<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.warexpand.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin</id>
	<title>WarExpand Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.warexpand.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin"/>
	<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/wiki/Special:Contributions/Admin"/>
	<updated>2026-10-12T07:14:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Config&amp;diff=254</id>
		<title>Module:Data/Config</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Config&amp;diff=254"/>
		<updated>2026-08-28T16:56:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	coalition = {&lt;br /&gt;
		leave_lock_hours = 24,&lt;br /&gt;
		max_members = 10,&lt;br /&gt;
		rejoin_cooldown_hours = 24,&lt;br /&gt;
	},&lt;br /&gt;
	country_fortification = {&lt;br /&gt;
		queue_cap = 10,&lt;br /&gt;
	},&lt;br /&gt;
	industry_policy = {&lt;br /&gt;
		bonus_cost_concrete = 0,&lt;br /&gt;
		bonus_cost_food = 0,&lt;br /&gt;
		bonus_cost_metal = 0,&lt;br /&gt;
		bonus_cost_money = 1000,&lt;br /&gt;
		bonus_cost_petrol = 0,&lt;br /&gt;
		bonus_cost_uranium = 0,&lt;br /&gt;
		bonus_duration_hours = 24,&lt;br /&gt;
		bonus_pct = 10,&lt;br /&gt;
		capital_tax_leak_pct = 25,&lt;br /&gt;
		focus_boost_pct = 25,&lt;br /&gt;
		focus_duration_hours = 24,&lt;br /&gt;
		focus_penalty_pct = 25,&lt;br /&gt;
	},&lt;br /&gt;
	intelligence_missions = {&lt;br /&gt;
		counter_intelligence = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			reward_money = 5000,&lt;br /&gt;
			unit_count = 3,&lt;br /&gt;
		},&lt;br /&gt;
		decapitation = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 6,&lt;br /&gt;
			reward_money = 10000,&lt;br /&gt;
		},&lt;br /&gt;
		deep_strike = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			radius_km = 150,&lt;br /&gt;
			reward_money = 8000,&lt;br /&gt;
		},&lt;br /&gt;
		destroy_npc_warband = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 48,&lt;br /&gt;
			reward_money = 12000,&lt;br /&gt;
		},&lt;br /&gt;
		ghost_delivery = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			reward_money = 6000,&lt;br /&gt;
			unit_count = 5,&lt;br /&gt;
		},&lt;br /&gt;
		infiltration = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 12,&lt;br /&gt;
			hold_minutes = 60,&lt;br /&gt;
			reward_money = 5000,&lt;br /&gt;
		},&lt;br /&gt;
		interception = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 1,&lt;br /&gt;
			reward_money = 5000,&lt;br /&gt;
		},&lt;br /&gt;
		kill_npc_boss = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 48,&lt;br /&gt;
			reward_money = 20000,&lt;br /&gt;
		},&lt;br /&gt;
		patrol_contract = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			hold_minutes = 120,&lt;br /&gt;
			radius_km = 50,&lt;br /&gt;
			reward_money = 3000,&lt;br /&gt;
		},&lt;br /&gt;
		radar_net = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 72,&lt;br /&gt;
			reward_money = 4000,&lt;br /&gt;
			unit_count = 5,&lt;br /&gt;
		},&lt;br /&gt;
		shadow_escort = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 12,&lt;br /&gt;
			hold_minutes = 30,&lt;br /&gt;
			radius_km = 25,&lt;br /&gt;
			reward_money = 6000,&lt;br /&gt;
		},&lt;br /&gt;
		silent_passage = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			radius_km = 100,&lt;br /&gt;
			reward_money = 7000,&lt;br /&gt;
		},&lt;br /&gt;
		sub_hunt = {&lt;br /&gt;
			enabled = true,&lt;br /&gt;
			expires_hours = 24,&lt;br /&gt;
			reward_money = 4000,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	reconquest = {&lt;br /&gt;
		active_player_days = 7,&lt;br /&gt;
		fast_decay_pct_per_hour = 40,&lt;br /&gt;
		fast_decay_reclaim_threshold = 0.9,&lt;br /&gt;
		growth_per_hour_pct = 5,&lt;br /&gt;
		idle_decay_hours = 12,&lt;br /&gt;
		peace_lock_days = 7,&lt;br /&gt;
		per_army_stack_cap = 50,&lt;br /&gt;
		power_to_units_ratio = 0.1,&lt;br /&gt;
		slow_decay_pct_per_hour = 10,&lt;br /&gt;
		spawn_tier = 1,&lt;br /&gt;
	},&lt;br /&gt;
	reparation = {&lt;br /&gt;
		reparation_pct = 50,&lt;br /&gt;
	},&lt;br /&gt;
	research_focus = {&lt;br /&gt;
		artillery_range = {&lt;br /&gt;
			base_cost_concrete = 0,&lt;br /&gt;
			base_cost_food = 0,&lt;br /&gt;
			base_cost_metal = 2000,&lt;br /&gt;
			base_cost_money = 5000,&lt;br /&gt;
			base_cost_petrol = 1000,&lt;br /&gt;
			base_cost_uranium = 0,&lt;br /&gt;
			base_gain_per_hour = 0.15,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.3,&lt;br /&gt;
			effect_per_level = 2,&lt;br /&gt;
			icon = &#039;gameFieldGun&#039;,&lt;br /&gt;
			label = &#039;Artillery Range&#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
		detection_radius = {&lt;br /&gt;
			base_cost_concrete = 0,&lt;br /&gt;
			base_cost_food = 0,&lt;br /&gt;
			base_cost_metal = 2000,&lt;br /&gt;
			base_cost_money = 6000,&lt;br /&gt;
			base_cost_petrol = 500,&lt;br /&gt;
			base_cost_uranium = 100,&lt;br /&gt;
			base_gain_per_hour = 0.15,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.3,&lt;br /&gt;
			effect_per_level = 3,&lt;br /&gt;
			icon = &#039;gameRadarDish&#039;,&lt;br /&gt;
			label = &#039;Detection Radius&#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
		fortification_speed = {&lt;br /&gt;
			base_cost_concrete = 3000,&lt;br /&gt;
			base_cost_food = 0,&lt;br /&gt;
			base_cost_metal = 1000,&lt;br /&gt;
			base_cost_money = 4000,&lt;br /&gt;
			base_cost_petrol = 0,&lt;br /&gt;
			base_cost_uranium = 0,&lt;br /&gt;
			base_gain_per_hour = 0.15,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.3,&lt;br /&gt;
			effect_per_level = 2.5,&lt;br /&gt;
			icon = &#039;gameDefensiveWall&#039;,&lt;br /&gt;
			label = &#039;Fortification Speed&#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
		march_speed = {&lt;br /&gt;
			base_cost_concrete = 0,&lt;br /&gt;
			base_cost_food = 1000,&lt;br /&gt;
			base_cost_metal = 500,&lt;br /&gt;
			base_cost_money = 4000,&lt;br /&gt;
			base_cost_petrol = 2500,&lt;br /&gt;
			base_cost_uranium = 0,&lt;br /&gt;
			base_gain_per_hour = 0.15,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.3,&lt;br /&gt;
			effect_per_level = 2,&lt;br /&gt;
			icon = &#039;gameBootPrints&#039;,&lt;br /&gt;
			label = &#039;March Speed&#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
		resource_production = {&lt;br /&gt;
			base_cost_concrete = 1500,&lt;br /&gt;
			base_cost_food = 1000,&lt;br /&gt;
			base_cost_metal = 1500,&lt;br /&gt;
			base_cost_money = 8000,&lt;br /&gt;
			base_cost_petrol = 500,&lt;br /&gt;
			base_cost_uranium = 0,&lt;br /&gt;
			base_gain_per_hour = 0.12,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.25,&lt;br /&gt;
			effect_per_level = 1.5,&lt;br /&gt;
			icon = &#039;gameFactory&#039;,&lt;br /&gt;
			label = &#039;Resource Production&#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
		training_speed = {&lt;br /&gt;
			base_cost_concrete = 500,&lt;br /&gt;
			base_cost_food = 2000,&lt;br /&gt;
			base_cost_metal = 1500,&lt;br /&gt;
			base_cost_money = 5000,&lt;br /&gt;
			base_cost_petrol = 0,&lt;br /&gt;
			base_cost_uranium = 0,&lt;br /&gt;
			base_gain_per_hour = 0.18,&lt;br /&gt;
			catchup_k = 0.25,&lt;br /&gt;
			catchup_max_mult = 4,&lt;br /&gt;
			catchup_min_mult = 0.25,&lt;br /&gt;
			decay_per_day = 0.35,&lt;br /&gt;
			effect_per_level = 2,&lt;br /&gt;
			icon = &#039;gameBarracks&#039;,&lt;br /&gt;
			label = &#039;Training Speed&#039;,&lt;br /&gt;
			max_level = 20,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	shop = {&lt;br /&gt;
		boost_cost_diamonds = 3200,&lt;br /&gt;
		boost_hours_per_use = 6,&lt;br /&gt;
		boost_monthly_cap = 10,&lt;br /&gt;
		pack_100_diamonds = 15000,&lt;br /&gt;
		pack_10_diamonds = 1200,&lt;br /&gt;
		pack_1_diamonds = 100,&lt;br /&gt;
		pack_200_diamonds = 32000,&lt;br /&gt;
		pack_20_diamonds = 2600,&lt;br /&gt;
		pack_50_diamonds = 7000,&lt;br /&gt;
		pack_5_diamonds = 550,&lt;br /&gt;
		subscription_price_diamonds = 550,&lt;br /&gt;
	},&lt;br /&gt;
	structure_destroy = {&lt;br /&gt;
		refund_percent = 0.5,&lt;br /&gt;
	},&lt;br /&gt;
	trade_hub = {&lt;br /&gt;
		country_id = 63,&lt;br /&gt;
		district_id = 14913,&lt;br /&gt;
		tax_pct = 5,&lt;br /&gt;
	},&lt;br /&gt;
	unrest = {&lt;br /&gt;
		conquest_base_unrest = 60,&lt;br /&gt;
		decay_per_hour = 2,&lt;br /&gt;
		garrison_decay_bonus = 2,&lt;br /&gt;
		garrison_growth_reduction = 1,&lt;br /&gt;
		pacify_cooldown_hours = 12,&lt;br /&gt;
		pacify_cost_money = 5000,&lt;br /&gt;
		pacify_reduction = 20,&lt;br /&gt;
		production_penalty_at_max = 0.5,&lt;br /&gt;
		war_exhaustion_cap = 40,&lt;br /&gt;
		war_exhaustion_per_hour = 1,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/UnitTree&amp;diff=253</id>
		<title>Module:Data/UnitTree</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/UnitTree&amp;diff=253"/>
		<updated>2026-08-28T16:56:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	prerequisites = {&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 1,&lt;br /&gt;
				unit = &#039;light_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 2,&lt;br /&gt;
			unit = &#039;light_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;light_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 3,&lt;br /&gt;
			unit = &#039;light_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 3,&lt;br /&gt;
				unit = &#039;light_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 4,&lt;br /&gt;
			unit = &#039;light_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 4,&lt;br /&gt;
				unit = &#039;light_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 5,&lt;br /&gt;
			unit = &#039;light_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;light_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 1,&lt;br /&gt;
			unit = &#039;heavy_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 1,&lt;br /&gt;
				unit = &#039;heavy_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 2,&lt;br /&gt;
			unit = &#039;heavy_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;heavy_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 3,&lt;br /&gt;
			unit = &#039;heavy_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 3,&lt;br /&gt;
