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	<id>https://wiki.warexpand.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Warmaninger</id>
	<title>WarExpand Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warexpand.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Warmaninger"/>
	<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/wiki/Special:Contributions/Warmaninger"/>
	<updated>2026-10-12T04:49:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Trade_Hub&amp;diff=240</id>
		<title>Trade Hub</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Trade_Hub&amp;diff=240"/>
		<updated>2026-08-21T22:55:12Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{FortificationInfobox|code=trade_hub|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Trade Hub ==&lt;br /&gt;
&lt;br /&gt;
Trade hubs are the places where the market operates: trades are made by picking a hub, and each hub applies a trade tax within a band that depends on its level. Pirates prowl the sea lanes around trade hubs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Country fortification · &#039;&#039;&#039;Role:&#039;&#039;&#039; Trade · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Stats and cost scale with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{FortificationLevels|code=trade_hub}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Country fortifications are built by the government: select a district on the map and use the country&#039;s fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus &#039;&#039;Fortification Speed&#039;&#039; shortens construction, and enemy spies can run a &#039;&#039;Sabotage fortification&#039;&#039; mission that halts construction in the district.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fortifications]]: all country fortifications&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortifications]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Strategic_Radar&amp;diff=239</id>
		<title>Strategic Radar</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Strategic_Radar&amp;diff=239"/>
		<updated>2026-08-21T22:55:11Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{FortificationInfobox|code=strategic_radar|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Strategic Radar ==&lt;br /&gt;
&lt;br /&gt;
Extends vision and detection range across the region.&lt;br /&gt;
&lt;br /&gt;
Radar coverage over border districts is also the goal of the &#039;&#039;Radar Net&#039;&#039; mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Country fortification · &#039;&#039;&#039;Role:&#039;&#039;&#039; Detector · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Stats and cost scale with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{FortificationLevels|code=strategic_radar}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Scans for covert units of every domain (land, air, sea) within its radius, with a chance to reveal them on each scan; radius and chance grow with level.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Country fortifications are built by the government: select a district on the map and use the country&#039;s fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus &#039;&#039;Fortification Speed&#039;&#039; shortens construction, and enemy spies can run a &#039;&#039;Sabotage fortification&#039;&#039; mission that halts construction in the district.&lt;br /&gt;
&lt;br /&gt;
== Detection ==&lt;br /&gt;
&lt;br /&gt;
Detection is rolled once per scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Strategic Radar scans all three domains, so it complements the mobile detectors: [[Scout Vehicle]] (land), [[Destroyer]] (sea), [[Recon Drone]] (air) and [[AWACS]] (all). See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Radius and reveal chance grow with level, so upgrading one radar often beats building several.&lt;br /&gt;
* Covers all three domains, like the [[AWACS]], the only static way to spot [[Submarine]]s, [[Ghost Infantry]] or [[B2 Bomber]]s.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fortifications]]: all country fortifications&lt;br /&gt;
* [[Stealth and Detection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortifications]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Silo_Launcher&amp;diff=238</id>
		<title>Silo Launcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Silo_Launcher&amp;diff=238"/>
		<updated>2026-08-21T22:55:09Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{FortificationInfobox|code=silo_launcher|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Silo Launcher ==&lt;br /&gt;
&lt;br /&gt;
A built Silo Launcher is required to load and launch strategic ordnance ([[Strategic Weapons|ballistic missiles and nuclear bombs]]) produced by the [[Missile Laboratory]]. Incoming warheads can be intercepted by an [[Anti-Missile System]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Country fortification · &#039;&#039;&#039;Role:&#039;&#039;&#039; Strategic weapons · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Stats and cost scale with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{FortificationLevels|code=silo_launcher}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Country fortifications are built by the government: select a district on the map and use the country&#039;s fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus &#039;&#039;Fortification Speed&#039;&#039; shortens construction, and enemy spies can run a &#039;&#039;Sabotage fortification&#039;&#039; mission that halts construction in the district.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Build it before the missiles: ordnance cannot be loaded without a finished silo.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fortifications]]: all country fortifications&lt;br /&gt;
* [[Strategic Weapons]]&lt;br /&gt;
* [[Missile Laboratory]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortifications]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=National_Ordnance_Plant&amp;diff=237</id>
		<title>National Ordnance Plant</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=National_Ordnance_Plant&amp;diff=237"/>
		<updated>2026-08-21T22:55:08Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{FortificationInfobox|code=national_ordnance_plant|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== National Ordnance Plant ==&lt;br /&gt;
&lt;br /&gt;
Crafts &#039;&#039;&#039;fortification ammunition&#039;&#039;&#039; as national production: every fortification that fires (see the table on [[Fortifications]]) draws on it. A country without a National Ordnance Plant cannot craft fortification ammunition; the government builds one from the fortifications panel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Country fortification · &#039;&#039;&#039;Role:&#039;&#039;&#039; National production · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Stats and cost scale with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{FortificationLevels|code=national_ordnance_plant}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Country fortifications are built by the government: select a district on the map and use the country&#039;s fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus &#039;&#039;Fortification Speed&#039;&#039; shortens construction, and enemy spies can run a &#039;&#039;Sabotage fortification&#039;&#039; mission that halts construction in the district.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* One per country; without it none of the firing fortifications can be resupplied.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fortifications]]: all country fortifications&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortifications]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Minefield&amp;diff=236</id>
		<title>Minefield</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Minefield&amp;diff=236"/>
		<updated>2026-08-21T22:55:07Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{FortificationInfobox|code=minefield|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Minefield ==&lt;br /&gt;
&lt;br /&gt;
Buried mines that damage enemy units entering the district.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Country fortification · &#039;&#039;&#039;Role:&#039;&#039;&#039; Area denial · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Mines&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Attack, defense, durability and cost scale with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{FortificationLevels|code=minefield}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Country fortifications are built by the government: select a district on the map and use the country&#039;s fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus &#039;&#039;Fortification Speed&#039;&#039; shortens construction, and enemy spies can run a &#039;&#039;Sabotage fortification&#039;&#039; mission that halts construction in the district.&lt;br /&gt;
&lt;br /&gt;
In action Minefield expends &#039;&#039;&#039;Mines&#039;&#039;&#039;, crafted as national production at the [[National Ordnance Plant]]. Keep it stocked; a fortification without ammunition cannot fire.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Damages units as they enter the district, so it works best on districts the enemy has to pass through.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fortifications]]: all country fortifications&lt;br /&gt;
* [[National Ordnance Plant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortifications]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Defensive_Drones&amp;diff=235</id>
		<title>Defensive Drones</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Defensive_Drones&amp;diff=235"/>
		<updated>2026-08-21T22:54:05Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{FortificationInfobox|code=defensive_drones|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Defensive Drones ==&lt;br /&gt;
&lt;br /&gt;
Autonomous drones that intercept and harass attackers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Country fortification · &#039;&#039;&#039;Role:&#039;&#039;&#039; Defense · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Drone Munitions&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Attack, defense, durability and cost scale with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{FortificationLevels|code=defensive_drones}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Country fortifications are built by the government: select a district on the map and use the country&#039;s fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus &#039;&#039;Fortification Speed&#039;&#039; shortens construction, and enemy spies can run a &#039;&#039;Sabotage fortification&#039;&#039; mission that halts construction in the district.&lt;br /&gt;
&lt;br /&gt;
