Fortifications: Difference between revisions
Warmaninger (talk | contribs) Import generated wiki content (units, buildings, fortifications, overview, categories) |
Warmaninger (talk | contribs) Import generated wiki content (units, buildings, fortifications, overview, categories) |
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== Fortifications == | == Fortifications == | ||
Fortifications are static defenses | Fortifications are static '''country''' defenses: the government builds them in a district from the country fortifications panel, and they stay there to slow, damage, detect or intercept whatever comes at the district. Attack, defense, durability and cost scale with level. | ||
* [[Barbed Wire]] | === Levels === | ||
* [[Minefield]] | |||
* [[Automatic Turret]] | Every fortification starts at '''Level 1''' and is upgraded in place. Each fortification page has a table comparing every level. The research focus ''Fortification Speed'' shortens construction; an enemy ''Sabotage fortification'' spy mission halts it. | ||
* [[Artillery Battery]] | |||
* [[Anti-Air System]] | === All fortifications === | ||
* [[Anti-Missile System]] | |||
* [[Defensive Drones]] | * [[Barbed Wire]]: cheap obstacle that slows and weakens attacking infantry. | ||
* [[Strategic Radar]] | * [[Minefield]]: buried mines that damage enemy units entering the district. | ||
* [[Automatic Turret]]: automated turret that provides local defensive fire. | |||
* [[Artillery Battery]]: fixed long-range battery that shells enemy armies near the district. | |||
* [[Anti-Air System]]: static air-defense battery that damages enemy aircraft entering its range. | |||
* [[Anti-Missile System]]: intercepts incoming strategic missiles aimed at the district. | |||
* [[Defensive Drones]]: autonomous drones that intercept and harass attackers. | |||
* [[Strategic Radar]]: extends vision and detection range across the region. | |||
* [[Silo Launcher]] | * [[Silo Launcher]] | ||
* [[National Ordnance Plant]] | * [[National Ordnance Plant]] | ||
* [[Trade Hub]] | * [[Trade Hub]] | ||
== Ammunition == | |||
Fortifications that fire consume '''fortification ammunition''', crafted as national production at the [[National Ordnance Plant]]. | |||
{| class="wikitable" | |||
! Fortification !! Ammunition | |||
|- | |||
| [[Minefield]] || Mines | |||
|- | |||
| [[Automatic Turret]] || Turret Belts | |||
|- | |||
| [[Artillery Battery]] || Battery Shells | |||
|- | |||
| [[Anti-Air System]] || SAM Missiles | |||
|- | |||
| [[Anti-Missile System]] || Interceptor Missiles | |||
|- | |||
| [[Defensive Drones]] || Drone Munitions | |||
|} | |||
== Bombardment == | |||
These fortifications attack automatically from range. See [[Bombardment]]. | |||
* [[Artillery Battery]]: fixed long-range battery that shells enemy armies near the district. | |||
* [[Automatic Turret]]: bombards the infantry of hostile land armies within range. | |||
* [[Anti-Air System]]: bombards hostile air armies within range. | |||
== Strategic weapons == | |||
The [[Silo Launcher]] launches the ballistic missiles and nuclear bombs produced by the [[Missile Laboratory]]; the [[Anti-Missile System]] intercepts incoming ones. See [[Strategic Weapons]]. | |||
</translate> | </translate> | ||
[[Category:Fortifications]] | [[Category:Fortifications]] | ||
Latest revision as of 22:46, 21 August 2026
Fortifications
Fortifications are static country defenses: the government builds them in a district from the country fortifications panel, and they stay there to slow, damage, detect or intercept whatever comes at the district. Attack, defense, durability and cost scale with level.
Levels
Every fortification starts at Level 1 and is upgraded in place. Each fortification page has a table comparing every level. The research focus Fortification Speed shortens construction; an enemy Sabotage fortification spy mission halts it.
All fortifications
- Barbed Wire: cheap obstacle that slows and weakens attacking infantry.
- Minefield: buried mines that damage enemy units entering the district.
- Automatic Turret: automated turret that provides local defensive fire.
- Artillery Battery: fixed long-range battery that shells enemy armies near the district.
- Anti-Air System: static air-defense battery that damages enemy aircraft entering its range.
- Anti-Missile System: intercepts incoming strategic missiles aimed at the district.
- Defensive Drones: autonomous drones that intercept and harass attackers.
- Strategic Radar: extends vision and detection range across the region.
- Silo Launcher
- National Ordnance Plant
- Trade Hub
Ammunition
Fortifications that fire consume fortification ammunition, crafted as national production at the National Ordnance Plant.
| Fortification | Ammunition |
|---|---|
| Minefield | Mines |
| Automatic Turret | Turret Belts |
| Artillery Battery | Battery Shells |
| Anti-Air System | SAM Missiles |
| Anti-Missile System | Interceptor Missiles |
| Defensive Drones | Drone Munitions |
Bombardment
These fortifications attack automatically from range. See Bombardment.
- Artillery Battery: fixed long-range battery that shells enemy armies near the district.
- Automatic Turret: bombards the infantry of hostile land armies within range.
- Anti-Air System: bombards hostile air armies within range.
Strategic weapons
The Silo Launcher launches the ballistic missiles and nuclear bombs produced by the Missile Laboratory; the Anti-Missile System intercepts incoming ones. See Strategic Weapons.