				unit = &#039;heavy_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 4,&lt;br /&gt;
			unit = &#039;heavy_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 4,&lt;br /&gt;
				unit = &#039;heavy_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 5,&lt;br /&gt;
			unit = &#039;heavy_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;heavy_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 1,&lt;br /&gt;
			unit = &#039;elite_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 1,&lt;br /&gt;
				unit = &#039;elite_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 2,&lt;br /&gt;
			unit = &#039;elite_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;elite_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 3,&lt;br /&gt;
			unit = &#039;elite_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 3,&lt;br /&gt;
				unit = &#039;elite_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 4,&lt;br /&gt;
			unit = &#039;elite_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 4,&lt;br /&gt;
				unit = &#039;elite_infantry&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 5,&lt;br /&gt;
			unit = &#039;elite_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 1,&lt;br /&gt;
				unit = &#039;light_tank&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 2,&lt;br /&gt;
			unit = &#039;light_tank&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;light_tank&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 3,&lt;br /&gt;
			unit = &#039;light_tank&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 3,&lt;br /&gt;
				unit = &#039;light_tank&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 4,&lt;br /&gt;
			unit = &#039;light_tank&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 4,&lt;br /&gt;
				unit = &#039;light_tank&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 5,&lt;br /&gt;
			unit = &#039;light_tank&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;light_tank&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 1,&lt;br /&gt;
			unit = &#039;heavy_tank&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 1,&lt;br /&gt;
				unit = &#039;heavy_tank&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 2,&lt;br /&gt;
			unit = &#039;heavy_tank&#039;,&lt;br /&gt;
		},&lt;br /&gt;
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		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 3,&lt;br /&gt;
				unit = &#039;stealth_helicopter&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 1,&lt;br /&gt;
			unit = &#039;b2_bomber&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 1,&lt;br /&gt;
				unit = &#039;b2_bomber&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 2,&lt;br /&gt;
			unit = &#039;b2_bomber&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;b2_bomber&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 3,&lt;br /&gt;
			unit = &#039;b2_bomber&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 3,&lt;br /&gt;
				unit = &#039;b2_bomber&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 4,&lt;br /&gt;
			unit = &#039;b2_bomber&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 4,&lt;br /&gt;
				unit = &#039;b2_bomber&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 5,&lt;br /&gt;
			unit = &#039;b2_bomber&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 1,&lt;br /&gt;
				unit = &#039;heavy_tank&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 1,&lt;br /&gt;
			unit = &#039;scout_vehicle&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 1,&lt;br /&gt;
				unit = &#039;scout_vehicle&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 2,&lt;br /&gt;
			unit = &#039;scout_vehicle&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;scout_vehicle&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 3,&lt;br /&gt;
			unit = &#039;scout_vehicle&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 3,&lt;br /&gt;
				unit = &#039;scout_vehicle&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 4,&lt;br /&gt;
			unit = &#039;scout_vehicle&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 4,&lt;br /&gt;
				unit = &#039;scout_vehicle&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 5,&lt;br /&gt;
			unit = &#039;scout_vehicle&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;jet_fighter&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 1,&lt;br /&gt;
			unit = &#039;recon_drone&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 1,&lt;br /&gt;
				unit = &#039;recon_drone&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 2,&lt;br /&gt;
			unit = &#039;recon_drone&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;recon_drone&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 3,&lt;br /&gt;
			unit = &#039;recon_drone&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 3,&lt;br /&gt;
				unit = &#039;recon_drone&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 4,&lt;br /&gt;
			unit = &#039;recon_drone&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 4,&lt;br /&gt;
				unit = &#039;recon_drone&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 5,&lt;br /&gt;
			unit = &#039;recon_drone&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 4,&lt;br /&gt;
				unit = &#039;recon_drone&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 1,&lt;br /&gt;
			unit = &#039;awacs&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 1,&lt;br /&gt;
				unit = &#039;awacs&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 2,&lt;br /&gt;
			unit = &#039;awacs&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 2,&lt;br /&gt;
				unit = &#039;awacs&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 3,&lt;br /&gt;
			unit = &#039;awacs&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 3,&lt;br /&gt;
				unit = &#039;awacs&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 4,&lt;br /&gt;
			unit = &#039;awacs&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			requires = {&lt;br /&gt;
				tier = 4,&lt;br /&gt;
				unit = &#039;awacs&#039;,&lt;br /&gt;
			},&lt;br /&gt;
			tier = 5,&lt;br /&gt;
			unit = &#039;awacs&#039;,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	tier1_unlocked = true,&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Pve&amp;diff=252</id>
		<title>Module:Data/Pve</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Pve&amp;diff=252"/>
		<updated>2026-08-28T16:56:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	config = {&lt;br /&gt;
		ammo_battles = 50,&lt;br /&gt;
		boss_aggro_edges = 0,&lt;br /&gt;
		boss_count = 1,&lt;br /&gt;
		boss_gate_enabled = true,&lt;br /&gt;
		boss_size_multiplier = 4,&lt;br /&gt;
		captain_aggro_edges = 1,&lt;br /&gt;
		captain_count = 2,&lt;br /&gt;
		captain_size_multiplier = 3,&lt;br /&gt;
		grunt_aggro_edges = 3,&lt;br /&gt;
		grunt_count = 4,&lt;br /&gt;
		grunt_size_multiplier = 1.5,&lt;br /&gt;
		leash_bonus_edges = 2,&lt;br /&gt;
		militia_cap = 3,&lt;br /&gt;
		pirate_hub_bias_pct = 60,&lt;br /&gt;
		pirate_hub_edge_radius = 3,&lt;br /&gt;
		pirates_cap = 3,&lt;br /&gt;
		sergeant_aggro_edges = 2,&lt;br /&gt;
		sergeant_count = 3,&lt;br /&gt;
		sergeant_size_multiplier = 2,&lt;br /&gt;
		spawn_chance_pct = 100,&lt;br /&gt;
		spawn_interval_hours = 6,&lt;br /&gt;
		spawns_per_run = 3,&lt;br /&gt;
		terrorists_cap = 3,&lt;br /&gt;
	},&lt;br /&gt;
	warbands = {&lt;br /&gt;
		militia = {&lt;br /&gt;
			boss = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;anti_air&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;artillery&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 16,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;elite_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;heavy_tank&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			captain = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 4,&lt;br /&gt;
					unit_code = &#039;artillery&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 14,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &#039;heavy_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 10,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &#039;light_tank&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			grunt = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &#039;heavy_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 20,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &#039;light_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			sergeant = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 10,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &#039;heavy_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 16,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &#039;light_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &#039;light_tank&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		pirates = {&lt;br /&gt;
			boss = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 10,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;destroyer&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;frigate&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;submarine&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;warship&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			captain = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &#039;destroyer&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 4,&lt;br /&gt;
					unit_code = &#039;frigate&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &#039;submarine&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			grunt = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &#039;frigate&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 10,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &#039;warship&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			sergeant = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &#039;destroyer&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &#039;frigate&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 10,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &#039;warship&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		terrorists = {&lt;br /&gt;
