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	<id>https://wiki.warexpand.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin1</id>
	<title>WarExpand Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warexpand.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin1"/>
	<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/wiki/Special:Contributions/Admin1"/>
	<updated>2026-10-12T04:53:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Units&amp;diff=287</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Units&amp;diff=287"/>
		<updated>2026-08-29T07:48:41Z</updated>

		<summary type="html">&lt;p&gt;Admin1: Marked this version for translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Units == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
WarExpand fields land, sea and air units. Each unit is trained at a production building, consumes a specific ammunition in combat, and comes in numbered tiers with their own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
=== Tiers === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Every unit starts at &#039;&#039;&#039;Tier 1&#039;&#039;&#039;. Higher tiers are unlocked through [[Research|research]] and improve the unit&#039;s stats; the in-game unit panel shows one tier at a time, and each unit page here has a table comparing all tiers.&lt;br /&gt;
&lt;br /&gt;
=== Land === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
* [[Light Infantry]]&lt;br /&gt;
* [[Heavy Infantry]]&lt;br /&gt;
* [[Elite Infantry]]&lt;br /&gt;
* [[Resistance Infantry]]&lt;br /&gt;
* [[Ghost Infantry]]&lt;br /&gt;
* [[Light Tank]]&lt;br /&gt;
* [[Heavy Tank]]&lt;br /&gt;
* [[Artillery]]&lt;br /&gt;
* [[Anti-Air]]&lt;br /&gt;
* [[Scout Vehicle]]&lt;br /&gt;
* [[Griffon]]&lt;br /&gt;
&lt;br /&gt;
=== Sea === &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
* [[Warship]]&lt;br /&gt;
* [[Destroyer]]&lt;br /&gt;
* [[Frigate]]&lt;br /&gt;
* [[Submarine]]&lt;br /&gt;
* [[Naval Cargo]]&lt;br /&gt;
* [[Aircraft Carrier]]&lt;br /&gt;
&lt;br /&gt;
=== Air === &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
* [[Jet Fighter]]&lt;br /&gt;
* [[Plane Cargo]]&lt;br /&gt;
* [[Stealth Helicopter]]&lt;br /&gt;
* [[B2 Bomber]]&lt;br /&gt;
* [[Recon Drone]]&lt;br /&gt;
* [[AWACS]]&lt;br /&gt;
&lt;br /&gt;
== Counters == &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;hard-countered&#039;&#039;&#039; unit takes extra losses and cannot retaliate against the unit countering it. Jet fighters engage the units they counter exclusively. Everything not listed here trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Hard-counters !! Countered by&lt;br /&gt;
|-&lt;br /&gt;
| [[Light Tank]] ||, || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Tank]] ||, || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Anti-Air]] || [[Jet Fighter]], [[Plane Cargo]] || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Warship]] ||, || [[Submarine]], [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroyer]] || [[Submarine]] || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Frigate]] || [[Jet Fighter]], [[Plane Cargo]] || [[Jet Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Submarine]] || [[Warship]] || [[Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jet Fighter]] || [[Light Tank]], [[Heavy Tank]], [[Warship]], [[Destroyer]], [[Frigate]] || [[Anti-Air]], [[Frigate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plane Cargo]] ||, || [[Anti-Air]], [[Frigate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bombardment == &amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
These units attack automatically from range on a 15-minute cycle instead of engaging directly. See [[Bombardment]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
* [[Artillery]]: while idle, projects a 30 km strike zone and bombards every enemy or neutral army inside it every 15 minutes. Only artillery can return fire against it.&lt;br /&gt;
* [[Jet Fighter]]: bombards enemy armies within 12.5 km every 15 minutes, even while moving. Only Anti-Air and Frigates can return fire against it.&lt;br /&gt;
* [[Anti-Air]]: automatically bombards hostile aircraft within 50 km every 15 minutes.&lt;br /&gt;
* [[B2 Bomber]]: bombards hostile land armies within 25 km every 15 minutes, even while moving. Only Anti-Air can return fire against it.&lt;br /&gt;
&lt;br /&gt;
== Stealth and detection == &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
Covert units are invisible to enemies while the army contains only covert units; detectors roll to reveal them once per 10-minute scan. See [[Stealth and Detection]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Domain !! Covert units !! Detectors&lt;br /&gt;
|-&lt;br /&gt;
| Land || [[Ghost Infantry]], [[Griffon]] || [[Scout Vehicle]], [[AWACS]], [[Strategic Radar]]&lt;br /&gt;
|-&lt;br /&gt;
| Sea || [[Submarine]] || [[Destroyer]], [[AWACS]], [[Strategic Radar]]&lt;br /&gt;
|-&lt;br /&gt;
| Air || [[Stealth Helicopter]], [[B2 Bomber]] || [[Recon Drone]], [[AWACS]], [[Strategic Radar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transports == &amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
Cargo is a m³ budget: each carried unit consumes space equal to its volume.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
* [[Naval Cargo]]: carries land and support units, up to its cargo volume (a m³ budget; each unit consumes space equal to its volume).&lt;br /&gt;
* [[Plane Cargo]]: carries land and support units, up to its cargo volume (a m³ budget).&lt;br /&gt;
* [[Aircraft Carrier]]: carries jet fighters, up to its cargo volume (a m³ budget).&lt;br /&gt;
* [[Griffon]]: carries ghost infantry only, up to its cargo volume.&lt;br /&gt;
* [[Stealth Helicopter]]: carries ghost infantry only, up to its cargo volume.&lt;br /&gt;
&lt;br /&gt;
== Stances == &amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
Every army has a stance that decides when it fights:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Attack&#039;&#039;&#039;, engages any hostile army in range or on its node.&lt;br /&gt;
* &#039;&#039;&#039;Defensive&#039;&#039;&#039;, never starts a fight, only fires back when attacked.&lt;br /&gt;
* &#039;&#039;&#039;Passive&#039;&#039;&#039;, never fights, not even in retaliation (it can still take losses).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;/div&gt;</summary>
		<author><name>Admin1</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Main_Page&amp;diff=276</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Main_Page&amp;diff=276"/>
		<updated>2026-08-29T07:47:54Z</updated>

