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	<title>Espionage - Revision history</title>
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	<updated>2026-10-12T04:51:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.warexpand.com/index.php?title=Espionage&amp;diff=121&amp;oldid=prev</id>
		<title>Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)</title>
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		<updated>2026-08-21T22:46:23Z</updated>

		<summary type="html">&lt;p&gt;Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
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== Espionage ==&lt;br /&gt;
&lt;br /&gt;
Espionage lets a country send &amp;#039;&amp;#039;&amp;#039;spies&amp;#039;&amp;#039;&amp;#039; into enemy districts to sabotage them or steal intelligence. It is run from the Spy HQ in the capital: if the capital is occupied, the HQ is unavailable.&lt;br /&gt;
&lt;br /&gt;
=== Recruiting spies ===&lt;br /&gt;
&lt;br /&gt;
* Spies come in four rarities: &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Legendary&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mythic&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Rolling fills a &amp;#039;&amp;#039;&amp;#039;candidate pool&amp;#039;&amp;#039;&amp;#039; for a fixed cost; each rarity has its own roll chance. Engaging a candidate costs an &amp;#039;&amp;#039;&amp;#039;engage cost&amp;#039;&amp;#039;&amp;#039; and puts the spy on the payroll.&lt;br /&gt;
* Every spy has field stats that depend on rarity: a &amp;#039;&amp;#039;&amp;#039;reveal radius&amp;#039;&amp;#039;&amp;#039; in km, a &amp;#039;&amp;#039;&amp;#039;wage&amp;#039;&amp;#039;&amp;#039; per day, a &amp;#039;&amp;#039;&amp;#039;cost of living&amp;#039;&amp;#039;&amp;#039; and a &amp;#039;&amp;#039;&amp;#039;cover&amp;#039;&amp;#039;&amp;#039; value that recovers per hour.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sabotage fortification&amp;#039;&amp;#039;&amp;#039;: halts fortification construction in the district.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sabotage production&amp;#039;&amp;#039;&amp;#039;: stops the district&amp;#039;s resource production.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Steal intel&amp;#039;&amp;#039;&amp;#039;: steals intelligence from the target country.&lt;br /&gt;
&lt;br /&gt;
Each mission has a duration, a success chance and a detection chance, all depending on the spy&amp;#039;s rarity. Every attempt costs cover; a spy whose cover runs out is &amp;#039;&amp;#039;&amp;#039;burned&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Running an operation ===&lt;br /&gt;
&lt;br /&gt;
* Send a spy to a district: it travels there (status &amp;#039;&amp;#039;Traveling&amp;#039;&amp;#039;), then is &amp;#039;&amp;#039;Active&amp;#039;&amp;#039; in the district.&lt;br /&gt;
* Assign a mission from the map; it resolves after its duration.&lt;br /&gt;
* Recall the spy to the HQ to bring it home.&lt;br /&gt;
* Caught spies and landed sabotages are both ranking metrics (Intel group).&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
* [[Missions]]&lt;br /&gt;
* [[Government]]&lt;br /&gt;
* [[Fortifications]]&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
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[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
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