In action Defensive Drones expends &#039;&#039;&#039;Drone Munitions&#039;&#039;&#039;, crafted as national production at the [[National Ordnance Plant]]. Keep it stocked; a fortification without ammunition cannot fire.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Consumes Drone Munitions; without ammunition it cannot intercept.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fortifications]]: all country fortifications&lt;br /&gt;
* [[National Ordnance Plant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortifications]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Barbed_Wire&amp;diff=234</id>
		<title>Barbed Wire</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Barbed_Wire&amp;diff=234"/>
		<updated>2026-08-21T22:54:04Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{FortificationInfobox|code=barbed_wire|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Barbed Wire ==&lt;br /&gt;
&lt;br /&gt;
Cheap obstacle that slows and weakens attacking infantry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Country fortification · &#039;&#039;&#039;Role:&#039;&#039;&#039; Obstacle · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Attack, defense, durability and cost scale with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{FortificationLevels|code=barbed_wire}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Slows hostile infantry moving through its range (up to -50%).&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Country fortifications are built by the government: select a district on the map and use the country&#039;s fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus &#039;&#039;Fortification Speed&#039;&#039; shortens construction, and enemy spies can run a &#039;&#039;Sabotage fortification&#039;&#039; mission that halts construction in the district.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Cheap and infantry-specific: it does nothing against vehicles, so pair it with a [[Minefield]] or an [[Automatic Turret]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fortifications]]: all country fortifications&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortifications]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Automatic_Turret&amp;diff=233</id>
		<title>Automatic Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Automatic_Turret&amp;diff=233"/>
		<updated>2026-08-21T22:54:03Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{FortificationInfobox|code=auto_turret|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Automatic Turret ==&lt;br /&gt;
&lt;br /&gt;
Automated turret that provides local defensive fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Country fortification · &#039;&#039;&#039;Role:&#039;&#039;&#039; Bombardment · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Turret Belts&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Attack, defense, durability and cost scale with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{FortificationLevels|code=auto_turret}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Bombards the infantry of hostile land armies within range.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Country fortifications are built by the government: select a district on the map and use the country&#039;s fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus &#039;&#039;Fortification Speed&#039;&#039; shortens construction, and enemy spies can run a &#039;&#039;Sabotage fortification&#039;&#039; mission that halts construction in the district.&lt;br /&gt;
&lt;br /&gt;
In action Automatic Turret expends &#039;&#039;&#039;Turret Belts&#039;&#039;&#039;, crafted as national production at the [[National Ordnance Plant]]. Keep it stocked; a fortification without ammunition cannot fire.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Its fire only targets the infantry of hostile land armies; tanks need an [[Artillery Battery]] or mobile units to stop.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fortifications]]: all country fortifications&lt;br /&gt;
* [[Bombardment]]&lt;br /&gt;
* [[National Ordnance Plant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortifications]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Artillery_Battery&amp;diff=232</id>
		<title>Artillery Battery</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Artillery_Battery&amp;diff=232"/>
		<updated>2026-08-21T22:54:01Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{FortificationInfobox|code=artillery_battery|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Artillery Battery ==&lt;br /&gt;
&lt;br /&gt;
Fixed long-range battery that shells enemy armies near the district.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Country fortification · &#039;&#039;&#039;Role:&#039;&#039;&#039; Bombardment · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Battery Shells&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Attack, defense, durability and cost scale with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{FortificationLevels|code=artillery_battery}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Country fortifications are built by the government: select a district on the map and use the country&#039;s fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus &#039;&#039;Fortification Speed&#039;&#039; shortens construction, and enemy spies can run a &#039;&#039;Sabotage fortification&#039;&#039; mission that halts construction in the district.&lt;br /&gt;
&lt;br /&gt;
In action Artillery Battery expends &#039;&#039;&#039;Battery Shells&#039;&#039;&#039;, crafted as national production at the [[National Ordnance Plant]]. Keep it stocked; a fortification without ammunition cannot fire.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Like mobile [[Artillery]], it shells armies near the district; keep it supplied with Battery Shells from the [[National Ordnance Plant]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fortifications]]: all country fortifications&lt;br /&gt;
* [[Bombardment]]&lt;br /&gt;
* [[National Ordnance Plant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortifications]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Anti-Missile_System&amp;diff=231</id>
		<title>Anti-Missile System</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Anti-Missile_System&amp;diff=231"/>
		<updated>2026-08-21T22:54:00Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{FortificationInfobox|code=anti_missile_system|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Anti-Missile System ==&lt;br /&gt;
&lt;br /&gt;
Intercepts incoming strategic missiles aimed at the district.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Country fortification · &#039;&#039;&#039;Role:&#039;&#039;&#039; Missile defense · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Interceptor Missiles&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Attack, defense, durability and cost scale with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{FortificationLevels|code=anti_missile_system}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Country fortifications are built by the government: select a district on the map and use the country&#039;s fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus &#039;&#039;Fortification Speed&#039;&#039; shortens construction, and enemy spies can run a &#039;&#039;Sabotage fortification&#039;&#039; mission that halts construction in the district.&lt;br /&gt;
&lt;br /&gt;
In action Anti-Missile System expends &#039;&#039;&#039;Interceptor Missiles&#039;&#039;&#039;, crafted as national production at the [[National Ordnance Plant]]. Keep it stocked; a fortification without ammunition cannot fire.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* The only defense against ballistic missiles and nuclear bombs aimed at the district; it consumes Interceptor Missiles, so stock them before a crisis.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fortifications]]: all country fortifications&lt;br /&gt;
* [[Strategic Weapons]]&lt;br /&gt;
* [[Missile Laboratory]]&lt;br /&gt;
* [[National Ordnance Plant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortifications]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Anti-Air_System&amp;diff=230</id>
		<title>Anti-Air System</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Anti-Air_System&amp;diff=230"/>
		<updated>2026-08-21T22:53:59Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{FortificationInfobox|code=anti_air_system|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Anti-Air System ==&lt;br /&gt;
&lt;br /&gt;
Static air-defense battery that damages enemy aircraft entering its range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Country fortification · &#039;&#039;&#039;Role:&#039;&#039;&#039; Air defense · Bombardment · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; SAM Missiles&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Attack, defense, durability and cost scale with level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{FortificationLevels|code=anti_air_system}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Bombards hostile air armies within range.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Country fortifications are built by the government: select a district on the map and use the country&#039;s fortifications panel. Build time, cost and upkeep depend on the level (see [[#Stats|Stats]]). The research focus &#039;&#039;Fortification Speed&#039;&#039; shortens construction, and enemy spies can run a &#039;&#039;Sabotage fortification&#039;&#039; mission that halts construction in the district.&lt;br /&gt;
&lt;br /&gt;
In action Anti-Air System expends &#039;&#039;&#039;SAM Missiles&#039;&#039;&#039;, crafted as national production at the [[National Ordnance Plant]]. Keep it stocked; a fortification without ammunition cannot fire.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Static counterpart of the [[Anti-Air]] unit: covers the district against jet and bomber raids while the army is away.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Fortifications]]: all country fortifications&lt;br /&gt;
* [[Bombardment]]&lt;br /&gt;
* [[National Ordnance Plant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortifications]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Uranium_Mine&amp;diff=229</id>
		<title>Uranium Mine</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Uranium_Mine&amp;diff=229"/>
		<updated>2026-08-21T22:53:57Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=uranium_mine|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Uranium Mine ==&lt;br /&gt;
&lt;br /&gt;
Mines uranium for advanced units and fortifications every tick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Resource Production · &#039;&#039;&#039;Produces:&#039;&#039;&#039; [[Resources#Uranium|Uranium]]&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Uranium Mine has its own output, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=uranium_mine}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Produces [[Resources#Uranium|uranium]] every production tick. Output scales with building level.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Resource buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Tank_Factory&amp;diff=228</id>