			boss = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;anti_air&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;artillery&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 18,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;elite_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 5,&lt;br /&gt;
					unit_code = &#039;heavy_tank&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			captain = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 8,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &#039;artillery&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 12,&lt;br /&gt;
					tier = 3,&lt;br /&gt;
					unit_code = &#039;elite_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 4,&lt;br /&gt;
					unit_code = &#039;light_tank&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			grunt = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &#039;heavy_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 24,&lt;br /&gt;
					tier = 1,&lt;br /&gt;
					unit_code = &#039;light_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			sergeant = {&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 4,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &#039;artillery&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 6,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &#039;elite_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
				{&lt;br /&gt;
					quantity = 18,&lt;br /&gt;
					tier = 2,&lt;br /&gt;
					unit_code = &#039;light_infantry&#039;,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Espionage&amp;diff=251</id>
		<title>Module:Data/Espionage</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Espionage&amp;diff=251"/>
		<updated>2026-08-28T16:56:00Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	config = {&lt;br /&gt;
		min_travel_minutes = 60,&lt;br /&gt;
		mission_cover_erosion = 10,&lt;br /&gt;
		roll_cost_money = 200,&lt;br /&gt;
		roll_pool_size = 3,&lt;br /&gt;
		travel_speed_kmh = 800,&lt;br /&gt;
	},&lt;br /&gt;
	rarities = {&lt;br /&gt;
		legendary = {&lt;br /&gt;
			daily_wage_money = 250,&lt;br /&gt;
			engage_cost_money = 4000,&lt;br /&gt;
			passive_cover_erosion = 0.3,&lt;br /&gt;
			reveal_radius_m = 200000,&lt;br /&gt;
			roll_weight = 12,&lt;br /&gt;
			sabotage_fortification_detection_pct = 15,&lt;br /&gt;
			sabotage_fortification_duration_hours = 4,&lt;br /&gt;
			sabotage_fortification_success_pct = 80,&lt;br /&gt;
			sabotage_production_detection_pct = 15,&lt;br /&gt;
			sabotage_production_duration_hours = 4,&lt;br /&gt;
			sabotage_production_success_pct = 80,&lt;br /&gt;
			steal_intel_detection_pct = 8,&lt;br /&gt;
			steal_intel_duration_hours = 1,&lt;br /&gt;
			steal_intel_success_pct = 90,&lt;br /&gt;
		},&lt;br /&gt;
		mythic = {&lt;br /&gt;
			daily_wage_money = 500,&lt;br /&gt;
			engage_cost_money = 10000,&lt;br /&gt;
			passive_cover_erosion = 0.2,&lt;br /&gt;
			reveal_radius_m = 300000,&lt;br /&gt;
			roll_weight = 3,&lt;br /&gt;
			sabotage_fortification_detection_pct = 8,&lt;br /&gt;
			sabotage_fortification_duration_hours = 3,&lt;br /&gt;
			sabotage_fortification_success_pct = 90,&lt;br /&gt;
			sabotage_production_detection_pct = 8,&lt;br /&gt;
			sabotage_production_duration_hours = 3,&lt;br /&gt;
			sabotage_production_success_pct = 90,&lt;br /&gt;
			steal_intel_detection_pct = 5,&lt;br /&gt;
			steal_intel_duration_hours = 1,&lt;br /&gt;
			steal_intel_success_pct = 95,&lt;br /&gt;
		},&lt;br /&gt;
		normal = {&lt;br /&gt;
			daily_wage_money = 50,&lt;br /&gt;
			engage_cost_money = 500,&lt;br /&gt;
			passive_cover_erosion = 0.5,&lt;br /&gt;
			reveal_radius_m = 100000,&lt;br /&gt;
			roll_weight = 60,&lt;br /&gt;
			sabotage_fortification_detection_pct = 25,&lt;br /&gt;
			sabotage_fortification_duration_hours = 6,&lt;br /&gt;
			sabotage_fortification_success_pct = 70,&lt;br /&gt;
			sabotage_production_detection_pct = 25,&lt;br /&gt;
			sabotage_production_duration_hours = 6,&lt;br /&gt;
			sabotage_production_success_pct = 70,&lt;br /&gt;
			steal_intel_detection_pct = 15,&lt;br /&gt;
			steal_intel_duration_hours = 1,&lt;br /&gt;
			steal_intel_success_pct = 80,&lt;br /&gt;
		},&lt;br /&gt;
		rare = {&lt;br /&gt;
			daily_wage_money = 120,&lt;br /&gt;
			engage_cost_money = 1500,&lt;br /&gt;
			passive_cover_erosion = 0.4,&lt;br /&gt;
			reveal_radius_m = 150000,&lt;br /&gt;
			roll_weight = 25,&lt;br /&gt;
			sabotage_fortification_detection_pct = 20,&lt;br /&gt;
			sabotage_fortification_duration_hours = 5,&lt;br /&gt;
			sabotage_fortification_success_pct = 75,&lt;br /&gt;
			sabotage_production_detection_pct = 20,&lt;br /&gt;
			sabotage_production_duration_hours = 5,&lt;br /&gt;
			sabotage_production_success_pct = 75,&lt;br /&gt;
			steal_intel_detection_pct = 12,&lt;br /&gt;
			steal_intel_duration_hours = 1,&lt;br /&gt;
			steal_intel_success_pct = 85,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Terrain&amp;diff=250</id>
		<title>Module:Data/Terrain</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Terrain&amp;diff=250"/>
		<updated>2026-08-28T16:55:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	desert = {&lt;br /&gt;
		cost_multiplier = 1.3,&lt;br /&gt;
		defender_bonus_multiplier = 1.1,&lt;br /&gt;
		name = &#039;Desert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	forest = {&lt;br /&gt;
		cost_multiplier = 1.4,&lt;br /&gt;
		defender_bonus_multiplier = 1.25,&lt;br /&gt;
		name = &#039;Forest&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	hills = {&lt;br /&gt;
		cost_multiplier = 1.6,&lt;br /&gt;
		defender_bonus_multiplier = 1.35,&lt;br /&gt;
		name = &#039;Hills&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	mountain = {&lt;br /&gt;
		cost_multiplier = 2.2,&lt;br /&gt;
		defender_bonus_multiplier = 1.5,&lt;br /&gt;
		name = &#039;Mountain&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	plains = {&lt;br /&gt;
		cost_multiplier = 1,&lt;br /&gt;
		defender_bonus_multiplier = 1,&lt;br /&gt;
		name = &#039;Plains&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	swamp = {&lt;br /&gt;
		cost_multiplier = 1.8,&lt;br /&gt;
		defender_bonus_multiplier = 1.3,&lt;br /&gt;
		name = &#039;Swamp&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	tundra = {&lt;br /&gt;
		cost_multiplier = 1.5,&lt;br /&gt;
		defender_bonus_multiplier = 1.15,&lt;br /&gt;
		name = &#039;Tundra&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	urban = {&lt;br /&gt;
		cost_multiplier = 1.2,&lt;br /&gt;
		defender_bonus_multiplier = 1.4,&lt;br /&gt;
		name = &#039;Urban&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	water = {&lt;br /&gt;
		cost_multiplier = 1,&lt;br /&gt;
		defender_bonus_multiplier = 1,&lt;br /&gt;
		name = &#039;Water&#039;,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/PveLoot&amp;diff=249</id>
		<title>Module:Data/PveLoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/PveLoot&amp;diff=249"/>
		<updated>2026-08-28T16:55:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	militia = {&lt;br /&gt;
		{&lt;br /&gt;
			amount = 500,&lt;br /&gt;
			item_code = &#039;heavy_infantry_ammo&#039;,&lt;br /&gt;
			loot_type = &#039;ammo&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;ace_squadron_wings&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;black_ops_dossier&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;bunker_blueprints&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;citadel_engineering_corps&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;combat_stims&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;composite_plating&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;drop_tanks&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;entrenching_kit&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;field_rations&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;fire_control_computer&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;ghillie_wraps&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;homeland_artillery_doctrine&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;homeland_standard&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;last_stand_doctrine&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;old_guard_colors&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;orbital_targeting_feed&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;panopticon_suite&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;phantom_protocol&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;precision_munitions&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;ranging_tables&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;sandbag_kit&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;signal_scanner&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;silenced_loadout&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;spare_parts_crate&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;stealth_coating&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;thermal_optics&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;veteran_insignia&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;war_relic&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;watchtower_codex&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;wide_band_array&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 40000,&lt;br /&gt;
			item_code = &#039;metal&#039;,&lt;br /&gt;
			loot_type = &#039;resource&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 250000,&lt;br /&gt;
			item_code = &#039;money&#039;,&lt;br /&gt;
			loot_type = &#039;resource&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 4,&lt;br /&gt;
			item_code = &#039;heavy_tank&#039;,&lt;br /&gt;
			loot_type = &#039;unit&#039;,&lt;br /&gt;
			tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	pirates = {&lt;br /&gt;
		{&lt;br /&gt;
			amount = 300,&lt;br /&gt;
			item_code = &#039;destroyer_ammo&#039;,&lt;br /&gt;
