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	<id>https://wiki.warexpand.com/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FConfig</id>
	<title>Module:Data/Config - Revision history</title>
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	<updated>2026-10-12T07:07:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Config&amp;diff=254&amp;oldid=prev</id>
		<title>Admin: Automated export from the game database (scripts/export-wiki-data.cjs)</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Config&amp;diff=254&amp;oldid=prev"/>
		<updated>2026-08-28T16:56:02Z</updated>

		<summary type="html">&lt;p&gt;Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	coalition = {&lt;br /&gt;
		leave_lock_hours = 24,&lt;br /&gt;
		max_members = 10,&lt;br /&gt;
		rejoin_cooldown_hours = 24,&lt;br /&gt;
	},&lt;br /&gt;
	country_fortification = {&lt;br /&gt;
		queue_cap = 10,&lt;br /&gt;
	},&lt;br /&gt;
	industry_policy = {&lt;br /&gt;
		bonus_cost_concrete = 0,&lt;br /&gt;
		bonus_cost_food = 0,&lt;br /&gt;
		bonus_cost_metal = 0,&lt;br /&gt;
		bonus_cost_money = 1000,&lt;br /&gt;
		bonus_cost_petrol = 0,&lt;br /&gt;
		bonus_cost_uranium = 0,&lt;br /&gt;
		bonus_duration_hours = 24,&lt;br /&gt;
		bonus_pct = 10,&lt;br /&gt;
		capital_tax_leak_pct = 25,&lt;br /&gt;
		focus_boost_pct = 25,&lt;br /&gt;
		focus_duration_hours = 24,&lt;br /&gt;
		focus_penalty_pct = 25,&lt;br /&gt;
	},&lt;br /&gt;
	intelligence_missions = {&lt;br /&gt;
		counter_intelligence = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			reward_money = 5000,&lt;br /&gt;
			unit_count = 3,&lt;br /&gt;
		},&lt;br /&gt;
		decapitation = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 6,&lt;br /&gt;
			reward_money = 10000,&lt;br /&gt;
		},&lt;br /&gt;
		deep_strike = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			radius_km = 150,&lt;br /&gt;
			reward_money = 8000,&lt;br /&gt;
		},&lt;br /&gt;
		destroy_npc_warband = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 48,&lt;br /&gt;
			reward_money = 12000,&lt;br /&gt;
		},&lt;br /&gt;
		ghost_delivery = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			reward_money = 6000,&lt;br /&gt;
			unit_count = 5,&lt;br /&gt;
		},&lt;br /&gt;
		infiltration = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 12,&lt;br /&gt;
			hold_minutes = 60,&lt;br /&gt;
			reward_money = 5000,&lt;br /&gt;
		},&lt;br /&gt;
		interception = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 1,&lt;br /&gt;
			reward_money = 5000,&lt;br /&gt;
		},&lt;br /&gt;
		kill_npc_boss = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 48,&lt;br /&gt;
			reward_money = 20000,&lt;br /&gt;
		},&lt;br /&gt;
		patrol_contract = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			hold_minutes = 120,&lt;br /&gt;
			radius_km = 50,&lt;br /&gt;
			reward_money = 3000,&lt;br /&gt;
		},&lt;br /&gt;
		radar_net = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 72,&lt;br /&gt;
			reward_money = 4000,&lt;br /&gt;
			unit_count = 5,&lt;br /&gt;
		},&lt;br /&gt;
		shadow_escort = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 12,&lt;br /&gt;
			hold_minutes = 30,&lt;br /&gt;
			radius_km = 25,&lt;br /&gt;
			reward_money = 6000,&lt;br /&gt;
		},&lt;br /&gt;
		silent_passage = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			radius_km = 100,&lt;br /&gt;
			reward_money = 7000,&lt;br /&gt;
		},&lt;br /&gt;
		sub_hunt = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			reward_money = 4000,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	reconquest = {&lt;br /&gt;
		active_player_days = 7,&lt;br /&gt;
		fast_decay_pct_per_hour = 40,&lt;br /&gt;
		fast_decay_reclaim_threshold = 0.9,&lt;br /&gt;
		growth_per_hour_pct = 5,&lt;br /&gt;
		idle_decay_hours = 12,&lt;br /&gt;
		peace_lock_days = 7,&lt;br /&gt;
		per_army_stack_cap = 50,&lt;br /&gt;
		power_to_units_ratio = 0.1,&lt;br /&gt;
		slow_decay_pct_per_hour = 10,&lt;br /&gt;
		spawn_tier = 1,&lt;br /&gt;
	},&lt;br /&gt;
	reparation = {&lt;br /&gt;
		reparation_pct = 50,&lt;br /&gt;
	},&lt;br /&gt;
	research_focus = {&lt;br /&gt;
		artillery_range = {&lt;br /&gt;
			base_cost_concrete = 0,&lt;br /&gt;
			base_cost_food = 0,&lt;br /&gt;
			base_cost_metal = 2000,&lt;br /&gt;
			base_cost_money = 5000,&lt;br /&gt;
			base_cost_petrol = 1000,&lt;br /&gt;
