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	<title>Units/en - Revision history</title>
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	<updated>2026-10-12T06:08:15Z</updated>
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		<id>https://wiki.warexpand.com/index.php?title=Units/en&amp;diff=314&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
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		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
WarExpand fields land, sea and air units. Each unit is trained at a production building, consumes a specific ammunition in combat, and comes in numbered tiers with their own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Every unit starts at &amp;#039;&amp;#039;&amp;#039;Tier 1&amp;#039;&amp;#039;&amp;#039;. Higher tiers are unlocked through [[Research|research]] and improve the unit&amp;#039;s stats; the in-game unit panel shows one tier at a time, and each unit page here has a table comparing all tiers.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
* [[Light Infantry]]&lt;br /&gt;
* [[Heavy Infantry]]&lt;br /&gt;
* [[Elite Infantry]]&lt;br /&gt;
* [[Resistance Infantry]]&lt;br /&gt;
* [[Ghost Infantry]]&lt;br /&gt;
* [[Light Tank]]&lt;br /&gt;
* [[Heavy Tank]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Anti-Air]]&lt;br /&gt;
* [[Scout Vehicle]]&lt;br /&gt;
* [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
=== Sea ===&lt;br /&gt;
&lt;br /&gt;
* [[Warship]]&lt;br /&gt;
* [[Destroyer]]&lt;br /&gt;
* [[Frigate]]&lt;br /&gt;
* [[Submarine]]&lt;br /&gt;
* [[Naval Cargo]]&lt;br /&gt;
* [[Aircraft Carrier]]&lt;br /&gt;
&lt;br /&gt;
=== Air ===&lt;br /&gt;
&lt;br /&gt;
* [[Jet Fighter]]&lt;br /&gt;
* [[Plane Cargo]]&lt;br /&gt;
* [[Stealth Helicopter]]&lt;br /&gt;
* [[B2 Bomber]]&lt;br /&gt;
* [[Recon Drone]]&lt;br /&gt;
* [[AWACS]]&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;hard-countered&amp;#039;&amp;#039;&amp;#039; unit takes extra losses and cannot retaliate against the unit countering it. Jet fighters engage the units they counter exclusively. Everything not listed here trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Hard-counters !! Countered by&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Tank]] ||, || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Tank]] ||, || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anti-Air]] || [[Jet Fighter]], [[Plane Cargo]] || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Warship]] ||, || [[Submarine]], [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer]] || [[Submarine]] || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigate]] || [[Jet Fighter]], [[Plane Cargo]] || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Submarine]] || [[Warship]] || [[Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jet Fighter]] || [[Light Tank]], [[Heavy Tank]], [[Warship]], [[Destroyer]], [[Frigate]] || [[Anti-Air]], [[Frigate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane Cargo]] ||, || [[Anti-Air]], [[Frigate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bombardment ==&lt;br /&gt;
&lt;br /&gt;
These units attack automatically from range on a 15-minute cycle instead of engaging directly. See [[Bombardment]].&lt;br /&gt;
&lt;br /&gt;
* [[Artillery]]: while idle, projects a 30 km strike zone and bombards every enemy or neutral army inside it every 15 minutes. Only artillery can return fire against it.&lt;br /&gt;
* [[Jet Fighter]]: bombards enemy armies within 12.5 km every 15 minutes, even while moving. Only Anti-Air and Frigates can return fire against it.&lt;br /&gt;
* [[Anti-Air]]: automatically bombards hostile aircraft within 50 km every 15 minutes.&lt;br /&gt;
* [[B2 Bomber]]: bombards hostile land armies within 25 km every 15 minutes, even while moving. Only Anti-Air can return fire against it.&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection ==&lt;br /&gt;
&lt;br /&gt;
Covert units are invisible to enemies while the army contains only covert units; detectors roll to reveal them once per 10-minute scan. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Domain !! Covert units !! Detectors&lt;br /&gt;
|-&lt;br /&gt;
| Land || [[Ghost Infantry]], [[Griffon]] || [[Scout Vehicle]], [[AWACS]], [[Strategic Radar]]&lt;br /&gt;
|-&lt;br /&gt;
| Sea || [[Submarine]] || [[Destroyer]], [[AWACS]], [[Strategic Radar]]&lt;br /&gt;
|-&lt;br /&gt;
| Air || [[Stealth Helicopter]], [[B2 Bomber]] || [[Recon Drone]], [[AWACS]], [[Strategic Radar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transports ==&lt;br /&gt;
&lt;br /&gt;
Cargo is a m³ budget: each carried unit consumes space equal to its volume.&lt;br /&gt;
&lt;br /&gt;
* [[Naval Cargo]]: carries land and support units, up to its cargo volume (a m³ budget; each unit consumes space equal to its volume).&lt;br /&gt;
* [[Plane Cargo]]: carries land and support units, up to its cargo volume (a m³ budget).&lt;br /&gt;
* [[Aircraft Carrier]]: carries jet fighters, up to its cargo volume (a m³ budget).&lt;br /&gt;
* [[Griffon]]: carries ghost infantry only, up to its cargo volume.&lt;br /&gt;
* [[Stealth Helicopter]]: carries ghost infantry only, up to its cargo volume.&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
&lt;br /&gt;
Every army has a stance that decides when it fights:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, engages any hostile army in range or on its node.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039;, never starts a fight, only fires back when attacked.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039;, never fights, not even in retaliation (it can still take losses).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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