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	<title>Module:Data/UnitItems - Revision history</title>
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	<updated>2026-10-12T07:07:15Z</updated>
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		<updated>2026-08-28T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	ace_squadron_wings = {&lt;br /&gt;
		attack_pct = 12,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Ace Squadron Wings&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;mythic&amp;#039;,&lt;br /&gt;
		speed_pct = 8,&lt;br /&gt;
		unit_class = &amp;#039;air&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	black_ops_dossier = {&lt;br /&gt;
		attack_pct = 8,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 20,&lt;br /&gt;
		name = &amp;#039;Black Ops Dossier&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;mythic&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;covert&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	blackbeards_compass = {&lt;br /&gt;
		attack_pct = 15,&lt;br /&gt;
		boss_faction = &amp;#039;pirates&amp;#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Blackbeard\&amp;#039;s Compass&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 10,&lt;br /&gt;
		unit_class = &amp;#039;naval&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	bunker_blueprints = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 8,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Bunker Blueprints&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;rare&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	citadel_engineering_corps = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		boss_faction = &amp;#039;militia&amp;#039;,&lt;br /&gt;
		defense_pct = 15,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Citadel Engineering Corps&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;armor&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	combat_stims = {&lt;br /&gt;
		attack_pct = 6,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Combat Stimulants&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;rare&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	composite_plating = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 6,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Composite Plating&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;rare&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	corsair_cannons = {&lt;br /&gt;
		attack_pct = 12,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Corsair Cannons&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;legendary&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;naval&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	doomsday_firing_plan = {&lt;br /&gt;
		attack_pct = 20,&lt;br /&gt;
		boss_faction = &amp;#039;terrorists&amp;#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Doomsday Firing Plan&amp;#039;,&lt;br /&gt;
		range_pct = 10,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;support&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	drop_tanks = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Drop Tanks&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;normal&amp;#039;,&lt;br /&gt;
		speed_pct = 5,&lt;br /&gt;
		unit_class = &amp;#039;air&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	entrenching_kit = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 3,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Entrenching Kit&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;normal&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	fanatic_banner = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Fanatic Banner&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;legendary&amp;#039;,&lt;br /&gt;
		speed_pct = 5,&lt;br /&gt;
		unit_class = &amp;#039;infantry&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	field_rations = {&lt;br /&gt;
		attack_pct = 3,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Field Rations&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;normal&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	fire_control_computer = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Fire Control Computer&amp;#039;,&lt;br /&gt;
		range_pct = 5,&lt;br /&gt;
		rarity = &amp;#039;legendary&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;support&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	flying_dutchman_sails = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		boss_faction = &amp;#039;pirates&amp;#039;,&lt;br /&gt;
		defense_pct = 10,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Flying Dutchman\&amp;#039;s Sails&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 20,&lt;br /&gt;
		unit_class = &amp;#039;naval&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	ghillie_wraps = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 4,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Ghillie Wraps&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;normal&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;covert&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	guerrilla_manual = {&lt;br /&gt;
		attack_pct = 4,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Guerrilla Manual&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;normal&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;infantry&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	hijacked_drone_swarm = {&lt;br /&gt;
		attack_pct = 18,&lt;br /&gt;
		boss_faction = &amp;#039;terrorists&amp;#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Hijacked Drone Swarm&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;air&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	homeland_artillery_doctrine = {&lt;br /&gt;
		attack_pct = 15,&lt;br /&gt;
		boss_faction = &amp;#039;militia&amp;#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Homeland Artillery Doctrine&amp;#039;,&lt;br /&gt;
		range_pct = 10,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;artillery&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	homeland_standard = {&lt;br /&gt;
		attack_pct = 5,&lt;br /&gt;
		defense_pct = 10,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Homeland Standard&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;legendary&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	ied_satchel = {&lt;br /&gt;
		attack_pct = 8,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;IED Satchel&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;rare&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;infantry&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	kraken_figurehead = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		defense_pct = 10,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Kraken Figurehead&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;mythic&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;naval&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	last_stand_doctrine = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 15,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Last Stand Doctrine&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;mythic&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	martyrs_creed = {&lt;br /&gt;
