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	<id>https://wiki.warexpand.com/index.php?action=history&amp;feed=atom&amp;title=Armies</id>
	<title>Armies - Revision history</title>
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	<updated>2026-10-12T04:51:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Armies&amp;diff=117&amp;oldid=prev</id>
		<title>Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)</title>
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		<updated>2026-08-21T22:46:18Z</updated>

		<summary type="html">&lt;p&gt;Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
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== Armies ==&lt;br /&gt;
&lt;br /&gt;
Units are grouped into &amp;#039;&amp;#039;&amp;#039;armies&amp;#039;&amp;#039;&amp;#039;, which are what moves and fights on the map. An army has a type, a stance, a status and, optionally, cargo.&lt;br /&gt;
&lt;br /&gt;
=== Army types ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Land&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Support&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Air&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Naval&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Amphibious&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A unit can only be assigned to an army of a compatible type. Naval units can only be assigned to a fleet on a water node adjacent to the naval base that trained them.&lt;br /&gt;
&lt;br /&gt;
=== Creating armies ===&lt;br /&gt;
&lt;br /&gt;
* Trained units auto-deploy, to the &amp;#039;&amp;#039;&amp;#039;rally point&amp;#039;&amp;#039;&amp;#039; if one is set (&amp;#039;&amp;#039;Set rally point&amp;#039;&amp;#039; on the district; &amp;#039;&amp;#039;Send all idle to rally&amp;#039;&amp;#039; moves idle armies there).&lt;br /&gt;
* From the troops window, create an army, name it, assign or unassign units, and save an army as a &amp;#039;&amp;#039;&amp;#039;template&amp;#039;&amp;#039;&amp;#039; to recreate it later.&lt;br /&gt;
* An army with units cannot be deleted: unassign them first.&lt;br /&gt;
&lt;br /&gt;
=== Stances ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;: engages any hostile army in range or on its node.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039;: never starts a fight, only fires back when attacked.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039;: never fights, not even in retaliation (it can still take losses).&lt;br /&gt;
&lt;br /&gt;
=== Statuses ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Idle&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Moving&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Attacking&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;In garrison&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* An army carried aboard a transport cannot be ordered on its own.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
* Routes follow the node graph. Land armies use land nodes, fleets use water nodes, air armies fly over both within their &amp;#039;&amp;#039;&amp;#039;air range&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* A route is &amp;#039;&amp;#039;&amp;#039;shortened&amp;#039;&amp;#039;&amp;#039; at the last valid node when it would cross impassable terrain, hostile territory or exceed air range.&lt;br /&gt;
* A move is &amp;#039;&amp;#039;&amp;#039;blocked&amp;#039;&amp;#039;&amp;#039; when the destination is incompatible terrain, hostile territory, beyond air range, or occupied by a foreign army, and refused when no route exists.&lt;br /&gt;
* Terrain changes the cost of each edge (see [[Terrain]]); the research focus &amp;#039;&amp;#039;March Speed&amp;#039;&amp;#039; speeds armies up.&lt;br /&gt;
* To cross water with land units, load them aboard a [[Naval Cargo]] or [[Plane Cargo]]; ghost infantry can also ride a [[Griffon]] or a [[Stealth Helicopter]].&lt;br /&gt;
&lt;br /&gt;
=== Garrisons and attacks ===&lt;br /&gt;
&lt;br /&gt;
* Armies on a district can &amp;#039;&amp;#039;&amp;#039;garrison&amp;#039;&amp;#039;&amp;#039; it as defenders, or &amp;#039;&amp;#039;&amp;#039;attack&amp;#039;&amp;#039;&amp;#039; it; the attack panel shows total attackers and defenders with their attack and defense.&lt;br /&gt;
* Attacks can be &amp;#039;&amp;#039;&amp;#039;scheduled&amp;#039;&amp;#039;&amp;#039; with a delay in minutes so several armies strike together.&lt;br /&gt;
* A battle ends with the district &amp;#039;&amp;#039;&amp;#039;captured&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;held&amp;#039;&amp;#039;&amp;#039;. The battle report lists surviving and destroyed units on each side, hard-countered units (which took extra losses and could not retaliate), and the &amp;#039;&amp;#039;&amp;#039;spoils of war&amp;#039;&amp;#039;&amp;#039;: resources and cargo looted, captured or destroyed, including ammunition.&lt;br /&gt;
* Garrisoned districts also keep [[Unrest|unrest]] down.&lt;br /&gt;
&lt;br /&gt;
=== See also ===&lt;br /&gt;
&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Bombardment]]&lt;br /&gt;
* [[Stealth and Detection]]&lt;br /&gt;
* [[Terrain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
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