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	<id>https://wiki.warexpand.com/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FPveLoot</id>
	<title>Module:Data/PveLoot - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warexpand.com/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FPveLoot"/>
	<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/PveLoot&amp;action=history"/>
	<updated>2026-10-12T07:07:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/PveLoot&amp;diff=249&amp;oldid=prev</id>
		<title>Admin: Automated export from the game database (scripts/export-wiki-data.cjs)</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/PveLoot&amp;diff=249&amp;oldid=prev"/>
		<updated>2026-08-28T16:55:59Z</updated>

		<summary type="html">&lt;p&gt;Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	militia = {&lt;br /&gt;
		{&lt;br /&gt;
			amount = 500,&lt;br /&gt;
			item_code = &amp;#039;heavy_infantry_ammo&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;ammo&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;ace_squadron_wings&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;black_ops_dossier&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;bunker_blueprints&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;citadel_engineering_corps&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;combat_stims&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;composite_plating&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;drop_tanks&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;entrenching_kit&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;field_rations&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;fire_control_computer&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;ghillie_wraps&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;homeland_artillery_doctrine&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;homeland_standard&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;last_stand_doctrine&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;old_guard_colors&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;orbital_targeting_feed&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;panopticon_suite&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;phantom_protocol&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;precision_munitions&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;ranging_tables&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;sandbag_kit&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;signal_scanner&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;silenced_loadout&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;spare_parts_crate&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;stealth_coating&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;thermal_optics&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;veteran_insignia&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;war_relic&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;watchtower_codex&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;wide_band_array&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 40000,&lt;br /&gt;
			item_code = &amp;#039;metal&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;resource&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 250000,&lt;br /&gt;
			item_code = &amp;#039;money&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;resource&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 4,&lt;br /&gt;
			item_code = &amp;#039;heavy_tank&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;unit&amp;#039;,&lt;br /&gt;
			tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	pirates = {&lt;br /&gt;
		{&lt;br /&gt;
			amount = 300,&lt;br /&gt;
			item_code = &amp;#039;destroyer_ammo&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;ammo&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;ace_squadron_wings&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;blackbeards_compass&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;black_ops_dossier&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;combat_stims&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;composite_plating&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;corsair_cannons&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;drop_tanks&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;entrenching_kit&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;field_rations&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;fire_control_computer&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;flying_dutchman_sails&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;ghillie_wraps&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;kraken_figurehead&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;orbital_targeting_feed&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;panopticon_suite&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;phantom_protocol&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;precision_munitions&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;ranging_tables&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;reinforced_hull&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;signal_scanner&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;silenced_loadout&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;sky_corsair_engine&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;smuggler_kings_ledger&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;smugglers_charts&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;spare_parts_crate&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;stealth_coating&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;thermal_optics&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;veteran_insignia&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;war_relic&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;wide_band_array&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 400000,&lt;br /&gt;
			item_code = &amp;#039;money&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;resource&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 30000,&lt;br /&gt;
			item_code = &amp;#039;petrol&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;resource&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 2,&lt;br /&gt;
			item_code = &amp;#039;destroyer&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;unit&amp;#039;,&lt;br /&gt;
			tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	terrorists = {&lt;br /&gt;
		{&lt;br /&gt;
			amount = 300,&lt;br /&gt;
			item_code = &amp;#039;artillery_ammo&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;ammo&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;ace_squadron_wings&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;black_ops_dossier&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;combat_stims&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;composite_plating&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;doomsday_firing_plan&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;drop_tanks&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;entrenching_kit&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;fanatic_banner&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;field_rations&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;fire_control_computer&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;ghillie_wraps&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;guerrilla_manual&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;hijacked_drone_swarm&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;ied_satchel&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;martyrs_creed&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;orbital_targeting_feed&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;panopticon_suite&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;phantom_protocol&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;precision_munitions&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;ranging_tables&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;shadow_commanders_mask&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;signal_scanner&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;silenced_loadout&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &amp;#039;sleeper_cell_network&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &amp;#039;spare_parts_crate&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;stealth_coating&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &amp;#039;thermal_optics&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;veteran_insignia&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &amp;#039;war_relic&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &amp;#039;wide_band_array&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;item&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 300000,&lt;br /&gt;
			item_code = &amp;#039;money&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;resource&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 5000,&lt;br /&gt;
			item_code = &amp;#039;uranium&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;resource&amp;#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 3,&lt;br /&gt;
			item_code = &amp;#039;artillery&amp;#039;,&lt;br /&gt;
			loot_type = &amp;#039;unit&amp;#039;,&lt;br /&gt;
			tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>