		<summary type="html">&lt;p&gt;Admin1: Marked this version for translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== WarExpand Wiki == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Welcome to the WarExpand wiki, a community reference for the browser strategy game [https://warexpand.com WarExpand]: a live, node-based world map where countries deploy armies, build fortifications, train units and coordinate strategic strikes against real players.&lt;br /&gt;
&lt;br /&gt;
=== Getting started === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* [[Units]]: land, sea and air forces, tiers and counters&lt;br /&gt;
* [[Buildings]]: economy and production&lt;br /&gt;
* [[Fortifications]]: static country defenses&lt;br /&gt;
* [[Resources]]: the economy, wallets and production tax&lt;br /&gt;
* [[Terrain]]: the battlefield&lt;br /&gt;
* [[Research]]: unit tiers and the national focus&lt;br /&gt;
&lt;br /&gt;
=== Warfare === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
* [[Armies]]: army types, stances, movement and battles&lt;br /&gt;
* [[Bombardment]]: attacking from range&lt;br /&gt;
* [[Stealth and Detection]]: covert units and detectors&lt;br /&gt;
* [[Ammunition]]: what every unit and fortification fires&lt;br /&gt;
* [[Strategic Weapons]]: ballistic missiles and nuclear bombs&lt;br /&gt;
* [[Equipment]]: items that boost units&lt;br /&gt;
* [[NPC factions]]: militia, terrorists and pirates&lt;br /&gt;
&lt;br /&gt;
=== Nation === &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
* [[Government]]: president, ministers, elections and the national wallet&lt;br /&gt;
* [[Diplomacy]]: alliances, wars, coalitions and reparations&lt;br /&gt;
* [[Unrest]]: keeping conquered districts under control&lt;br /&gt;
* [[Missions]]: operations posted by the Ministry of Intelligence&lt;br /&gt;
* [[Espionage]]: spies and sabotage&lt;br /&gt;
* [[Market and Trade]]: trade hubs, offers, contracts and cargo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin1</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Light_Infantry&amp;diff=255</id>
		<title>Light Infantry</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Light_Infantry&amp;diff=255"/>
		<updated>2026-08-29T07:47:40Z</updated>

		<summary type="html">&lt;p&gt;Admin1: Marked this version for translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=light_infantry|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Light Infantry == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Cheap, mass-produced foot soldiers, the backbone of any land army. Weak alone but effective in numbers and quick to replace.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Domain:&#039;&#039;&#039; Land · &#039;&#039;&#039;Role:&#039;&#039;&#039; Line combat · &#039;&#039;&#039;Ammunition:&#039;&#039;&#039; Rifle Rounds&lt;br /&gt;
&lt;br /&gt;
== Stats == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Higher tiers of the Light Infantry are unlocked through [[Research|research]]; each tier has its own attack, defense, speed, range, volume, build time, cost and upkeep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{UnitTiers|code=light_infantry}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Counters == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
Light Infantry has no hard counters and is not a hard counter to anything, it trades on raw stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&#039;&#039;Hard-countered units take extra losses and cannot retaliate against the unit countering them. See [[Units#Counters]] for the full matrix.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Production == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
Trained at the [[Barracks]]. Build time, cost and upkeep depend on the tier (see [[#Stats|Stats]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
In combat Light Infantry expends &#039;&#039;&#039;Rifle Rounds&#039;&#039;&#039;. Ammunition is crafted in batches at ammunition buildings ([[Ammunition Factory]], [[Ordnance Plant]]); keep the army supplied to stay effective in prolonged fighting.&lt;br /&gt;
&lt;br /&gt;
== Movement and transport == &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
As a land unit it moves only across land nodes. A route that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
To cross water, load it aboard a [[Naval Cargo]] or [[Plane Cargo]].&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
* Garrison a district you have just captured with light infantry: it holds ground much better than it takes it, and its upkeep is the lowest of any land unit. Let artillery deal the damage.&lt;br /&gt;
* It has no hard counter, so it is never singled out by jet fighters the way tanks are.&lt;br /&gt;
&lt;br /&gt;
== See also == &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
* [[Units]]: all units, counter matrix and stances&lt;br /&gt;
* Transports: [[Naval Cargo]], [[Plane Cargo]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Units]]&lt;br /&gt;
[[Category:Land units]]&lt;/div&gt;</summary>
		<author><name>Admin1</name></author>
	</entry>
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