		attack_pct = 15,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Martyr\&amp;#039;s Creed&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;mythic&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;infantry&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	old_guard_colors = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		boss_faction = &amp;#039;militia&amp;#039;,&lt;br /&gt;
		defense_pct = 20,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Old Guard\&amp;#039;s Colors&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	orbital_targeting_feed = {&lt;br /&gt;
		attack_pct = 15,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Orbital Targeting Feed&amp;#039;,&lt;br /&gt;
		range_pct = 10,&lt;br /&gt;
		rarity = &amp;#039;mythic&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;support&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	panopticon_suite = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Panopticon Suite&amp;#039;,&lt;br /&gt;
		range_pct = 25,&lt;br /&gt;
		rarity = &amp;#039;mythic&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;anti_covert&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	phantom_protocol = {&lt;br /&gt;
		attack_pct = 5,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 10,&lt;br /&gt;
		name = &amp;#039;Phantom Protocol&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;legendary&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;covert&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	precision_munitions = {&lt;br /&gt;
		attack_pct = 8,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Precision-Guided Munitions&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;rare&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;air&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	ranging_tables = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Ranging Tables&amp;#039;,&lt;br /&gt;
		range_pct = 8,&lt;br /&gt;
		rarity = &amp;#039;rare&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;support&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	reinforced_hull = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 8,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Reinforced Hull&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;rare&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;naval&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	sandbag_kit = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 4,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Sandbag Kit&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;normal&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	shadow_commanders_mask = {&lt;br /&gt;
		attack_pct = 20,&lt;br /&gt;
		boss_faction = &amp;#039;terrorists&amp;#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Shadow Commander\&amp;#039;s Mask&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;infantry&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	signal_scanner = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Signal Scanner&amp;#039;,&lt;br /&gt;
		range_pct = 5,&lt;br /&gt;
		rarity = &amp;#039;normal&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;anti_covert&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	silenced_loadout = {&lt;br /&gt;
		attack_pct = 8,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Silenced Loadout&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;rare&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;covert&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	sky_corsair_engine = {&lt;br /&gt;
		attack_pct = 15,&lt;br /&gt;
		boss_faction = &amp;#039;pirates&amp;#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Sky Corsair Engine&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 10,&lt;br /&gt;
		unit_class = &amp;#039;air&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	sleeper_cell_network = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		boss_faction = &amp;#039;terrorists&amp;#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 30,&lt;br /&gt;
		name = &amp;#039;Sleeper Cell Network&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;covert&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	smuggler_kings_ledger = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		boss_faction = &amp;#039;pirates&amp;#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 25,&lt;br /&gt;
		name = &amp;#039;Smuggler King\&amp;#039;s Ledger&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;covert&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	smugglers_charts = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Smuggler\&amp;#039;s Charts&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;normal&amp;#039;,&lt;br /&gt;
		speed_pct = 4,&lt;br /&gt;
		unit_class = &amp;#039;naval&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	spare_parts_crate = {&lt;br /&gt;
		attack_pct = 4,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Spare Parts Crate&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;normal&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;support&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	stealth_coating = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 10,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Stealth Coating&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;legendary&amp;#039;,&lt;br /&gt;
		speed_pct = 5,&lt;br /&gt;
		unit_class = &amp;#039;air&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	thermal_optics = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Thermal Optics&amp;#039;,&lt;br /&gt;
		range_pct = 10,&lt;br /&gt;
		rarity = &amp;#039;rare&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;anti_covert&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	veteran_insignia = {&lt;br /&gt;
		attack_pct = 8,&lt;br /&gt;
		defense_pct = 8,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Veteran Insignia&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;legendary&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	war_relic = {&lt;br /&gt;
		attack_pct = 12,&lt;br /&gt;
		defense_pct = 12,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;War Relic&amp;#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &amp;#039;mythic&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	watchtower_codex = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		boss_faction = &amp;#039;militia&amp;#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Watchtower Codex&amp;#039;,&lt;br /&gt;
		range_pct = 30,&lt;br /&gt;
		rarity = &amp;#039;unique&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;anti_covert&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
	wide_band_array = {&lt;br /&gt;
		attack_pct = 5,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &amp;#039;Wide-Band Array&amp;#039;,&lt;br /&gt;
		range_pct = 15,&lt;br /&gt;
		rarity = &amp;#039;legendary&amp;#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &amp;#039;anti_covert&amp;#039;,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>