		<title>Tank Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Tank_Factory&amp;diff=228"/>
		<updated>2026-08-21T22:53:56Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=tank_factory|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Tank Factory ==&lt;br /&gt;
&lt;br /&gt;
Builds tanks and land vehicles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Unit Production · &#039;&#039;&#039;Trains:&#039;&#039;&#039; 4 unit types&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Tank Factory has its own training efficiency, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=tank_factory}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trains the following units. Higher levels improve training efficiency.&lt;br /&gt;
&lt;br /&gt;
* [[Light Tank]]&lt;br /&gt;
* [[Heavy Tank]]&lt;br /&gt;
* [[Scout Vehicle]]&lt;br /&gt;
* [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Production buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Refinery&amp;diff=227</id>
		<title>Refinery</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Refinery&amp;diff=227"/>
		<updated>2026-08-21T22:53:55Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=refinery|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Refinery ==&lt;br /&gt;
&lt;br /&gt;
Refines petrol every production tick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Resource Production · &#039;&#039;&#039;Produces:&#039;&#039;&#039; [[Resources#Petrol|Petrol]]&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Refinery has its own output, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=refinery}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Produces [[Resources#Petrol|petrol]] every production tick. Output scales with building level.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Resource buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Ordnance_Plant&amp;diff=226</id>
		<title>Ordnance Plant</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Ordnance_Plant&amp;diff=226"/>
		<updated>2026-08-21T22:53:54Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=ordnance_plant|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Ordnance Plant ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page is a stub. Ordnance Plant is an ammo production building in WarExpand, details to be added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Ammo Production · &#039;&#039;&#039;Produces:&#039;&#039;&#039; ammunition&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Ordnance Plant has its own build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=ordnance_plant}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Crafts ammunition in batches. Every combat unit expends a specific ammunition type (listed on its page under Production); keep armies supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Ammunition Factory]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Ammunition buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Naval_Base&amp;diff=225</id>
		<title>Naval Base</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Naval_Base&amp;diff=225"/>
		<updated>2026-08-21T22:53:52Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=naval_base|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Naval Base ==&lt;br /&gt;
&lt;br /&gt;
Builds naval units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Unit Production · &#039;&#039;&#039;Trains:&#039;&#039;&#039; 6 unit types&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Naval Base has its own training efficiency, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=naval_base}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trains the following units. Higher levels improve training efficiency.&lt;br /&gt;
&lt;br /&gt;
* [[Warship]]&lt;br /&gt;
* [[Destroyer]]&lt;br /&gt;
* [[Frigate]]&lt;br /&gt;
* [[Submarine]]&lt;br /&gt;
* [[Naval Cargo]]&lt;br /&gt;
* [[Aircraft Carrier]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Production buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Missile_Laboratory&amp;diff=224</id>
		<title>Missile Laboratory</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Missile_Laboratory&amp;diff=224"/>
		<updated>2026-08-21T22:53:51Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=missile_laboratory|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Missile Laboratory ==&lt;br /&gt;
&lt;br /&gt;
Researches and produces strategic missiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Unit Production · &#039;&#039;&#039;Produces:&#039;&#039;&#039; strategic ordnance&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Missile Laboratory has its own training efficiency, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=missile_laboratory}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Produces the strategic ordnance launched from a [[Silo Launcher]]:&lt;br /&gt;
&lt;br /&gt;
* Ballistic Missile&lt;br /&gt;
* Nuclear Bomb&lt;br /&gt;
&lt;br /&gt;
See [[Strategic Weapons]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Silo Launcher]]&lt;br /&gt;
* [[Anti-Missile System]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Production buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Metal_Mine&amp;diff=223</id>
		<title>Metal Mine</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Metal_Mine&amp;diff=223"/>
		<updated>2026-08-21T22:53:50Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=metal_mine|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Metal Mine ==&lt;br /&gt;
&lt;br /&gt;
Extracts metal every production tick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Resource Production · &#039;&#039;&#039;Produces:&#039;&#039;&#039; [[Resources#Metal|Metal]]&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Metal Mine has its own output, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=metal_mine}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Produces [[Resources#Metal|metal]] every production tick. Output scales with building level.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Resource buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Foundry&amp;diff=222</id>
		<title>Foundry</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Foundry&amp;diff=222"/>
		<updated>2026-08-21T22:53:48Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=foundry|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Foundry ==&lt;br /&gt;
&lt;br /&gt;
Produces heavy ground and support units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Unit Production · &#039;&#039;&#039;Trains:&#039;&#039;&#039; 2 unit types&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Foundry has its own training efficiency, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=foundry}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trains the following units. Higher levels improve training efficiency.&lt;br /&gt;
&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Anti-Air]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Production buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Food_Processing_Plant&amp;diff=221</id>
		<title>Food Processing Plant</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Food_Processing_Plant&amp;diff=221"/>
		<updated>2026-08-21T22:53:47Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=food_processing_plant|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Food Processing Plant ==&lt;br /&gt;
&lt;br /&gt;
Produces food every tick to cover your armies’ upkeep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Resource Production · &#039;&#039;&#039;Produces:&#039;&#039;&#039; [[Resources#Food|Food]]&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Food Processing Plant has its own output, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=food_processing_plant}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Produces [[Resources#Food|food]] every production tick. Output scales with building level.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Resource buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Financial_Center&amp;diff=220</id>
		<title>Financial Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Financial_Center&amp;diff=220"/>
		<updated>2026-08-21T22:53:46Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=financial_center|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Financial Center ==&lt;br /&gt;
&lt;br /&gt;
Generates money for your economy every production tick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Resource Production · &#039;&#039;&#039;Produces:&#039;&#039;&#039; [[Resources#Money|Money]]&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Financial Center has its own output, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=financial_center}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Produces [[Resources#Money|money]] every production tick. Output scales with building level.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Resource buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Concrete_Plant&amp;diff=219</id>
		<title>Concrete Plant</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Concrete_Plant&amp;diff=219"/>
		<updated>2026-08-21T22:53:45Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=concrete_plant|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Concrete Plant ==&lt;br /&gt;
&lt;br /&gt;
Produces concrete, the main material for fortifications, every tick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Resource Production · &#039;&#039;&#039;Produces:&#039;&#039;&#039; [[Resources#Concrete|Concrete]]&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Concrete Plant has its own output, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=concrete_plant}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Produces [[Resources#Concrete|concrete]] every production tick. Output scales with building level.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Resource buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Barracks&amp;diff=218</id>
		<title>Barracks</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Barracks&amp;diff=218"/>
		<updated>2026-08-21T22:53:43Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=barraks|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Barracks ==&lt;br /&gt;
&lt;br /&gt;
Trains infantry units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Unit Production · &#039;&#039;&#039;Trains:&#039;&#039;&#039; 5 unit types&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Barracks has its own training efficiency, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=barraks}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trains the following units. Higher levels improve training efficiency.&lt;br /&gt;
