<?xml version="1.0"?>
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	<id>https://wiki.warexpand.com/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FAmmo</id>
	<title>Module:Data/Ammo - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warexpand.com/index.php?action=history&amp;feed=atom&amp;title=Module%3AData%2FAmmo"/>
	<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Ammo&amp;action=history"/>
	<updated>2026-10-12T10:59:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Ammo&amp;diff=246&amp;oldid=prev</id>
		<title>Admin: Automated export from the game database (scripts/export-wiki-data.cjs)</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Ammo&amp;diff=246&amp;oldid=prev"/>
		<updated>2026-08-28T16:55:57Z</updated>

		<summary type="html">&lt;p&gt;Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	anti_air_ammo = {&lt;br /&gt;
		batch_size = 200,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 1500,&lt;br /&gt;
			money = 2500,&lt;br /&gt;
			petrol = 150,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 720,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Flak Rounds&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;anti_air&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	anti_air_system_ammo = {&lt;br /&gt;
		batch_size = 60,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 800,&lt;br /&gt;
			metal = 4000,&lt;br /&gt;
			money = 8000,&lt;br /&gt;
			petrol = 600,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1500,&lt;br /&gt;
		kind = &amp;#039;fortification&amp;#039;,&lt;br /&gt;
		name = &amp;#039;SAM Missiles&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;anti_air_system&amp;#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	anti_missile_system_ammo = {&lt;br /&gt;
		batch_size = 40,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 1000,&lt;br /&gt;
			metal = 5000,&lt;br /&gt;
			money = 10000,&lt;br /&gt;
			petrol = 800,&lt;br /&gt;
			uranium = 150,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1800,&lt;br /&gt;
		kind = &amp;#039;fortification&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Interceptor Missiles&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;anti_missile_system&amp;#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	artillery_ammo = {&lt;br /&gt;
		batch_size = 150,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 2000,&lt;br /&gt;
			money = 3000,&lt;br /&gt;
			petrol = 250,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 900,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Artillery Shells&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;artillery&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	artillery_battery_ammo = {&lt;br /&gt;
		batch_size = 150,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 400,&lt;br /&gt;
			metal = 2600,&lt;br /&gt;
			money = 4000,&lt;br /&gt;
			petrol = 300,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1080,&lt;br /&gt;
		kind = &amp;#039;fortification&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Battery Shells&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;artillery_battery&amp;#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	auto_turret_ammo = {&lt;br /&gt;
		batch_size = 300,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 200,&lt;br /&gt;
			metal = 1200,&lt;br /&gt;
			money = 2000,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 600,&lt;br /&gt;
		kind = &amp;#039;fortification&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Turret Belts&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;auto_turret&amp;#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	b2_bomber_ammo = {&lt;br /&gt;
		batch_size = 50,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 6000,&lt;br /&gt;
			money = 12000,&lt;br /&gt;
			petrol = 1000,&lt;br /&gt;
			uranium = 200,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1800,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Guided Bombs&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;b2_bomber&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	defensive_drones_ammo = {&lt;br /&gt;
		batch_size = 100,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 300,&lt;br /&gt;
			metal = 2800,&lt;br /&gt;
			money = 5500,&lt;br /&gt;
			petrol = 400,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1200,&lt;br /&gt;
		kind = &amp;#039;fortification&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Drone Munitions&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;defensive_drones&amp;#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	destroyer_ammo = {&lt;br /&gt;
		batch_size = 120,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 3200,&lt;br /&gt;
			money = 5000,&lt;br /&gt;
			petrol = 450,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1080,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Destroyer Shells&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;destroyer&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	elite_infantry_ammo = {&lt;br /&gt;
		batch_size = 300,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 700,&lt;br /&gt;
			money = 1800,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 600,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Elite Rounds&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;elite_infantry&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	frigate_ammo = {&lt;br /&gt;
		batch_size = 140,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 2600,&lt;br /&gt;
			money = 4000,&lt;br /&gt;
			petrol = 350,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 960,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Frigate Shells&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;frigate&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	ghost_infantry_ammo = {&lt;br /&gt;
		batch_size = 250,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 800,&lt;br /&gt;
			money = 2400,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 720,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Suppressed Rounds&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;ghost_infantry&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	griffon_ammo = {&lt;br /&gt;
		batch_size = 120,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 2400,&lt;br /&gt;
			money = 4200,&lt;br /&gt;
			petrol = 400,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 900,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Rocket Pods&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;griffon&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	heavy_infantry_ammo = {&lt;br /&gt;
		batch_size = 400,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 400,&lt;br /&gt;
			money = 900,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 420,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Heavy Rifle Rounds&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;heavy_infantry&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	heavy_tank_ammo = {&lt;br /&gt;
		batch_size = 150,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 2200,&lt;br /&gt;
			money = 3500,&lt;br /&gt;
			petrol = 350,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 900,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Heavy Tank Shells&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;heavy_tank&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	jet_fighter_ammo = {&lt;br /&gt;
		batch_size = 100,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 3500,&lt;br /&gt;
			money = 6500,&lt;br /&gt;
			petrol = 500,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1200,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Air-to-Air Missiles&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;jet_fighter&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	light_infantry_ammo = {&lt;br /&gt;
		batch_size = 500,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 200,&lt;br /&gt;
			money = 500,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 300,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Rifle Rounds&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;light_infantry&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	light_tank_ammo = {&lt;br /&gt;
		batch_size = 200,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 1200,&lt;br /&gt;
			money = 2000,&lt;br /&gt;
			petrol = 200,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 600,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Light Tank Shells&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;light_tank&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	minefield_ammo = {&lt;br /&gt;
		batch_size = 200,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 600,&lt;br /&gt;
			metal = 1600,&lt;br /&gt;
			money = 2500,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 720,&lt;br /&gt;
		kind = &amp;#039;fortification&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Mines&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;minefield&amp;#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	resistance_infantry_ammo = {&lt;br /&gt;
		batch_size = 500,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 150,&lt;br /&gt;
			money = 300,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 240,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Scavenged Rounds&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;resistance_infantry&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	stealth_helicopter_ammo = {&lt;br /&gt;
		batch_size = 80,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 3800,&lt;br /&gt;
			money = 7500,&lt;br /&gt;
			petrol = 600,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1320,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Stealth Rocket Pods&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;stealth_helicopter&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	submarine_ammo = {&lt;br /&gt;
		batch_size = 60,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 4000,&lt;br /&gt;
			money = 7000,&lt;br /&gt;
			petrol = 700,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1500,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Torpedoes&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;submarine&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	warship_ammo = {&lt;br /&gt;
		batch_size = 120,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 3000,&lt;br /&gt;
			money = 4500,&lt;br /&gt;
			petrol = 400,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1080,&lt;br /&gt;
		kind = &amp;#039;unit&amp;#039;,&lt;br /&gt;
		name = &amp;#039;Naval Shells&amp;#039;,&lt;br /&gt;
		source_code = &amp;#039;warship&amp;#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>