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	<title>Light Infantry/en - Revision history</title>
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	<updated>2026-10-12T06:07:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warexpand.com/index.php?title=Light_Infantry/en&amp;diff=275&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
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		<updated>2026-08-29T07:47:46Z</updated>

		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=light_infantry|tier=1}}&lt;br /&gt;
== Light Infantry ==&lt;br /&gt;
&lt;br /&gt;
Cheap, mass-produced foot soldiers, the backbone of any land army. Weak alone but effective in numbers and quick to replace.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Domain:&amp;#039;&amp;#039;&amp;#039; Land · &amp;#039;&amp;#039;&amp;#039;Role:&amp;#039;&amp;#039;&amp;#039; Line combat · &amp;#039;&amp;#039;&amp;#039;Ammunition:&amp;#039;&amp;#039;&amp;#039; Rifle Rounds&lt;br /&gt;
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== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Light Infantry are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
{{UnitTiers|code=light_infantry}}&lt;br /&gt;
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== Counters ==&lt;br /&gt;
&lt;br /&gt;
Light Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Barracks]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Light Infantry expends &amp;#039;&amp;#039;&amp;#039;Rifle Rounds&amp;#039;&amp;#039;&amp;#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
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== Movement and transport ==&lt;br /&gt;
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As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
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To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
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== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Garrison a district you have just captured with light infantry: it holds ground much better than it takes it, and its upkeep is the lowest of any land unit. Let artillery deal the damage.&lt;br /&gt;
* It has no hard counter, so it is never singled out by jet fighters the way tanks are.&lt;br /&gt;
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== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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