&lt;br /&gt;
* [[Light Infantry]]&lt;br /&gt;
* [[Heavy Infantry]]&lt;br /&gt;
* [[Elite Infantry]]&lt;br /&gt;
* [[Resistance Infantry]]&lt;br /&gt;
* [[Ghost Infantry]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Production buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Ammunition_Factory&amp;diff=217</id>
		<title>Ammunition Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Ammunition_Factory&amp;diff=217"/>
		<updated>2026-08-21T22:53:42Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=ammunition_factory|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Ammunition Factory ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page is a stub. Ammunition Factory is an ammo production building in WarExpand, details to be added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Ammo Production · &#039;&#039;&#039;Produces:&#039;&#039;&#039; ammunition&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Ammunition Factory has its own build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=ammunition_factory}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Crafts ammunition in batches. Every combat unit expends a specific ammunition type (listed on its page under Production); keep armies supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Ordnance Plant]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Ammunition buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Aircraft_Factory&amp;diff=216</id>
		<title>Aircraft Factory</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Aircraft_Factory&amp;diff=216"/>
		<updated>2026-08-21T22:53:41Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{BuildingInfobox|code=aircraft_factory|level=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Aircraft Factory ==&lt;br /&gt;
&lt;br /&gt;
Builds air units such as jet fighters, cargo planes and carrier wings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kind:&#039;&#039;&#039; Unit Production · &#039;&#039;&#039;Trains:&#039;&#039;&#039; 6 unit types&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Each level of the Aircraft Factory has its own training efficiency, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{BuildingLevels|code=aircraft_factory}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trains the following units. Higher levels improve training efficiency.&lt;br /&gt;
&lt;br /&gt;
* [[Jet Fighter]]&lt;br /&gt;
* [[Plane Cargo]]&lt;br /&gt;
* [[Stealth Helicopter]]&lt;br /&gt;
* [[B2 Bomber]]&lt;br /&gt;
* [[Recon Drone]]&lt;br /&gt;
* [[AWACS]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Buildings]]: all buildings by kind&lt;br /&gt;
* [[Units]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Production buildings]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=AWACS&amp;diff=215</id>
		<title>AWACS</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=AWACS&amp;diff=215"/>
		<updated>2026-08-21T22:53:39Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=awacs|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== AWACS ==&lt;br /&gt;
&lt;br /&gt;
Airborne early-warning aircraft with the widest detection net in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Air · &#039;&#039;&#039;Role:&#039;&#039;&#039; Detector · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the AWACS are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=awacs}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Detects covert units in ALL domains (land, air, sea) within its detection radius, with the best reveal chance of any detector.&lt;br /&gt;
* No attack of its own: pure utility.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
AWACS has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Aircraft Factory]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
AWACS uses no ammunition.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As an air unit it can fly over any terrain, land or sea, within its air range.&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection ==&lt;br /&gt;
&lt;br /&gt;
AWACS detects covert units in all domains (land, sea and air) within its detection radius, with the best reveal chance of any detector.&lt;br /&gt;
&lt;br /&gt;
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus &#039;&#039;Detection Radius&#039;&#039; widens detection ranges. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* The widest detection net in the game, across all three domains, with the best reveal chance of any detector.&lt;br /&gt;
* It has no attack of its own, escort it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* [[Stealth and Detection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Air units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Recon_Drone&amp;diff=214</id>
		<title>Recon Drone</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Recon_Drone&amp;diff=214"/>
		<updated>2026-08-21T22:53:38Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=recon_drone|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Recon Drone ==&lt;br /&gt;
&lt;br /&gt;
Unmanned aerial scout that watches the skies for stealth aircraft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Air · &#039;&#039;&#039;Role:&#039;&#039;&#039; Detector · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Recon Drone are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=recon_drone}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Detects covert air units (stealth helicopters, B2 bombers) within its detection radius, with a chance to reveal them on each scan.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Recon Drone has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Aircraft Factory]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
Recon Drone uses no ammunition.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As an air unit it can fly over any terrain, land or sea, within its air range.&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection ==&lt;br /&gt;
&lt;br /&gt;
Recon Drone detects covert air units ([[Stealth Helicopter]], [[B2 Bomber]]) within its detection radius, with a chance to reveal them on each scan.&lt;br /&gt;
&lt;br /&gt;
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus &#039;&#039;Detection Radius&#039;&#039; widens detection ranges. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* The dedicated air detector: without one (or an AWACS / Strategic Radar) you cannot see stealth helicopters or B2 bombers coming.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* [[Stealth and Detection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Air units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=B2_Bomber&amp;diff=213</id>
		<title>B2 Bomber</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=B2_Bomber&amp;diff=213"/>
		<updated>2026-08-21T22:53:37Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=b2_bomber|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== B2 Bomber ==&lt;br /&gt;
&lt;br /&gt;
Covert strategic bomber that devastates land forces from long range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Air · &#039;&#039;&#039;Role:&#039;&#039;&#039; Covert · Bombardment · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Guided Bombs&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the B2 Bomber are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=b2_bomber}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Bombards hostile land armies within 25 km every 15 minutes, even while moving.&lt;br /&gt;
* Covert: invisible to enemies unless an air detector reveals it; firing reveals it temporarily.&lt;br /&gt;
* Only Anti-Air can return fire against it.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
B2 Bomber has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Aircraft Factory]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat B2 Bomber expends &#039;&#039;&#039;Guided Bombs&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As an air unit it can fly over any terrain, land or sea, within its air range.&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection ==&lt;br /&gt;
&lt;br /&gt;
B2 Bomber is a &#039;&#039;&#039;covert&#039;&#039;&#039; air unit: an army made only of covert units is invisible to enemies unless a air detector reveals it. Fighting (or firing) reveals it temporarily.&lt;br /&gt;
&lt;br /&gt;
Air detectors: [[Recon Drone]], [[AWACS]], [[Strategic Radar]].&lt;br /&gt;
&lt;br /&gt;
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus &#039;&#039;Detection Radius&#039;&#039; widens detection ranges. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Covert until an air detector reveals it or it fires; bombardment reveals it temporarily.&lt;br /&gt;
* It hits land armies only, and only Anti-Air can return fire, strip the Anti-Air first or accept the losses.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* [[Bombardment]]&lt;br /&gt;
* [[Stealth and Detection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Air units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Stealth_Helicopter&amp;diff=212</id>
		<title>Stealth Helicopter</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Stealth_Helicopter&amp;diff=212"/>
		<updated>2026-08-21T22:53:35Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=stealth_helicopter|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Stealth Helicopter ==&lt;br /&gt;
&lt;br /&gt;
Low-signature helicopter that inserts ghost infantry deep into enemy territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Air · &#039;&#039;&#039;Role:&#039;&#039;&#039; Covert · Transport · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Stealth Rocket Pods&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Stealth Helicopter are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=stealth_helicopter}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Covert: invisible to enemies unless an air detector reveals it.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Stealth Helicopter has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Aircraft Factory]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Stealth Helicopter expends &#039;&#039;&#039;Stealth Rocket Pods&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As an air unit it can fly over any terrain, land or sea, within its air range.&lt;br /&gt;
&lt;br /&gt;
It carries ghost infantry only, up to its cargo volume.&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection ==&lt;br /&gt;
&lt;br /&gt;
Stealth Helicopter is a &#039;&#039;&#039;covert&#039;&#039;&#039; air unit: an army made only of covert units is invisible to enemies unless a air detector reveals it. Fighting (or firing) reveals it temporarily.&lt;br /&gt;
&lt;br /&gt;
Air detectors: [[Recon Drone]], [[AWACS]], [[Strategic Radar]].&lt;br /&gt;
&lt;br /&gt;