			loot_type = &#039;ammo&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;ace_squadron_wings&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;blackbeards_compass&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;black_ops_dossier&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;combat_stims&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;composite_plating&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;corsair_cannons&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;drop_tanks&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;entrenching_kit&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;field_rations&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;fire_control_computer&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;flying_dutchman_sails&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;ghillie_wraps&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;kraken_figurehead&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;orbital_targeting_feed&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;panopticon_suite&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;phantom_protocol&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;precision_munitions&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;ranging_tables&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;reinforced_hull&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;signal_scanner&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;silenced_loadout&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;sky_corsair_engine&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;smuggler_kings_ledger&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;smugglers_charts&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;spare_parts_crate&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;stealth_coating&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;thermal_optics&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;veteran_insignia&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;war_relic&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;wide_band_array&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 400000,&lt;br /&gt;
			item_code = &#039;money&#039;,&lt;br /&gt;
			loot_type = &#039;resource&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 30000,&lt;br /&gt;
			item_code = &#039;petrol&#039;,&lt;br /&gt;
			loot_type = &#039;resource&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 2,&lt;br /&gt;
			item_code = &#039;destroyer&#039;,&lt;br /&gt;
			loot_type = &#039;unit&#039;,&lt;br /&gt;
			tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	terrorists = {&lt;br /&gt;
		{&lt;br /&gt;
			amount = 300,&lt;br /&gt;
			item_code = &#039;artillery_ammo&#039;,&lt;br /&gt;
			loot_type = &#039;ammo&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;ace_squadron_wings&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;black_ops_dossier&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;combat_stims&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;composite_plating&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;doomsday_firing_plan&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;drop_tanks&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;entrenching_kit&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;fanatic_banner&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;field_rations&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;fire_control_computer&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;ghillie_wraps&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;guerrilla_manual&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;hijacked_drone_swarm&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;ied_satchel&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;martyrs_creed&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;orbital_targeting_feed&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;panopticon_suite&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;phantom_protocol&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;precision_munitions&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;ranging_tables&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;shadow_commanders_mask&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;signal_scanner&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;silenced_loadout&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.1,&lt;br /&gt;
			item_code = &#039;sleeper_cell_network&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.25,&lt;br /&gt;
			item_code = &#039;spare_parts_crate&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;stealth_coating&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.15,&lt;br /&gt;
			item_code = &#039;thermal_optics&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;veteran_insignia&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.04,&lt;br /&gt;
			item_code = &#039;war_relic&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 1,&lt;br /&gt;
			chance = 0.08,&lt;br /&gt;
			item_code = &#039;wide_band_array&#039;,&lt;br /&gt;
			loot_type = &#039;item&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 300000,&lt;br /&gt;
			item_code = &#039;money&#039;,&lt;br /&gt;
			loot_type = &#039;resource&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 5000,&lt;br /&gt;
			item_code = &#039;uranium&#039;,&lt;br /&gt;
			loot_type = &#039;resource&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			amount = 3,&lt;br /&gt;
			item_code = &#039;artillery&#039;,&lt;br /&gt;
			loot_type = &#039;unit&#039;,&lt;br /&gt;
			tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/UnitItems&amp;diff=248</id>
		<title>Module:Data/UnitItems</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/UnitItems&amp;diff=248"/>
		<updated>2026-08-28T16:55:58Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	ace_squadron_wings = {&lt;br /&gt;
		attack_pct = 12,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Ace Squadron Wings&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;mythic&#039;,&lt;br /&gt;
		speed_pct = 8,&lt;br /&gt;
		unit_class = &#039;air&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	black_ops_dossier = {&lt;br /&gt;
		attack_pct = 8,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 20,&lt;br /&gt;
		name = &#039;Black Ops Dossier&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;mythic&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;covert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	blackbeards_compass = {&lt;br /&gt;
		attack_pct = 15,&lt;br /&gt;
		boss_faction = &#039;pirates&#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Blackbeard\&#039;s Compass&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 10,&lt;br /&gt;
		unit_class = &#039;naval&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	bunker_blueprints = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 8,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Bunker Blueprints&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;rare&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	citadel_engineering_corps = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		boss_faction = &#039;militia&#039;,&lt;br /&gt;
		defense_pct = 15,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Citadel Engineering Corps&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;armor&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	combat_stims = {&lt;br /&gt;
		attack_pct = 6,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Combat Stimulants&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;rare&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	composite_plating = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 6,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Composite Plating&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;rare&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	corsair_cannons = {&lt;br /&gt;
		attack_pct = 12,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Corsair Cannons&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;legendary&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;naval&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	doomsday_firing_plan = {&lt;br /&gt;
		attack_pct = 20,&lt;br /&gt;
		boss_faction = &#039;terrorists&#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Doomsday Firing Plan&#039;,&lt;br /&gt;
		range_pct = 10,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;support&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	drop_tanks = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Drop Tanks&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;normal&#039;,&lt;br /&gt;
		speed_pct = 5,&lt;br /&gt;
		unit_class = &#039;air&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	entrenching_kit = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 3,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Entrenching Kit&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;normal&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	fanatic_banner = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Fanatic Banner&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;legendary&#039;,&lt;br /&gt;
		speed_pct = 5,&lt;br /&gt;
		unit_class = &#039;infantry&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	field_rations = {&lt;br /&gt;
		attack_pct = 3,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Field Rations&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;normal&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	fire_control_computer = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Fire Control Computer&#039;,&lt;br /&gt;
		range_pct = 5,&lt;br /&gt;
		rarity = &#039;legendary&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;support&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	flying_dutchman_sails = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		boss_faction = &#039;pirates&#039;,&lt;br /&gt;
		defense_pct = 10,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Flying Dutchman\&#039;s Sails&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 20,&lt;br /&gt;
