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	<id>https://wiki.warexpand.com/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FPve</id>
	<title>Module:Data/Pve - Revision history</title>
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	<updated>2026-10-12T07:04:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Pve&amp;diff=252&amp;oldid=prev</id>
		<title>Admin: Automated export from the game database (scripts/export-wiki-data.cjs)</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Pve&amp;diff=252&amp;oldid=prev"/>
		<updated>2026-08-28T16:56:01Z</updated>

		<summary type="html">&lt;p&gt;Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	config = {&lt;br /&gt;
		ammo_battles = 50,&lt;br /&gt;
		boss_aggro_edges = 0,&lt;br /&gt;
		boss_count = 1,&lt;br /&gt;
		boss_gate_enabled = true,&lt;br /&gt;
		boss_size_multiplier = 4,&lt;br /&gt;
		captain_aggro_edges = 1,&lt;br /&gt;
		captain_count = 2,&lt;br /&gt;
		captain_size_multiplier = 3,&lt;br /&gt;
		grunt_aggro_edges = 3,&lt;br /&gt;
		grunt_count = 4,&lt;br /&gt;
		grunt_size_multiplier = 1.5,&lt;br /&gt;
		leash_bonus_edges = 2,&lt;br /&gt;
		militia_cap = 3,&lt;br /&gt;
		pirate_hub_bias_pct = 60,&lt;br /&gt;
		pirate_hub_edge_radius = 3,&lt;br /&gt;
		pirates_cap = 3,&lt;br /&gt;
		sergeant_aggro_edges = 2,&lt;br /&gt;
		sergeant_count = 3,&lt;br /&gt;
		sergeant_size_multiplier = 2,&lt;br /&gt;
		spawn_chance_pct = 100,&lt;br /&gt;
		spawn_interval_hours = 6,&lt;br /&gt;
		spawns_per_run = 3,&lt;br /&gt;
		terrorists_cap = 3,&lt;br /&gt;
	},&lt;br /&gt;
	warbands = {&lt;br /&gt;
		militia = {&lt;br /&gt;
			boss = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;anti_air&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;artillery&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 16,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;elite_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;heavy_tank&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			captain = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 4,&lt;br /&gt;
					unit_code = &amp;#039;artillery&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 14,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &amp;#039;heavy_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 10,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &amp;#039;light_tank&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			grunt = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &amp;#039;heavy_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 20,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &amp;#039;light_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			sergeant = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 10,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &amp;#039;heavy_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 16,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &amp;#039;light_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &amp;#039;light_tank&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		pirates = {&lt;br /&gt;
			boss = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 10,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;destroyer&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;frigate&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;submarine&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;warship&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			captain = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &amp;#039;destroyer&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 4,&lt;br /&gt;
					unit_code = &amp;#039;frigate&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &amp;#039;submarine&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			grunt = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &amp;#039;frigate&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 10,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &amp;#039;warship&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			sergeant = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &amp;#039;destroyer&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &amp;#039;frigate&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 10,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &amp;#039;warship&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		terrorists = {&lt;br /&gt;
			boss = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;anti_air&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;artillery&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 18,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;elite_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &amp;#039;heavy_tank&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			captain = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &amp;#039;artillery&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 12,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &amp;#039;elite_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 4,&lt;br /&gt;
					unit_code = &amp;#039;light_tank&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			grunt = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &amp;#039;heavy_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 24,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &amp;#039;light_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			sergeant = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &amp;#039;artillery&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &amp;#039;elite_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 18,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &amp;#039;light_infantry&amp;#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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