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus &#039;&#039;Detection Radius&#039;&#039; widens detection ranges. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Covert insertion platform for ghost infantry only. Revealed by air detectors (Recon Drone, AWACS, Strategic Radar).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* [[Stealth and Detection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Air units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Plane_Cargo&amp;diff=211</id>
		<title>Plane Cargo</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Plane_Cargo&amp;diff=211"/>
		<updated>2026-08-21T22:53:34Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=plane_cargo|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Plane Cargo ==&lt;br /&gt;
&lt;br /&gt;
Air transport that airlifts land and support units over any terrain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Air · &#039;&#039;&#039;Role:&#039;&#039;&#039; Transport · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Plane Cargo are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=plane_cargo}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Carries units up to its cargo volume (a m³ budget).&lt;br /&gt;
* Countered by Anti-Air and Frigates.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Countered by:&#039;&#039;&#039; [[Anti-Air]], [[Frigate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Aircraft Factory]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
Plane Cargo uses no ammunition.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As an air unit it can fly over any terrain, land or sea, within its air range.&lt;br /&gt;
&lt;br /&gt;
It carries land and support units, up to its cargo volume (a m³ budget).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Countered by Anti-Air and Frigates: route airlifts around them.&lt;br /&gt;
* Cargo is a m³ budget; each unit consumes space equal to its volume.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Related units: [[Anti-Air]], [[Frigate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Air units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Jet_Fighter&amp;diff=210</id>
		<title>Jet Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Jet_Fighter&amp;diff=210"/>
		<updated>2026-08-21T22:53:33Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=jet_fighter|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Jet Fighter ==&lt;br /&gt;
&lt;br /&gt;
Fast air-superiority aircraft that strikes ground and sea targets from range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Air · &#039;&#039;&#039;Role:&#039;&#039;&#039; Bombardment · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Air-to-Air Missiles&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Jet Fighter are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=jet_fighter}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Bombards enemy armies within 12.5 km every 15 minutes, even while moving.&lt;br /&gt;
* Only Anti-Air and Frigates can return fire against it.&lt;br /&gt;
* Hard-counters tanks, warships, destroyers and frigates; cannot counter other jets.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hard-counters:&#039;&#039;&#039; [[Light Tank]], [[Heavy Tank]], [[Warship]], [[Destroyer]], [[Frigate]]&lt;br /&gt;
* &#039;&#039;&#039;Countered by:&#039;&#039;&#039; [[Anti-Air]], [[Frigate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Aircraft Factory]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Jet Fighter expends &#039;&#039;&#039;Air-to-Air Missiles&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As an air unit it can fly over any terrain, land or sea, within its air range.&lt;br /&gt;
&lt;br /&gt;
It can be embarked on an [[Aircraft Carrier]], which projects the wing into naval battles.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Hard-counters tanks, warships, destroyers and frigates, but cannot counter other jets.&lt;br /&gt;
* Only Anti-Air and Frigates can shoot back: scout for them before committing a wing.&lt;br /&gt;
* Bombards even while moving, so a wing in transit still deals damage.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Related units: [[Light Tank]], [[Heavy Tank]], [[Anti-Air]], [[Warship]], [[Destroyer]], [[Frigate]]&lt;br /&gt;
* [[Bombardment]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Air units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Aircraft_Carrier&amp;diff=209</id>
		<title>Aircraft Carrier</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Aircraft_Carrier&amp;diff=209"/>
		<updated>2026-08-21T22:53:32Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=aircraft_carrier|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Aircraft Carrier ==&lt;br /&gt;
&lt;br /&gt;
Mobile sea airbase that ferries and launches an air wing of jet fighters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Sea · &#039;&#039;&#039;Role:&#039;&#039;&#039; Transport · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Aircraft Carrier are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=aircraft_carrier}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Carries jet fighters up to its cargo volume (a m³ budget).&lt;br /&gt;
* Its attack comes from the embarked jets it projects into battle. An empty carrier has no air strike of its own, so its combat power scales with the jets loaded aboard.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Aircraft Carrier has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Naval Base]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
Aircraft Carrier uses no ammunition.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a naval unit it operates on sea nodes and cannot enter land districts.&lt;br /&gt;
&lt;br /&gt;
It carries jet fighters, up to its cargo volume (a m³ budget).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* An empty carrier has no air strike of its own; its combat power is the jets embarked, so fill it before sailing into contact.&lt;br /&gt;
* Embarked jets keep their limits: they cannot counter other jets, and Anti-Air and Frigates return fire against them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Sea units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Naval_Cargo&amp;diff=208</id>
		<title>Naval Cargo</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Naval_Cargo&amp;diff=208"/>
		<updated>2026-08-21T22:53:30Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=naval_cargo|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Naval Cargo ==&lt;br /&gt;
&lt;br /&gt;
Naval transport that ferries land and support units across water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Sea · &#039;&#039;&#039;Role:&#039;&#039;&#039; Transport · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Naval Cargo are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=naval_cargo}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Carries units up to its cargo volume, a m³ budget; each unit consumes space equal to its volume.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Naval Cargo has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Naval Base]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
Naval Cargo uses no ammunition.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a naval unit it operates on sea nodes and cannot enter land districts.&lt;br /&gt;
&lt;br /&gt;
It carries land and support units, up to its cargo volume (a m³ budget; each unit consumes space equal to its volume).&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Cargo is a m³ budget: every unit consumes space equal to its volume, so check unit volumes before loading.&lt;br /&gt;
* Land units aboard cannot fight for themselves, escort the transport.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Sea units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Submarine&amp;diff=207</id>
		<title>Submarine</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Submarine&amp;diff=207"/>
		<updated>2026-08-21T22:53:29Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=submarine|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Submarine ==&lt;br /&gt;
&lt;br /&gt;
Stealthy undersea raider that ambushes surface fleets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Sea · &#039;&#039;&#039;Role:&#039;&#039;&#039; Covert · Counter unit · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Torpedoes&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Submarine are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=submarine}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Covert: invisible to enemies unless a sea detector (Destroyer, AWACS, Strategic Radar) reveals it. Fighting reveals it temporarily.&lt;br /&gt;
* Hard-counters warships.&lt;br /&gt;
* Hunted by destroyers, which counter it.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hard-counters:&#039;&#039;&#039; [[Warship]]&lt;br /&gt;
* &#039;&#039;&#039;Countered by:&#039;&#039;&#039; [[Destroyer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Naval Base]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Submarine expends &#039;&#039;&#039;Torpedoes&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a naval unit it operates on sea nodes and cannot enter land districts.&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection ==&lt;br /&gt;
&lt;br /&gt;
Submarine is a &#039;&#039;&#039;covert&#039;&#039;&#039; sea unit: an army made only of covert units is invisible to enemies unless a sea detector reveals it. Fighting (or firing) reveals it temporarily.&lt;br /&gt;
&lt;br /&gt;
Sea detectors: [[Destroyer]], [[AWACS]], [[Strategic Radar]].&lt;br /&gt;
&lt;br /&gt;
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus &#039;&#039;Detection Radius&#039;&#039; widens detection ranges. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Invisible until a sea detector (Destroyer, AWACS, Strategic Radar) rolls a successful reveal. Fighting reveals it temporarily.&lt;br /&gt;
* Hard-counters warships; avoid destroyers, which both detect and counter it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Related units: [[Warship]], [[Destroyer]]&lt;br /&gt;
* [[Stealth and Detection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Sea units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Frigate&amp;diff=206</id>
		<title>Frigate</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Frigate&amp;diff=206"/>
		<updated>2026-08-21T22:53:28Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=frigate|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Frigate ==&lt;br /&gt;
&lt;br /&gt;
Versatile escort ship with strong air defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Sea · &#039;&#039;&#039;Role:&#039;&#039;&#039; Counter unit · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Frigate Shells&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Frigate are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=frigate}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Provides return fire against jet bombardment.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hard-counters:&#039;&#039;&#039; [[Jet Fighter]], [[Plane Cargo]]&lt;br /&gt;