		unit_class = &#039;naval&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	ghillie_wraps = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 4,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Ghillie Wraps&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;normal&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;covert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	guerrilla_manual = {&lt;br /&gt;
		attack_pct = 4,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Guerrilla Manual&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;normal&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;infantry&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	hijacked_drone_swarm = {&lt;br /&gt;
		attack_pct = 18,&lt;br /&gt;
		boss_faction = &#039;terrorists&#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Hijacked Drone Swarm&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;air&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	homeland_artillery_doctrine = {&lt;br /&gt;
		attack_pct = 15,&lt;br /&gt;
		boss_faction = &#039;militia&#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Homeland Artillery Doctrine&#039;,&lt;br /&gt;
		range_pct = 10,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;artillery&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	homeland_standard = {&lt;br /&gt;
		attack_pct = 5,&lt;br /&gt;
		defense_pct = 10,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Homeland Standard&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;legendary&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	ied_satchel = {&lt;br /&gt;
		attack_pct = 8,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;IED Satchel&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;rare&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;infantry&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	kraken_figurehead = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		defense_pct = 10,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Kraken Figurehead&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;mythic&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;naval&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	last_stand_doctrine = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 15,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Last Stand Doctrine&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;mythic&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	martyrs_creed = {&lt;br /&gt;
		attack_pct = 15,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Martyr\&#039;s Creed&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;mythic&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;infantry&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	old_guard_colors = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		boss_faction = &#039;militia&#039;,&lt;br /&gt;
		defense_pct = 20,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Old Guard\&#039;s Colors&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	orbital_targeting_feed = {&lt;br /&gt;
		attack_pct = 15,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Orbital Targeting Feed&#039;,&lt;br /&gt;
		range_pct = 10,&lt;br /&gt;
		rarity = &#039;mythic&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;support&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	panopticon_suite = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Panopticon Suite&#039;,&lt;br /&gt;
		range_pct = 25,&lt;br /&gt;
		rarity = &#039;mythic&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;anti_covert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	phantom_protocol = {&lt;br /&gt;
		attack_pct = 5,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 10,&lt;br /&gt;
		name = &#039;Phantom Protocol&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;legendary&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;covert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	precision_munitions = {&lt;br /&gt;
		attack_pct = 8,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Precision-Guided Munitions&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;rare&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;air&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	ranging_tables = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Ranging Tables&#039;,&lt;br /&gt;
		range_pct = 8,&lt;br /&gt;
		rarity = &#039;rare&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;support&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	reinforced_hull = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 8,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Reinforced Hull&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;rare&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;naval&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	sandbag_kit = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 4,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Sandbag Kit&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;normal&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	shadow_commanders_mask = {&lt;br /&gt;
		attack_pct = 20,&lt;br /&gt;
		boss_faction = &#039;terrorists&#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Shadow Commander\&#039;s Mask&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;infantry&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	signal_scanner = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Signal Scanner&#039;,&lt;br /&gt;
		range_pct = 5,&lt;br /&gt;
		rarity = &#039;normal&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;anti_covert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	silenced_loadout = {&lt;br /&gt;
		attack_pct = 8,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Silenced Loadout&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;rare&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;covert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	sky_corsair_engine = {&lt;br /&gt;
		attack_pct = 15,&lt;br /&gt;
		boss_faction = &#039;pirates&#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Sky Corsair Engine&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 10,&lt;br /&gt;
		unit_class = &#039;air&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	sleeper_cell_network = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		boss_faction = &#039;terrorists&#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 30,&lt;br /&gt;
		name = &#039;Sleeper Cell Network&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;covert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	smuggler_kings_ledger = {&lt;br /&gt;
		attack_pct = 10,&lt;br /&gt;
		boss_faction = &#039;pirates&#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 25,&lt;br /&gt;
		name = &#039;Smuggler King\&#039;s Ledger&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;covert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	smugglers_charts = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Smuggler\&#039;s Charts&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;normal&#039;,&lt;br /&gt;
		speed_pct = 4,&lt;br /&gt;
		unit_class = &#039;naval&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	spare_parts_crate = {&lt;br /&gt;
		attack_pct = 4,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Spare Parts Crate&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;normal&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;support&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	stealth_coating = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 10,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Stealth Coating&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;legendary&#039;,&lt;br /&gt;
		speed_pct = 5,&lt;br /&gt;
		unit_class = &#039;air&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	thermal_optics = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Thermal Optics&#039;,&lt;br /&gt;
		range_pct = 10,&lt;br /&gt;
		rarity = &#039;rare&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;anti_covert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	veteran_insignia = {&lt;br /&gt;
		attack_pct = 8,&lt;br /&gt;
		defense_pct = 8,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Veteran Insignia&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;legendary&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	war_relic = {&lt;br /&gt;
		attack_pct = 12,&lt;br /&gt;
		defense_pct = 12,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;War Relic&#039;,&lt;br /&gt;
		range_pct = 0,&lt;br /&gt;
		rarity = &#039;mythic&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
	},&lt;br /&gt;
	watchtower_codex = {&lt;br /&gt;
		attack_pct = 0,&lt;br /&gt;
		boss_faction = &#039;militia&#039;,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Watchtower Codex&#039;,&lt;br /&gt;
		range_pct = 30,&lt;br /&gt;
		rarity = &#039;unique&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;anti_covert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	wide_band_array = {&lt;br /&gt;
		attack_pct = 5,&lt;br /&gt;
		defense_pct = 0,&lt;br /&gt;
		detection_reduction_pct = 0,&lt;br /&gt;
		name = &#039;Wide-Band Array&#039;,&lt;br /&gt;
		range_pct = 15,&lt;br /&gt;
		rarity = &#039;legendary&#039;,&lt;br /&gt;
		speed_pct = 0,&lt;br /&gt;
		unit_class = &#039;anti_covert&#039;,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/SiloAmmo&amp;diff=247</id>
		<title>Module:Data/SiloAmmo</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/SiloAmmo&amp;diff=247"/>
		<updated>2026-08-28T16:55:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	ballistic_missile = {&lt;br /&gt;
		build_time = 3600,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 15000,&lt;br /&gt;
			diamond = 0,&lt;br /&gt;
			food = 0,&lt;br /&gt;
			metal = 30000,&lt;br /&gt;
			money = 40000,&lt;br /&gt;
			petrol = 20000,&lt;br /&gt;
			uranium = 5000,&lt;br /&gt;
		},&lt;br /&gt;
		description = &#039;Long-range conventional warhead. Extremely costly to assemble and stockpile.&#039;,&lt;br /&gt;
		impact_radius_meters = 100000,&lt;br /&gt;
		loss_percent = 60,&lt;br /&gt;
