Jump to content

Silo Launcher: Difference between revisions

From WarExpand Wiki
Import generated wiki content (units, buildings, fortifications, overview, categories)
 
Import generated wiki content (units, buildings, fortifications, overview, categories)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
<languages/>
<languages/>
{{FortificationInfobox|code=silo_launcher|level=1}}
<translate>
<translate>
== Silo Launcher ==
== Silo Launcher ==


''This page is a stub. Silo Launcher is a fortification in WarExpand — details to be added.''
A built Silo Launcher is required to load and launch strategic ordnance ([[Strategic Weapons|ballistic missiles and nuclear bombs]]) produced by the [[Missile Laboratory]]. Incoming warheads can be intercepted by an [[Anti-Missile System]].


Attack, defense, durability and cost scale with level.
'''Kind:''' Country fortification · '''Role:''' Strategic weapons · '''Ammunition:''' none
 
== Stats ==
 
Stats and cost scale with level.
 
</translate>
{{FortificationLevels|code=silo_launcher}}
<translate>
 
== Construction ==
 
Country fortifications are built by the government: select a district on the map and use the country's fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus ''Fortification Speed'' shortens construction, and enemy spies can run a ''Sabotage fortification'' mission that halts construction in the district.
 
== Tips ==
 
* Build it before the missiles: ordnance cannot be loaded without a finished silo.
 
== See also ==
 
* [[Fortifications]]: all country fortifications
* [[Strategic Weapons]]
* [[Missile Laboratory]]


</translate>
</translate>


[[Category:Fortifications]]
[[Category:Fortifications]]

Latest revision as of 22:55, 21 August 2026

Silo Launcher has no level 1

Silo Launcher

A built Silo Launcher is required to load and launch strategic ordnance (ballistic missiles and nuclear bombs) produced by the Missile Laboratory. Incoming warheads can be intercepted by an Anti-Missile System.

Kind: Country fortification · Role: Strategic weapons · Ammunition: none

Stats

Stats and cost scale with level.

Silo Launcher has no level data

Construction

Country fortifications are built by the government: select a district on the map and use the country's fortifications panel. Build time, cost and upkeep depend on the level (see Stats). The research focus Fortification Speed shortens construction, and enemy spies can run a Sabotage fortification mission that halts construction in the district.

Tips

  • Build it before the missiles: ordnance cannot be loaded without a finished silo.

See also