* &#039;&#039;&#039;Countered by:&#039;&#039;&#039; [[Jet Fighter]]&lt;br /&gt;
&lt;br /&gt;
Jet fighters engage the units they counter exclusively, so frigate draws their fire away from the rest of the army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Naval Base]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Frigate expends &#039;&#039;&#039;Frigate Shells&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a naval unit it operates on sea nodes and cannot enter land districts.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Together with Anti-Air, the only unit that can return fire against jet bombardment, the fleet&#039;s air umbrella.&lt;br /&gt;
* Counters plane cargo as well, so coastal frigates also deter airlifted landings.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Related units: [[Jet Fighter]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Sea units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Destroyer&amp;diff=205</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Destroyer&amp;diff=205"/>
		<updated>2026-08-21T22:53:26Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=destroyer|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Destroyer ==&lt;br /&gt;
&lt;br /&gt;
Anti-submarine surface ship that screens a fleet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Sea · &#039;&#039;&#039;Role:&#039;&#039;&#039; Detector · Counter unit · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Destroyer Shells&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Destroyer are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=destroyer}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Detects covert sea units (submarines) within its detection radius, with a chance to reveal them on each scan.&lt;br /&gt;
* Hard-counters submarines.&lt;br /&gt;
* Countered by jet fighters.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hard-counters:&#039;&#039;&#039; [[Submarine]]&lt;br /&gt;
* &#039;&#039;&#039;Countered by:&#039;&#039;&#039; [[Jet Fighter]]&lt;br /&gt;
&lt;br /&gt;
Jet fighters engage the units they counter exclusively, so destroyer draws their fire away from the rest of the army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Naval Base]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Destroyer expends &#039;&#039;&#039;Destroyer Shells&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a naval unit it operates on sea nodes and cannot enter land districts.&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection ==&lt;br /&gt;
&lt;br /&gt;
Destroyer detects covert sea units ([[Submarine]]) within its detection radius, with a chance to reveal them on each scan.&lt;br /&gt;
&lt;br /&gt;
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus &#039;&#039;Detection Radius&#039;&#039; widens detection ranges. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* The only ship that counters submarines, and the only sea-domain detector apart from AWACS and Strategic Radar.&lt;br /&gt;
* It is itself countered by jet fighters: keep a Frigate in the fleet.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Related units: [[Submarine]], [[Jet Fighter]]&lt;br /&gt;
* [[Stealth and Detection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Sea units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Warship&amp;diff=204</id>
		<title>Warship</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Warship&amp;diff=204"/>
		<updated>2026-08-21T22:53:25Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=warship|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Warship ==&lt;br /&gt;
&lt;br /&gt;
General-purpose surface combatant for naval battles and shore presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Sea · &#039;&#039;&#039;Role:&#039;&#039;&#039; Line combat · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Naval Shells&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Warship are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=warship}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Hard-countered by submarines.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Countered by:&#039;&#039;&#039; [[Submarine]], [[Jet Fighter]]&lt;br /&gt;
&lt;br /&gt;
Jet fighters engage the units they counter exclusively, so warship draws their fire away from the rest of the army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Naval Base]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Warship expends &#039;&#039;&#039;Naval Shells&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a naval unit it operates on sea nodes and cannot enter land districts.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Hard-countered by submarines and by jet fighters. Screen it with Destroyers (which detect and counter submarines) and Frigates (which return fire against jets).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Related units: [[Submarine]], [[Jet Fighter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Sea units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Griffon&amp;diff=203</id>
		<title>Griffon</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Griffon&amp;diff=203"/>
		<updated>2026-08-21T22:53:24Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=griffon|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Griffon ==&lt;br /&gt;
&lt;br /&gt;
Stealth fighting vehicle that fights like a light tank and carries a squad of ghost infantry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Covert · Transport · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Rocket Pods&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Griffon are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=griffon}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Covert: invisible to enemies unless a land detector reveals it.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Griffon has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Tank Factory]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Griffon expends &#039;&#039;&#039;Rocket Pods&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
It carries ghost infantry only, up to its cargo volume.&lt;br /&gt;
&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection ==&lt;br /&gt;
&lt;br /&gt;
Griffon is a &#039;&#039;&#039;covert&#039;&#039;&#039; land unit: an army made only of covert units is invisible to enemies unless a land detector reveals it. Fighting (or firing) reveals it temporarily.&lt;br /&gt;
&lt;br /&gt;
Land detectors: [[Scout Vehicle]], [[AWACS]], [[Strategic Radar]].&lt;br /&gt;
&lt;br /&gt;
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus &#039;&#039;Detection Radius&#039;&#039; widens detection ranges. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Fights like a light tank while staying covert, but it is still a vehicle, so expect jet fighters to treat it like armour.&lt;br /&gt;
* It can only load ghost infantry.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* [[Stealth and Detection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Scout_Vehicle&amp;diff=202</id>
		<title>Scout Vehicle</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Scout_Vehicle&amp;diff=202"/>
		<updated>2026-08-21T22:53:22Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=scout_vehicle|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Scout Vehicle ==&lt;br /&gt;
&lt;br /&gt;
Fast reconnaissance vehicle that sweeps the ground for hidden enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Detector · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; none&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Scout Vehicle are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=scout_vehicle}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Detects covert land units (ghost infantry, griffons) within its detection radius, with a chance to reveal them on each scan.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Scout Vehicle has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Tank Factory]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
Scout Vehicle uses no ammunition.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection ==&lt;br /&gt;
&lt;br /&gt;
Scout Vehicle detects covert land units ([[Ghost Infantry]], [[Griffon]]) within its detection radius, with a chance to reveal them on each scan.&lt;br /&gt;
&lt;br /&gt;
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus &#039;&#039;Detection Radius&#039;&#039; widens detection ranges. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Reveals are rolled once per 10-minute scan, so sweeping takes time: station scouts ahead of the army rather than driving through.&lt;br /&gt;
* It reveals land covert units only (ghost infantry, griffons); use a Recon Drone or AWACS for aircraft and a Destroyer for submarines.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* [[Stealth and Detection]]&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Anti-Air&amp;diff=201</id>
		<title>Anti-Air</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Anti-Air&amp;diff=201"/>
		<updated>2026-08-21T22:53:21Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=anti_air|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Anti-Air ==&lt;br /&gt;
&lt;br /&gt;
Dedicated air-defense unit that keeps the skies clear around your forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Bombardment · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Flak Rounds&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Anti-Air are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=anti_air}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Automatically bombards hostile aircraft within 50 km every 15 minutes.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hard-counters:&#039;&#039;&#039; [[Jet Fighter]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Foundry]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Anti-Air expends &#039;&#039;&#039;Flak Rounds&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* A 50 km automatic umbrella that also returns fire against jet bombardment. Attach one to every tank column and to transports in flight paths.&lt;br /&gt;
* Hard-counters jet fighters and plane cargo, so it is the natural guard against airlifted landings.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Related units: [[Jet Fighter]], [[Plane Cargo]]&lt;br /&gt;
* [[Bombardment]]&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Artillery&amp;diff=200</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Artillery&amp;diff=200"/>
		<updated>2026-08-21T22:53:20Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=artillery|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Artillery ==&lt;br /&gt;