			base_cost_uranium = 0,&lt;br /&gt;
			base_gain_per_hour = 0.15,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.3,&lt;br /&gt;
			effect_per_level = 2,&lt;br /&gt;
			icon = &amp;#039;gameFieldGun&amp;#039;,&lt;br /&gt;
			label = &amp;#039;Artillery Range&amp;#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
		detection_radius = {&lt;br /&gt;
			base_cost_concrete = 0,&lt;br /&gt;
			base_cost_food = 0,&lt;br /&gt;
			base_cost_metal = 2000,&lt;br /&gt;
			base_cost_money = 6000,&lt;br /&gt;
			base_cost_petrol = 500,&lt;br /&gt;
			base_cost_uranium = 100,&lt;br /&gt;
			base_gain_per_hour = 0.15,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.3,&lt;br /&gt;
			effect_per_level = 3,&lt;br /&gt;
			icon = &amp;#039;gameRadarDish&amp;#039;,&lt;br /&gt;
			label = &amp;#039;Detection Radius&amp;#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
		fortification_speed = {&lt;br /&gt;
			base_cost_concrete = 3000,&lt;br /&gt;
			base_cost_food = 0,&lt;br /&gt;
			base_cost_metal = 1000,&lt;br /&gt;
			base_cost_money = 4000,&lt;br /&gt;
			base_cost_petrol = 0,&lt;br /&gt;
			base_cost_uranium = 0,&lt;br /&gt;
			base_gain_per_hour = 0.15,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.3,&lt;br /&gt;
			effect_per_level = 2.5,&lt;br /&gt;
			icon = &amp;#039;gameDefensiveWall&amp;#039;,&lt;br /&gt;
			label = &amp;#039;Fortification Speed&amp;#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
		march_speed = {&lt;br /&gt;
			base_cost_concrete = 0,&lt;br /&gt;
			base_cost_food = 1000,&lt;br /&gt;
			base_cost_metal = 500,&lt;br /&gt;
			base_cost_money = 4000,&lt;br /&gt;
			base_cost_petrol = 2500,&lt;br /&gt;
			base_cost_uranium = 0,&lt;br /&gt;
			base_gain_per_hour = 0.15,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.3,&lt;br /&gt;
			effect_per_level = 2,&lt;br /&gt;
			icon = &amp;#039;gameBootPrints&amp;#039;,&lt;br /&gt;
			label = &amp;#039;March Speed&amp;#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
		resource_production = {&lt;br /&gt;
			base_cost_concrete = 1500,&lt;br /&gt;
			base_cost_food = 1000,&lt;br /&gt;
			base_cost_metal = 1500,&lt;br /&gt;
			base_cost_money = 8000,&lt;br /&gt;
			base_cost_petrol = 500,&lt;br /&gt;
			base_cost_uranium = 0,&lt;br /&gt;
			base_gain_per_hour = 0.12,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.25,&lt;br /&gt;
			effect_per_level = 1.5,&lt;br /&gt;
			icon = &amp;#039;gameFactory&amp;#039;,&lt;br /&gt;
			label = &amp;#039;Resource Production&amp;#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
		training_speed = {&lt;br /&gt;
			base_cost_concrete = 500,&lt;br /&gt;
			base_cost_food = 2000,&lt;br /&gt;
			base_cost_metal = 1500,&lt;br /&gt;
			base_cost_money = 5000,&lt;br /&gt;
			base_cost_petrol = 0,&lt;br /&gt;
			base_cost_uranium = 0,&lt;br /&gt;
			base_gain_per_hour = 0.18,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.35,&lt;br /&gt;
			effect_per_level = 2,&lt;br /&gt;
			icon = &amp;#039;gameBarracks&amp;#039;,&lt;br /&gt;
			label = &amp;#039;Training Speed&amp;#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	shop = {&lt;br /&gt;
		boost_cost_diamonds = 3200,&lt;br /&gt;
		boost_hours_per_use = 6,&lt;br /&gt;
		boost_monthly_cap = 10,&lt;br /&gt;
		pack_100_diamonds = 15000,&lt;br /&gt;
		pack_10_diamonds = 1200,&lt;br /&gt;
		pack_1_diamonds = 100,&lt;br /&gt;
		pack_200_diamonds = 32000,&lt;br /&gt;
		pack_20_diamonds = 2600,&lt;br /&gt;
		pack_50_diamonds = 7000,&lt;br /&gt;
		pack_5_diamonds = 550,&lt;br /&gt;
		subscription_price_diamonds = 550,&lt;br /&gt;
	},&lt;br /&gt;
	structure_destroy = {&lt;br /&gt;
		refund_percent = 0.5,&lt;br /&gt;
	},&lt;br /&gt;
	trade_hub = {&lt;br /&gt;
		country_id = 63,&lt;br /&gt;
		district_id = 14913,&lt;br /&gt;
		tax_pct = 5,&lt;br /&gt;
	},&lt;br /&gt;
	unrest = {&lt;br /&gt;
		conquest_base_unrest = 60,&lt;br /&gt;
		decay_per_hour = 2,&lt;br /&gt;
		garrison_decay_bonus = 2,&lt;br /&gt;
		garrison_growth_reduction = 1,&lt;br /&gt;
		pacify_cooldown_hours = 12,&lt;br /&gt;
		pacify_cost_money = 5000,&lt;br /&gt;
		pacify_reduction = 20,&lt;br /&gt;
		production_penalty_at_max = 0.5,&lt;br /&gt;
		war_exhaustion_cap = 40,&lt;br /&gt;
		war_exhaustion_per_hour = 1,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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