		name = &#039;Ballistic Missile&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	nuclear_bomb = {&lt;br /&gt;
		build_time = 7200,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 40000,&lt;br /&gt;
			diamond = 0,&lt;br /&gt;
			food = 0,&lt;br /&gt;
			metal = 60000,&lt;br /&gt;
			money = 120000,&lt;br /&gt;
			petrol = 40000,&lt;br /&gt;
			uranium = 40000,&lt;br /&gt;
		},&lt;br /&gt;
		description = &#039;Apocalyptic strategic warhead. The single most expensive item a country can produce.&#039;,&lt;br /&gt;
		impact_radius_meters = 100000,&lt;br /&gt;
		loss_percent = 90,&lt;br /&gt;
		name = &#039;Nuclear Bomb&#039;,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Ammo&amp;diff=246</id>
		<title>Module:Data/Ammo</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Ammo&amp;diff=246"/>
		<updated>2026-08-28T16:55:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	anti_air_ammo = {&lt;br /&gt;
		batch_size = 200,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 1500,&lt;br /&gt;
			money = 2500,&lt;br /&gt;
			petrol = 150,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 720,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Flak Rounds&#039;,&lt;br /&gt;
		source_code = &#039;anti_air&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	anti_air_system_ammo = {&lt;br /&gt;
		batch_size = 60,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 800,&lt;br /&gt;
			metal = 4000,&lt;br /&gt;
			money = 8000,&lt;br /&gt;
			petrol = 600,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1500,&lt;br /&gt;
		kind = &#039;fortification&#039;,&lt;br /&gt;
		name = &#039;SAM Missiles&#039;,&lt;br /&gt;
		source_code = &#039;anti_air_system&#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	anti_missile_system_ammo = {&lt;br /&gt;
		batch_size = 40,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 1000,&lt;br /&gt;
			metal = 5000,&lt;br /&gt;
			money = 10000,&lt;br /&gt;
			petrol = 800,&lt;br /&gt;
			uranium = 150,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1800,&lt;br /&gt;
		kind = &#039;fortification&#039;,&lt;br /&gt;
		name = &#039;Interceptor Missiles&#039;,&lt;br /&gt;
		source_code = &#039;anti_missile_system&#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	artillery_ammo = {&lt;br /&gt;
		batch_size = 150,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 2000,&lt;br /&gt;
			money = 3000,&lt;br /&gt;
			petrol = 250,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 900,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Artillery Shells&#039;,&lt;br /&gt;
		source_code = &#039;artillery&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	artillery_battery_ammo = {&lt;br /&gt;
		batch_size = 150,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 400,&lt;br /&gt;
			metal = 2600,&lt;br /&gt;
			money = 4000,&lt;br /&gt;
			petrol = 300,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1080,&lt;br /&gt;
		kind = &#039;fortification&#039;,&lt;br /&gt;
		name = &#039;Battery Shells&#039;,&lt;br /&gt;
		source_code = &#039;artillery_battery&#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	auto_turret_ammo = {&lt;br /&gt;
		batch_size = 300,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 200,&lt;br /&gt;
			metal = 1200,&lt;br /&gt;
			money = 2000,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 600,&lt;br /&gt;
		kind = &#039;fortification&#039;,&lt;br /&gt;
		name = &#039;Turret Belts&#039;,&lt;br /&gt;
		source_code = &#039;auto_turret&#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	b2_bomber_ammo = {&lt;br /&gt;
		batch_size = 50,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 6000,&lt;br /&gt;
			money = 12000,&lt;br /&gt;
			petrol = 1000,&lt;br /&gt;
			uranium = 200,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1800,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Guided Bombs&#039;,&lt;br /&gt;
		source_code = &#039;b2_bomber&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	defensive_drones_ammo = {&lt;br /&gt;
		batch_size = 100,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 300,&lt;br /&gt;
			metal = 2800,&lt;br /&gt;
			money = 5500,&lt;br /&gt;
			petrol = 400,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1200,&lt;br /&gt;
		kind = &#039;fortification&#039;,&lt;br /&gt;
		name = &#039;Drone Munitions&#039;,&lt;br /&gt;
		source_code = &#039;defensive_drones&#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	destroyer_ammo = {&lt;br /&gt;
		batch_size = 120,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 3200,&lt;br /&gt;
			money = 5000,&lt;br /&gt;
			petrol = 450,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1080,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Destroyer Shells&#039;,&lt;br /&gt;
		source_code = &#039;destroyer&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	elite_infantry_ammo = {&lt;br /&gt;
		batch_size = 300,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 700,&lt;br /&gt;
			money = 1800,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 600,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Elite Rounds&#039;,&lt;br /&gt;
		source_code = &#039;elite_infantry&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	frigate_ammo = {&lt;br /&gt;
		batch_size = 140,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 2600,&lt;br /&gt;
			money = 4000,&lt;br /&gt;
			petrol = 350,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 960,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Frigate Shells&#039;,&lt;br /&gt;
		source_code = &#039;frigate&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	ghost_infantry_ammo = {&lt;br /&gt;
		batch_size = 250,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 800,&lt;br /&gt;
			money = 2400,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 720,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Suppressed Rounds&#039;,&lt;br /&gt;
		source_code = &#039;ghost_infantry&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	griffon_ammo = {&lt;br /&gt;
		batch_size = 120,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 2400,&lt;br /&gt;
			money = 4200,&lt;br /&gt;
			petrol = 400,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 900,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Rocket Pods&#039;,&lt;br /&gt;
		source_code = &#039;griffon&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	heavy_infantry_ammo = {&lt;br /&gt;
		batch_size = 400,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 400,&lt;br /&gt;
			money = 900,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 420,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Heavy Rifle Rounds&#039;,&lt;br /&gt;
		source_code = &#039;heavy_infantry&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	heavy_tank_ammo = {&lt;br /&gt;
		batch_size = 150,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 2200,&lt;br /&gt;
			money = 3500,&lt;br /&gt;
			petrol = 350,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 900,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Heavy Tank Shells&#039;,&lt;br /&gt;
		source_code = &#039;heavy_tank&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	jet_fighter_ammo = {&lt;br /&gt;
		batch_size = 100,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 3500,&lt;br /&gt;
			money = 6500,&lt;br /&gt;
			petrol = 500,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1200,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Air-to-Air Missiles&#039;,&lt;br /&gt;
		source_code = &#039;jet_fighter&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	light_infantry_ammo = {&lt;br /&gt;
		batch_size = 500,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 200,&lt;br /&gt;
			money = 500,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 300,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Rifle Rounds&#039;,&lt;br /&gt;
		source_code = &#039;light_infantry&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	light_tank_ammo = {&lt;br /&gt;
		batch_size = 200,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 1200,&lt;br /&gt;
			money = 2000,&lt;br /&gt;
			petrol = 200,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 600,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Light Tank Shells&#039;,&lt;br /&gt;
		source_code = &#039;light_tank&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	minefield_ammo = {&lt;br /&gt;
		batch_size = 200,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 600,&lt;br /&gt;
			metal = 1600,&lt;br /&gt;
			money = 2500,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 720,&lt;br /&gt;
		kind = &#039;fortification&#039;,&lt;br /&gt;
		name = &#039;Mines&#039;,&lt;br /&gt;
		source_code = &#039;minefield&#039;,&lt;br /&gt;
		volume = 0.3,&lt;br /&gt;
	},&lt;br /&gt;
	resistance_infantry_ammo = {&lt;br /&gt;
		batch_size = 500,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 150,&lt;br /&gt;
			money = 300,&lt;br /&gt;
			petrol = 0,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 240,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Scavenged Rounds&#039;,&lt;br /&gt;
		source_code = &#039;resistance_infantry&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	stealth_helicopter_ammo = {&lt;br /&gt;
		batch_size = 80,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 3800,&lt;br /&gt;
			money = 7500,&lt;br /&gt;
			petrol = 600,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1320,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Stealth Rocket Pods&#039;,&lt;br /&gt;
		source_code = &#039;stealth_helicopter&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	submarine_ammo = {&lt;br /&gt;
		batch_size = 60,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 4000,&lt;br /&gt;
			money = 7000,&lt;br /&gt;
			petrol = 700,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1500,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Torpedoes&#039;,&lt;br /&gt;
		source_code = &#039;submarine&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
	warship_ammo = {&lt;br /&gt;
		batch_size = 120,&lt;br /&gt;
		cost = {&lt;br /&gt;
			concrete = 0,&lt;br /&gt;
			metal = 3000,&lt;br /&gt;
			money = 4500,&lt;br /&gt;
			petrol = 400,&lt;br /&gt;