&lt;br /&gt;
Long-range siege unit that shells enemies from afar instead of charging in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Bombardment · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Artillery Shells&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Artillery are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=artillery}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* While idle, projects a 30 km strike zone and bombards every enemy/neutral army inside it every 15 minutes.&lt;br /&gt;
* Bombardment is one-sided: only artillery can return fire against it.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Artillery has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Foundry]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Artillery expends &#039;&#039;&#039;Artillery Shells&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* It only bombards while idle: park it in range and leave it there. Moving it switches the strike zone off.&lt;br /&gt;
* Since only artillery can return fire against artillery, the answer to enemy artillery is your own artillery in range of it.&lt;br /&gt;
* The research focus &#039;&#039;Artillery Range&#039;&#039; extends the strike zone.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* [[Bombardment]]&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Heavy_Tank&amp;diff=199</id>
		<title>Heavy Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Heavy_Tank&amp;diff=199"/>
		<updated>2026-08-21T22:53:18Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=heavy_tank|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Heavy Tank ==&lt;br /&gt;
&lt;br /&gt;
Heavily armoured tank that spearheads land offensives with high attack and defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Line combat · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Heavy Tank Shells&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Heavy Tank are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=heavy_tank}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Countered by:&#039;&#039;&#039; [[Jet Fighter]]&lt;br /&gt;
&lt;br /&gt;
Jet fighters engage the units they counter exclusively, so heavy tank draws their fire away from the rest of the army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Tank Factory]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Heavy Tank expends &#039;&#039;&#039;Heavy Tank Shells&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Hard-countered by jet fighters. Never move a heavy tank stack without Anti-Air cover.&lt;br /&gt;
* High attack and defense make it the spearhead; let lighter, cheaper units absorb losses where possible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Related units: [[Jet Fighter]]&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Light_Tank&amp;diff=198</id>
		<title>Light Tank</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Light_Tank&amp;diff=198"/>
		<updated>2026-08-21T22:53:17Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=light_tank|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Light Tank ==&lt;br /&gt;
&lt;br /&gt;
Fast armoured vehicle for land pushes. Strong against infantry, but hard-countered by jet fighters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Line combat · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Light Tank Shells&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Light Tank are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=light_tank}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Countered by:&#039;&#039;&#039; [[Jet Fighter]]&lt;br /&gt;
&lt;br /&gt;
Jet fighters engage the units they counter exclusively, so light tank draws their fire away from the rest of the army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Tank Factory]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Light Tank expends &#039;&#039;&#039;Light Tank Shells&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Hard-countered by jet fighters, which engage it exclusively. Escort tank columns with Anti-Air (50 km umbrella, returns fire).&lt;br /&gt;
* Strong against infantry: use it to break infantry garrisons rather than to trade with other armour.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Related units: [[Jet Fighter]]&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Ghost_Infantry&amp;diff=197</id>
		<title>Ghost Infantry</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Ghost_Infantry&amp;diff=197"/>
		<updated>2026-08-21T22:53:16Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=ghost_infantry|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Ghost Infantry ==&lt;br /&gt;
&lt;br /&gt;
Elite covert foot soldiers trained for infiltration behind enemy lines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Covert · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Suppressed Rounds&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Ghost Infantry are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=ghost_infantry}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Covert: an army made only of covert units is invisible to enemies unless a detector reveals it. Fighting reveals it temporarily.&lt;br /&gt;
* Can be transported by the Griffon and the Stealth Helicopter.&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Ghost Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Barracks]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Ghost Infantry expends &#039;&#039;&#039;Suppressed Rounds&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]]; it can also be carried by the [[Griffon]] and the [[Stealth Helicopter]].&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection ==&lt;br /&gt;
&lt;br /&gt;
Ghost Infantry is a &#039;&#039;&#039;covert&#039;&#039;&#039; land unit: an army made only of covert units is invisible to enemies unless a land detector reveals it. Fighting (or firing) reveals it temporarily.&lt;br /&gt;
&lt;br /&gt;
Land detectors: [[Scout Vehicle]], [[AWACS]], [[Strategic Radar]].&lt;br /&gt;
&lt;br /&gt;
Detection is rolled once per detector scan, every 10 minutes; a successful roll reveals the army for 30 minutes. Fighting always reveals it. The research focus &#039;&#039;Detection Radius&#039;&#039; widens detection ranges. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Keep covert armies covert-only: a single non-covert unit in the army makes the whole army visible.&lt;br /&gt;
* Insert it with a Griffon or Stealth Helicopter, both are covert themselves.&lt;br /&gt;
* Detection is rolled every 10 minutes per detector, so do not loiter inside a Scout Vehicle&#039;s or AWACS&#039;s detection radius.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* [[Stealth and Detection]]&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Resistance_Infantry&amp;diff=196</id>
		<title>Resistance Infantry</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Resistance_Infantry&amp;diff=196"/>
		<updated>2026-08-21T22:53:14Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=resistance_infantry|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Resistance Infantry ==&lt;br /&gt;
&lt;br /&gt;
Irregular infantry of a nation that has been wiped off the map. When the country rallies the resistance on one of its original districts to begin the [[Government#Reconquest|reconquest]], Resistance Infantry is spawned there to fight for the homeland.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Line combat · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Scavenged Rounds&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Resistance Infantry are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=resistance_infantry}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Resistance Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Barracks]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Resistance Infantry expends &#039;&#039;&#039;Scavenged Rounds&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* It only appears through the reconquest: a wiped nation chooses one of its original districts and spawns Resistance Infantry there.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Elite_Infantry&amp;diff=195</id>
		<title>Elite Infantry</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Elite_Infantry&amp;diff=195"/>
		<updated>2026-08-21T22:53:13Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=elite_infantry|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Elite Infantry ==&lt;br /&gt;
&lt;br /&gt;
The best-trained foot soldiers, with the strongest infantry stats. Expensive, but a powerful core for assaults.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Line combat · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Elite Rounds&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Elite Infantry are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=elite_infantry}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Elite Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Barracks]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Elite Infantry expends &#039;&#039;&#039;Elite Rounds&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* An expensive assault core. Pair it with tanks for the push, and bring Anti-Air, because the tanks will draw jet fighters.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Heavy_Infantry&amp;diff=194</id>
		<title>Heavy Infantry</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Heavy_Infantry&amp;diff=194"/>
		<updated>2026-08-21T22:53:12Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=heavy_infantry|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Heavy Infantry ==&lt;br /&gt;
&lt;br /&gt;
Armoured infantry built to hold ground. Tougher and more defensive than light infantry, but slower and costlier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Line combat · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Heavy Rifle Rounds&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Heavy Infantry are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=heavy_infantry}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Heavy Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Barracks]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Heavy Infantry expends &#039;&#039;&#039;Heavy Rifle Rounds&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Built to hold ground, the natural garrison for a contested district.&lt;br /&gt;
* Slower than light infantry: move it ahead of time rather than reacting to an attack.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Light_Infantry&amp;diff=193</id>
		<title>Light Infantry</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Light_Infantry&amp;diff=193"/>
		<updated>2026-08-21T22:53:10Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=light_infantry|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Light Infantry ==&lt;br /&gt;
&lt;br /&gt;
