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Import generated wiki content (units, buildings, fortifications, overview, categories)
 
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== Strategic Weapons ==
== Strategic Weapons ==


Strategic weapons are produced through the [[Missile Laboratory]] and launched from a [[Silo Launcher]]. They can be intercepted by an [[Anti-Missile System]].
Strategic weapons are government-authorized '''ballistic missiles''' and '''nuclear bombs''', launched at a district from a silo. They are the third kind of ammunition, '''strategic ordnance''', alongside unit and fortification ammunition.
 
=== The chain ===
 
* [[Missile Laboratory]] (building): researches and produces strategic missiles.
* [[Silo Launcher]] (country fortification): required to craft, load and launch ordnance. A missile must be loaded into the silo before it can be fired ("Load a missile first").
* [[Anti-Missile System]] (country fortification): intercepts incoming strategic missiles aimed at the district, consuming Interceptor Missiles.
 
=== Crafting ===
 
Strategic ordnance is crafted as '''national production''' from the crafting window: it requires a built Silo Launcher and is paid from the country wallet, with a cost that scales with the number of members in the country. Each ordnance has a build time, a cost in resources, an '''impact radius''' and a '''losses''' percentage applied to what is inside the radius.
 
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{{AmmoTable|kind=strategic}}
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=== See also ===
 
* [[Ammunition]]
* [[Fortifications]]
* [[Government]]


* '''Ballistic Missile'''
* '''Nuclear Bomb'''


''Stub — expand with production, range and effect details.''
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[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 22:46, 21 August 2026

Strategic Weapons

Strategic weapons are government-authorized ballistic missiles and nuclear bombs, launched at a district from a silo. They are the third kind of ammunition, strategic ordnance, alongside unit and fortification ammunition.

The chain

  • Missile Laboratory (building): researches and produces strategic missiles.
  • Silo Launcher (country fortification): required to craft, load and launch ordnance. A missile must be loaded into the silo before it can be fired ("Load a missile first").
  • Anti-Missile System (country fortification): intercepts incoming strategic missiles aimed at the district, consuming Interceptor Missiles.

Crafting

Strategic ordnance is crafted as national production from the crafting window: it requires a built Silo Launcher and is paid from the country wallet, with a cost that scales with the number of members in the country. Each ordnance has a build time, a cost in resources, an impact radius and a losses percentage applied to what is inside the radius.

No ammunition of this kind.

See also