			uranium = 0,&lt;br /&gt;
		},&lt;br /&gt;
		craft_time = 1080,&lt;br /&gt;
		kind = &#039;unit&#039;,&lt;br /&gt;
		name = &#039;Naval Shells&#039;,&lt;br /&gt;
		source_code = &#039;warship&#039;,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Resources&amp;diff=245</id>
		<title>Module:Data/Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Resources&amp;diff=245"/>
		<updated>2026-08-28T16:55:56Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	concrete = {&lt;br /&gt;
		is_premium = false,&lt;br /&gt;
		name = &#039;Concrete&#039;,&lt;br /&gt;
		sort_order = 2,&lt;br /&gt;
		volume = 0.015,&lt;br /&gt;
	},&lt;br /&gt;
	diamond = {&lt;br /&gt;
		is_premium = true,&lt;br /&gt;
		name = &#039;Diamond&#039;,&lt;br /&gt;
		sort_order = 6,&lt;br /&gt;
		volume = 0.001,&lt;br /&gt;
	},&lt;br /&gt;
	food = {&lt;br /&gt;
		is_premium = false,&lt;br /&gt;
		name = &#039;Food&#039;,&lt;br /&gt;
		sort_order = 3,&lt;br /&gt;
		volume = 0.005,&lt;br /&gt;
	},&lt;br /&gt;
	metal = {&lt;br /&gt;
		is_premium = false,&lt;br /&gt;
		name = &#039;Metal&#039;,&lt;br /&gt;
		sort_order = 1,&lt;br /&gt;
		volume = 0.01,&lt;br /&gt;
	},&lt;br /&gt;
	money = {&lt;br /&gt;
		is_premium = false,&lt;br /&gt;
		name = &#039;Money&#039;,&lt;br /&gt;
		sort_order = 0,&lt;br /&gt;
		volume = 0,&lt;br /&gt;
	},&lt;br /&gt;
	petrol = {&lt;br /&gt;
		is_premium = false,&lt;br /&gt;
		name = &#039;Petrol&#039;,&lt;br /&gt;
		sort_order = 4,&lt;br /&gt;
		volume = 0.008,&lt;br /&gt;
	},&lt;br /&gt;
	uranium = {&lt;br /&gt;
		is_premium = false,&lt;br /&gt;
		name = &#039;Uranium&#039;,&lt;br /&gt;
		sort_order = 5,&lt;br /&gt;
		volume = 0.02,&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Research&amp;diff=244</id>
		<title>Module:Data/Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Research&amp;diff=244"/>
		<updated>2026-08-28T16:55:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	caps = {&lt;br /&gt;
		cap_chains = {&lt;br /&gt;
			&#039;market_orders&#039;,&lt;br /&gt;
			&#039;courier_contracts&#039;,&lt;br /&gt;
			&#039;research_queue&#039;,&lt;br /&gt;
			&#039;building_queue&#039;,&lt;br /&gt;
			&#039;training_queue&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		tier_caps = {&lt;br /&gt;
			3,&lt;br /&gt;
			5,&lt;br /&gt;
			7,&lt;br /&gt;
			9,&lt;br /&gt;
			10,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	research = {&lt;br /&gt;
		aircraft_carrier_tier_2 = {&lt;br /&gt;
			name = &#039;Aircraft Carrier Tier 2&#039;,&lt;br /&gt;
			research_duration = 4413201,&lt;br /&gt;
			unit_code = &#039;aircraft_carrier&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		aircraft_carrier_tier_3 = {&lt;br /&gt;
			name = &#039;Aircraft Carrier Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;aircraft_carrier_tier_2&#039;,&lt;br /&gt;
			research_duration = 7723102,&lt;br /&gt;
			unit_code = &#039;aircraft_carrier&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		aircraft_carrier_tier_4 = {&lt;br /&gt;
			name = &#039;Aircraft Carrier Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;aircraft_carrier_tier_3&#039;,&lt;br /&gt;
			research_duration = 13515429,&lt;br /&gt;
			unit_code = &#039;aircraft_carrier&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		aircraft_carrier_tier_5 = {&lt;br /&gt;
			name = &#039;Aircraft Carrier Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;aircraft_carrier_tier_4&#039;,&lt;br /&gt;
			research_duration = 23652000,&lt;br /&gt;
			unit_code = &#039;aircraft_carrier&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		anti_air_tier_2 = {&lt;br /&gt;
			name = &#039;Anti-Air Tier 2&#039;,&lt;br /&gt;
			research_duration = 1961423,&lt;br /&gt;
			unit_code = &#039;anti_air&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		anti_air_tier_3 = {&lt;br /&gt;
			name = &#039;Anti-Air Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;anti_air_tier_2&#039;,&lt;br /&gt;
			research_duration = 3432490,&lt;br /&gt;
			unit_code = &#039;anti_air&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		anti_air_tier_4 = {&lt;br /&gt;
			name = &#039;Anti-Air Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;anti_air_tier_3&#039;,&lt;br /&gt;
			research_duration = 6006857,&lt;br /&gt;
			unit_code = &#039;anti_air&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		anti_air_tier_5 = {&lt;br /&gt;
			name = &#039;Anti-Air Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;anti_air_tier_4&#039;,&lt;br /&gt;
			research_duration = 10512000,&lt;br /&gt;
			unit_code = &#039;anti_air&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		artillery_tier_2 = {&lt;br /&gt;
			name = &#039;Artillery Tier 2&#039;,&lt;br /&gt;
			research_duration = 2451778,&lt;br /&gt;
			unit_code = &#039;artillery&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		artillery_tier_3 = {&lt;br /&gt;
			name = &#039;Artillery Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;artillery_tier_2&#039;,&lt;br /&gt;
			research_duration = 4290612,&lt;br /&gt;
			unit_code = &#039;artillery&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		artillery_tier_4 = {&lt;br /&gt;
			name = &#039;Artillery Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;artillery_tier_3&#039;,&lt;br /&gt;
			research_duration = 7508571,&lt;br /&gt;
			unit_code = &#039;artillery&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		artillery_tier_5 = {&lt;br /&gt;
			name = &#039;Artillery Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;artillery_tier_4&#039;,&lt;br /&gt;
			research_duration = 13140000,&lt;br /&gt;
			unit_code = &#039;artillery&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		building_queue_tier_2 = {&lt;br /&gt;
			name = &#039;Building Queue II&#039;,&lt;br /&gt;
			research_duration = 483638,&lt;br /&gt;
			tree_x = 0,&lt;br /&gt;
			tree_y = 240,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		building_queue_tier_3 = {&lt;br /&gt;
			name = &#039;Building Queue III&#039;,&lt;br /&gt;
			required_research_code = &#039;building_queue_tier_2&#039;,&lt;br /&gt;
			research_duration = 846367,&lt;br /&gt;
			tree_x = 240,&lt;br /&gt;
			tree_y = 240,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		building_queue_tier_4 = {&lt;br /&gt;
			name = &#039;Building Queue IV&#039;,&lt;br /&gt;
			required_research_code = &#039;building_queue_tier_3&#039;,&lt;br /&gt;
			research_duration = 1481143,&lt;br /&gt;
			tree_x = 480,&lt;br /&gt;
			tree_y = 240,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		building_queue_tier_5 = {&lt;br /&gt;
			name = &#039;Building Queue V&#039;,&lt;br /&gt;
			required_research_code = &#039;building_queue_tier_4&#039;,&lt;br /&gt;
			research_duration = 2592000,&lt;br /&gt;
			tree_x = 720,&lt;br /&gt;
			tree_y = 240,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		courier_contracts_tier_2 = {&lt;br /&gt;
			name = &#039;Courier Contracts II&#039;,&lt;br /&gt;
			research_duration = 483638,&lt;br /&gt;
			tree_x = 0,&lt;br /&gt;
			tree_y = 80,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		courier_contracts_tier_3 = {&lt;br /&gt;
			name = &#039;Courier Contracts III&#039;,&lt;br /&gt;
			required_research_code = &#039;courier_contracts_tier_2&#039;,&lt;br /&gt;
			research_duration = 846367,&lt;br /&gt;
			tree_x = 240,&lt;br /&gt;
			tree_y = 80,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		courier_contracts_tier_4 = {&lt;br /&gt;
			name = &#039;Courier Contracts IV&#039;,&lt;br /&gt;
			required_research_code = &#039;courier_contracts_tier_3&#039;,&lt;br /&gt;
			research_duration = 1481143,&lt;br /&gt;
			tree_x = 480,&lt;br /&gt;
			tree_y = 80,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		courier_contracts_tier_5 = {&lt;br /&gt;
			name = &#039;Courier Contracts V&#039;,&lt;br /&gt;
			required_research_code = &#039;courier_contracts_tier_4&#039;,&lt;br /&gt;
			research_duration = 2592000,&lt;br /&gt;
			tree_x = 720,&lt;br /&gt;
			tree_y = 80,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		destroyer_tier_2 = {&lt;br /&gt;
			name = &#039;Destroyer Tier 2&#039;,&lt;br /&gt;
			research_duration = 3432490,&lt;br /&gt;
			unit_code = &#039;destroyer&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		destroyer_tier_3 = {&lt;br /&gt;
			name = &#039;Destroyer Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;destroyer_tier_2&#039;,&lt;br /&gt;
			research_duration = 6006857,&lt;br /&gt;
			unit_code = &#039;destroyer&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		destroyer_tier_4 = {&lt;br /&gt;
			name = &#039;Destroyer Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;destroyer_tier_3&#039;,&lt;br /&gt;
			research_duration = 10512000,&lt;br /&gt;
			unit_code = &#039;destroyer&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		destroyer_tier_5 = {&lt;br /&gt;
			name = &#039;Destroyer Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;destroyer_tier_4&#039;,&lt;br /&gt;
			research_duration = 18396000,&lt;br /&gt;
			unit_code = &#039;destroyer&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		elite_infantry_tier_2 = {&lt;br /&gt;
			name = &#039;Elite Infantry Tier 2&#039;,&lt;br /&gt;
			research_duration = 1716244,&lt;br /&gt;
			unit_code = &#039;elite_infantry&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		elite_infantry_tier_3 = {&lt;br /&gt;
			name = &#039;Elite Infantry Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;elite_infantry_tier_2&#039;,&lt;br /&gt;
			research_duration = 3003428,&lt;br /&gt;
			unit_code = &#039;elite_infantry&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		elite_infantry_tier_4 = {&lt;br /&gt;
			name = &#039;Elite Infantry Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;elite_infantry_tier_3&#039;,&lt;br /&gt;
			research_duration = 5255999,&lt;br /&gt;
			unit_code = &#039;elite_infantry&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		elite_infantry_tier_5 = {&lt;br /&gt;
			name = &#039;Elite Infantry Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;elite_infantry_tier_4&#039;,&lt;br /&gt;
			research_duration = 9198000,&lt;br /&gt;