Cheap, mass-produced foot soldiers, the backbone of any land army. Weak alone but effective in numbers and quick to replace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Line combat · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Rifle Rounds&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Higher tiers of the Light Infantry are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=light_infantry}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
Light Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Trained at the [[Barracks]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
In combat Light Infantry expends &#039;&#039;&#039;Rifle Rounds&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport ==&lt;br /&gt;
&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Garrison a district you have just captured with light infantry: it holds ground much better than it takes it, and its upkeep is the lowest of any land unit. Let artillery deal the damage.&lt;br /&gt;
* It has no hard counter, so it is never singled out by jet fighters the way tanks are.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Ammunition&amp;diff=192</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Ammunition&amp;diff=192"/>
		<updated>2026-08-21T22:53:09Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
&lt;br /&gt;
Every unit and fortification that fights expends a specific &#039;&#039;&#039;ammunition&#039;&#039;&#039;. Ammunition is crafted in batches; cost and craft time scale with the number of batches. Without it, a unit or fortification cannot fire.&lt;br /&gt;
&lt;br /&gt;
=== Three kinds ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unit ammunition&#039;&#039;&#039;: crafted in a district from the &#039;&#039;Unit Ammo&#039;&#039; tab of the crafting window, by the ammo production buildings ([[Ammunition Factory]], [[Ordnance Plant]]).&lt;br /&gt;
* &#039;&#039;&#039;Fortification ammunition&#039;&#039;&#039;: crafted for a district from the &#039;&#039;Country Ammo&#039;&#039; tab, paid from the country wallet (the cost scales with the number of members). It needs a [[National Ordnance Plant]]; a country without one cannot craft any.&lt;br /&gt;
* &#039;&#039;&#039;Strategic ordnance&#039;&#039;&#039;: ballistic missiles and nuclear bombs, crafted as &#039;&#039;National Production&#039;&#039; and requiring a built [[Silo Launcher]]. See [[Strategic Weapons]].&lt;br /&gt;
&lt;br /&gt;
=== Unit ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ammunition !! Fired by&lt;br /&gt;
|-&lt;br /&gt;
| Rifle Rounds || [[Light Infantry]]&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Rifle Rounds || [[Heavy Infantry]]&lt;br /&gt;
|-&lt;br /&gt;
| Elite Rounds || [[Elite Infantry]]&lt;br /&gt;
|-&lt;br /&gt;
| Scavenged Rounds || [[Resistance Infantry]]&lt;br /&gt;
|-&lt;br /&gt;
| Suppressed Rounds || [[Ghost Infantry]]&lt;br /&gt;
|-&lt;br /&gt;
| Light Tank Shells || [[Light Tank]]&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Tank Shells || [[Heavy Tank]]&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Shells || [[Artillery]]&lt;br /&gt;
|-&lt;br /&gt;
| Flak Rounds || [[Anti-Air]]&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Pods || [[Griffon]]&lt;br /&gt;
|-&lt;br /&gt;
| Naval Shells || [[Warship]]&lt;br /&gt;
|-&lt;br /&gt;
| Destroyer Shells || [[Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| Frigate Shells || [[Frigate]]&lt;br /&gt;
|-&lt;br /&gt;
| Torpedoes || [[Submarine]]&lt;br /&gt;
|-&lt;br /&gt;
| Air-to-Air Missiles || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| Stealth Rocket Pods || [[Stealth Helicopter]]&lt;br /&gt;
|-&lt;br /&gt;
| Guided Bombs || [[B2 Bomber]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Units with no ammunition: [[Scout Vehicle]], [[Naval Cargo]], [[Aircraft Carrier]], [[Plane Cargo]], [[Recon Drone]], [[AWACS]].&lt;br /&gt;
&lt;br /&gt;
=== Fortification ammunition ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ammunition !! Fired by&lt;br /&gt;
|-&lt;br /&gt;
| Mines || [[Minefield]]&lt;br /&gt;
|-&lt;br /&gt;
| Turret Belts || [[Automatic Turret]]&lt;br /&gt;
|-&lt;br /&gt;
| Battery Shells || [[Artillery Battery]]&lt;br /&gt;
|-&lt;br /&gt;
| SAM Missiles || [[Anti-Air System]]&lt;br /&gt;
|-&lt;br /&gt;
| Interceptor Missiles || [[Anti-Missile System]]&lt;br /&gt;
|-&lt;br /&gt;
| Drone Munitions || [[Defensive Drones]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategic ordnance ===&lt;br /&gt;
&lt;br /&gt;
* Ballistic Missile&lt;br /&gt;
* Nuclear Bomb&lt;br /&gt;
&lt;br /&gt;
=== Crafting figures ===&lt;br /&gt;
&lt;br /&gt;
Each ammunition has a batch size, a craft time, a batch cost and a volume in m³ (it takes cargo space like any resource). Strategic ordnance also has an impact radius and a losses percentage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{AmmoTable}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Supplying armies ===&lt;br /&gt;
&lt;br /&gt;
* Ammunition sits in the district inventory; load it onto an army like a resource, or open a unit tile in the army inventory to manage its ammunition.&lt;br /&gt;
* Looted ammunition shows up in the battle report as spoils of war, together with captured cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Units&amp;diff=191</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Units&amp;diff=191"/>
		<updated>2026-08-21T22:53:07Z</updated>

		<summary type="html">&lt;p&gt;Warmaninger: Import generated wiki content (units, buildings, fortifications, overview, categories)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
WarExpand fields land, sea and air units. Each unit is trained at a production building, consumes a specific ammunition in combat, and comes in numbered tiers with their own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
=== Tiers ===&lt;br /&gt;
&lt;br /&gt;
Every unit starts at &#039;&#039;&#039;Tier 1&#039;&#039;&#039;. Higher tiers are unlocked through [[Research|research]] and improve the unit&#039;s stats; the in-game unit panel shows one tier at a time, and each unit page here has a table comparing all tiers.&lt;br /&gt;
&lt;br /&gt;
=== Land ===&lt;br /&gt;
&lt;br /&gt;
* [[Light Infantry]]&lt;br /&gt;
* [[Heavy Infantry]]&lt;br /&gt;
* [[Elite Infantry]]&lt;br /&gt;
* [[Resistance Infantry]]&lt;br /&gt;
* [[Ghost Infantry]]&lt;br /&gt;
* [[Light Tank]]&lt;br /&gt;
* [[Heavy Tank]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Anti-Air]]&lt;br /&gt;
* [[Scout Vehicle]]&lt;br /&gt;
* [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
=== Sea ===&lt;br /&gt;
&lt;br /&gt;
* [[Warship]]&lt;br /&gt;
* [[Destroyer]]&lt;br /&gt;
* [[Frigate]]&lt;br /&gt;
* [[Submarine]]&lt;br /&gt;
* [[Naval Cargo]]&lt;br /&gt;
* [[Aircraft Carrier]]&lt;br /&gt;
&lt;br /&gt;
=== Air ===&lt;br /&gt;
&lt;br /&gt;
* [[Jet Fighter]]&lt;br /&gt;
* [[Plane Cargo]]&lt;br /&gt;
* [[Stealth Helicopter]]&lt;br /&gt;
* [[B2 Bomber]]&lt;br /&gt;
* [[Recon Drone]]&lt;br /&gt;
* [[AWACS]]&lt;br /&gt;
&lt;br /&gt;
== Counters ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;hard-countered&#039;&#039;&#039; unit takes extra losses and cannot retaliate against the unit countering it. Jet fighters engage the units they counter exclusively. Everything not listed here trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Hard-counters !! Countered by&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Tank]] ||, || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Tank]] ||, || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anti-Air]] || [[Jet Fighter]], [[Plane Cargo]] || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Warship]] ||, || [[Submarine]], [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer]] || [[Submarine]] || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigate]] || [[Jet Fighter]], [[Plane Cargo]] || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Submarine]] || [[Warship]] || [[Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jet Fighter]] || [[Light Tank]], [[Heavy Tank]], [[Warship]], [[Destroyer]], [[Frigate]] || [[Anti-Air]], [[Frigate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane Cargo]] ||, || [[Anti-Air]], [[Frigate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bombardment ==&lt;br /&gt;
&lt;br /&gt;
These units attack automatically from range on a 15-minute cycle instead of engaging directly. See [[Bombardment]].&lt;br /&gt;
&lt;br /&gt;
* [[Artillery]]: while idle, projects a 30 km strike zone and bombards every enemy or neutral army inside it every 15 minutes. Only artillery can return fire against it.&lt;br /&gt;
* [[Jet Fighter]]: bombards enemy armies within 12.5 km every 15 minutes, even while moving. Only Anti-Air and Frigates can return fire against it.&lt;br /&gt;
* [[Anti-Air]]: automatically bombards hostile aircraft within 50 km every 15 minutes.&lt;br /&gt;
* [[B2 Bomber]]: bombards hostile land armies within 25 km every 15 minutes, even while moving. Only Anti-Air can return fire against it.&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection ==&lt;br /&gt;
&lt;br /&gt;
Covert units are invisible to enemies while the army contains only covert units; detectors roll to reveal them once per 10-minute scan. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Domain !! Covert units !! Detectors&lt;br /&gt;
|-&lt;br /&gt;
| Land || [[Ghost Infantry]], [[Griffon]] || [[Scout Vehicle]], [[AWACS]], [[Strategic Radar]]&lt;br /&gt;
|-&lt;br /&gt;
| Sea || [[Submarine]] || [[Destroyer]], [[AWACS]], [[Strategic Radar]]&lt;br /&gt;
|-&lt;br /&gt;
| Air || [[Stealth Helicopter]], [[B2 Bomber]] || [[Recon Drone]], [[AWACS]], [[Strategic Radar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transports ==&lt;br /&gt;
&lt;br /&gt;
Cargo is a m³ budget: each carried unit consumes space equal to its volume.&lt;br /&gt;
&lt;br /&gt;
* [[Naval Cargo]]: carries land and support units, up to its cargo volume (a m³ budget; each unit consumes space equal to its volume).&lt;br /&gt;
* [[Plane Cargo]]: carries land and support units, up to its cargo volume (a m³ budget).&lt;br /&gt;
* [[Aircraft Carrier]]: carries jet fighters, up to its cargo volume (a m³ budget).&lt;br /&gt;
* [[Griffon]]: carries ghost infantry only, up to its cargo volume.&lt;br /&gt;
* [[Stealth Helicopter]]: carries ghost infantry only, up to its cargo volume.&lt;br /&gt;
&lt;br /&gt;
== Stances ==&lt;br /&gt;
&lt;br /&gt;
Every army has a stance that decides when it fights:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attack&#039;&#039;&#039;, engages any hostile army in range or on its node.&lt;br /&gt;
* &#039;&#039;&#039;Defensive&#039;&#039;&#039;, never starts a fight, only fires back when attacked.&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039;, never fights, not even in retaliation (it can still take losses).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Warmaninger</name></author>
	</entry>
</feed>