Terrain: Difference between revisions
Appearance
Warmaninger (talk | contribs) Import generated wiki content (units, buildings, fortifications, overview, categories) |
Warmaninger (talk | contribs) Import generated wiki content (units, buildings, fortifications, overview, categories) |
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== Terrain == | == Terrain == | ||
The world map is a network of nodes (districts) connected by edges. Every district sits on one terrain type, shown as ''Terrain: ...'' in the district panel. | |||
=== Terrain types === | |||
* Plains | * Plains | ||
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* Urban | * Urban | ||
* Water | * Water | ||
=== What terrain does === | |||
* '''Defender bonus''': each terrain scales the defender's combat power in battles fought on it. Attacking into favourable terrain is costlier than holding it. | |||
* '''Move cost''': each terrain has a move cost multiplier that is part of the cost of the edges leading into it, so routes through hard terrain take longer. | |||
* '''Land and water''': land units move only across land nodes and naval units only across water nodes. A route that would cross the wrong kind of terrain is shortened at the last compatible node ("Route shortened: impassable terrain"); a destination of the wrong kind is refused ("Blocked by incompatible terrain"). Air units fly over both, within their air range. | |||
=== See also === | |||
* [[Armies#Movement|Armies: movement]] | |||
* [[Fortifications]] | |||
</translate> | </translate> | ||
[[Category:Terrain]] | [[Category:Terrain]] | ||
Latest revision as of 22:46, 21 August 2026
Terrain
The world map is a network of nodes (districts) connected by edges. Every district sits on one terrain type, shown as Terrain: ... in the district panel.
Terrain types
- Plains
- Forest
- Hills
- Mountain
- Desert
- Swamp
- Tundra
- Urban
- Water
What terrain does
- Defender bonus: each terrain scales the defender's combat power in battles fought on it. Attacking into favourable terrain is costlier than holding it.
- Move cost: each terrain has a move cost multiplier that is part of the cost of the edges leading into it, so routes through hard terrain take longer.
- Land and water: land units move only across land nodes and naval units only across water nodes. A route that would cross the wrong kind of terrain is shortened at the last compatible node ("Route shortened: impassable terrain"); a destination of the wrong kind is refused ("Blocked by incompatible terrain"). Air units fly over both, within their air range.