			unit_code = &#039;elite_infantry&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		frigate_tier_2 = {&lt;br /&gt;
			name = &#039;Frigate Tier 2&#039;,&lt;br /&gt;
			research_duration = 2451778,&lt;br /&gt;
			unit_code = &#039;frigate&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		frigate_tier_3 = {&lt;br /&gt;
			name = &#039;Frigate Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;frigate_tier_2&#039;,&lt;br /&gt;
			research_duration = 4290612,&lt;br /&gt;
			unit_code = &#039;frigate&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		frigate_tier_4 = {&lt;br /&gt;
			name = &#039;Frigate Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;frigate_tier_3&#039;,&lt;br /&gt;
			research_duration = 7508571,&lt;br /&gt;
			unit_code = &#039;frigate&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		frigate_tier_5 = {&lt;br /&gt;
			name = &#039;Frigate Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;frigate_tier_4&#039;,&lt;br /&gt;
			research_duration = 13140000,&lt;br /&gt;
			unit_code = &#039;frigate&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		heavy_infantry_tier_2 = {&lt;br /&gt;
			name = &#039;Heavy Infantry Tier 2&#039;,&lt;br /&gt;
			research_duration = 980711,&lt;br /&gt;
			unit_code = &#039;heavy_infantry&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		heavy_infantry_tier_3 = {&lt;br /&gt;
			name = &#039;Heavy Infantry Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;heavy_infantry_tier_2&#039;,&lt;br /&gt;
			research_duration = 1716245,&lt;br /&gt;
			unit_code = &#039;heavy_infantry&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		heavy_infantry_tier_4 = {&lt;br /&gt;
			name = &#039;Heavy Infantry Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;heavy_infantry_tier_3&#039;,&lt;br /&gt;
			research_duration = 3003429,&lt;br /&gt;
			unit_code = &#039;heavy_infantry&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		heavy_infantry_tier_5 = {&lt;br /&gt;
			name = &#039;Heavy Infantry Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;heavy_infantry_tier_4&#039;,&lt;br /&gt;
			research_duration = 5256000,&lt;br /&gt;
			unit_code = &#039;heavy_infantry&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		heavy_tank_tier_2 = {&lt;br /&gt;
			name = &#039;Heavy Tank Tier 2&#039;,&lt;br /&gt;
			research_duration = 1961423,&lt;br /&gt;
			unit_code = &#039;heavy_tank&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		heavy_tank_tier_3 = {&lt;br /&gt;
			name = &#039;Heavy Tank Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;heavy_tank_tier_2&#039;,&lt;br /&gt;
			research_duration = 3432490,&lt;br /&gt;
			unit_code = &#039;heavy_tank&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		heavy_tank_tier_4 = {&lt;br /&gt;
			name = &#039;Heavy Tank Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;heavy_tank_tier_3&#039;,&lt;br /&gt;
			research_duration = 6006857,&lt;br /&gt;
			unit_code = &#039;heavy_tank&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		heavy_tank_tier_5 = {&lt;br /&gt;
			name = &#039;Heavy Tank Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;heavy_tank_tier_4&#039;,&lt;br /&gt;
			research_duration = 10512000,&lt;br /&gt;
			unit_code = &#039;heavy_tank&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		jet_fighter_tier_2 = {&lt;br /&gt;
			name = &#039;Jet Fighter Tier 2&#039;,&lt;br /&gt;
			research_duration = 2942134,&lt;br /&gt;
			unit_code = &#039;jet_fighter&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		jet_fighter_tier_3 = {&lt;br /&gt;
			name = &#039;Jet Fighter Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;jet_fighter_tier_2&#039;,&lt;br /&gt;
			research_duration = 5148735,&lt;br /&gt;
			unit_code = &#039;jet_fighter&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		jet_fighter_tier_4 = {&lt;br /&gt;
			name = &#039;Jet Fighter Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;jet_fighter_tier_3&#039;,&lt;br /&gt;
			research_duration = 9010286,&lt;br /&gt;
			unit_code = &#039;jet_fighter&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		jet_fighter_tier_5 = {&lt;br /&gt;
			name = &#039;Jet Fighter Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;jet_fighter_tier_4&#039;,&lt;br /&gt;
			research_duration = 15768000,&lt;br /&gt;
			unit_code = &#039;jet_fighter&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		light_infantry_tier_2 = {&lt;br /&gt;
			name = &#039;Light Infantry Tier 2&#039;,&lt;br /&gt;
			research_duration = 483638,&lt;br /&gt;
			unit_code = &#039;light_infantry&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		light_infantry_tier_3 = {&lt;br /&gt;
			name = &#039;Light Infantry Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;light_infantry_tier_2&#039;,&lt;br /&gt;
			research_duration = 846367,&lt;br /&gt;
			unit_code = &#039;light_infantry&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		light_infantry_tier_4 = {&lt;br /&gt;
			name = &#039;Light Infantry Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;light_infantry_tier_3&#039;,&lt;br /&gt;
			research_duration = 1481143,&lt;br /&gt;
			unit_code = &#039;light_infantry&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		light_infantry_tier_5 = {&lt;br /&gt;
			name = &#039;Light Infantry Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;light_infantry_tier_4&#039;,&lt;br /&gt;
			research_duration = 2592000,&lt;br /&gt;
			unit_code = &#039;light_infantry&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		light_tank_tier_2 = {&lt;br /&gt;
			name = &#039;Light Tank Tier 2&#039;,&lt;br /&gt;
			research_duration = 1471067,&lt;br /&gt;
			unit_code = &#039;light_tank&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		light_tank_tier_3 = {&lt;br /&gt;
			name = &#039;Light Tank Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;light_tank_tier_2&#039;,&lt;br /&gt;
			research_duration = 2574367,&lt;br /&gt;
			unit_code = &#039;light_tank&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		light_tank_tier_4 = {&lt;br /&gt;
			name = &#039;Light Tank Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;light_tank_tier_3&#039;,&lt;br /&gt;
			research_duration = 4505143,&lt;br /&gt;
			unit_code = &#039;light_tank&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		light_tank_tier_5 = {&lt;br /&gt;
			name = &#039;Light Tank Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;light_tank_tier_4&#039;,&lt;br /&gt;
			research_duration = 7884000,&lt;br /&gt;
			unit_code = &#039;light_tank&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		market_orders_tier_2 = {&lt;br /&gt;
			name = &#039;Market Orders II&#039;,&lt;br /&gt;
			research_duration = 483638,&lt;br /&gt;
			tree_x = 0,&lt;br /&gt;
			tree_y = 0,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		market_orders_tier_3 = {&lt;br /&gt;
			name = &#039;Market Orders III&#039;,&lt;br /&gt;
			required_research_code = &#039;market_orders_tier_2&#039;,&lt;br /&gt;
			research_duration = 846367,&lt;br /&gt;
			tree_x = 240,&lt;br /&gt;
			tree_y = 0,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		market_orders_tier_4 = {&lt;br /&gt;
			name = &#039;Market Orders IV&#039;,&lt;br /&gt;
			required_research_code = &#039;market_orders_tier_3&#039;,&lt;br /&gt;
			research_duration = 1481143,&lt;br /&gt;
			tree_x = 480,&lt;br /&gt;
			tree_y = 0,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		market_orders_tier_5 = {&lt;br /&gt;
			name = &#039;Market Orders V&#039;,&lt;br /&gt;
			required_research_code = &#039;market_orders_tier_4&#039;,&lt;br /&gt;
			research_duration = 2592000,&lt;br /&gt;
			tree_x = 720,&lt;br /&gt;
			tree_y = 0,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		naval_cargo_tier_2 = {&lt;br /&gt;
			name = &#039;Naval Cargo Tier 2&#039;,&lt;br /&gt;
			research_duration = 980711,&lt;br /&gt;
			unit_code = &#039;naval_cargo&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		naval_cargo_tier_3 = {&lt;br /&gt;
			name = &#039;Naval Cargo Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;naval_cargo_tier_2&#039;,&lt;br /&gt;
			research_duration = 1716245,&lt;br /&gt;
			unit_code = &#039;naval_cargo&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		naval_cargo_tier_4 = {&lt;br /&gt;
			name = &#039;Naval Cargo Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;naval_cargo_tier_3&#039;,&lt;br /&gt;
			research_duration = 3003429,&lt;br /&gt;
			unit_code = &#039;naval_cargo&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		naval_cargo_tier_5 = {&lt;br /&gt;
			name = &#039;Naval Cargo Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;naval_cargo_tier_4&#039;,&lt;br /&gt;
			research_duration = 5256000,&lt;br /&gt;
			unit_code = &#039;naval_cargo&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		plane_cargo_tier_2 = {&lt;br /&gt;
			name = &#039;Plane Cargo Tier 2&#039;,&lt;br /&gt;
			research_duration = 980711,&lt;br /&gt;
			unit_code = &#039;plane_cargo&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		plane_cargo_tier_3 = {&lt;br /&gt;
			name = &#039;Plane Cargo Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;plane_cargo_tier_2&#039;,&lt;br /&gt;
			research_duration = 1716245,&lt;br /&gt;
			unit_code = &#039;plane_cargo&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		plane_cargo_tier_4 = {&lt;br /&gt;
			name = &#039;Plane Cargo Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;plane_cargo_tier_3&#039;,&lt;br /&gt;
			research_duration = 3003429,&lt;br /&gt;
			unit_code = &#039;plane_cargo&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		plane_cargo_tier_5 = {&lt;br /&gt;
			name = &#039;Plane Cargo Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;plane_cargo_tier_4&#039;,&lt;br /&gt;
			research_duration = 5256000,&lt;br /&gt;
			unit_code = &#039;plane_cargo&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		research_queue_tier_2 = {&lt;br /&gt;
			name = &#039;Research Queue II&#039;,&lt;br /&gt;
			research_duration = 483638,&lt;br /&gt;
			tree_x = 0,&lt;br /&gt;
			tree_y = 160,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		research_queue_tier_3 = {&lt;br /&gt;
			name = &#039;Research Queue III&#039;,&lt;br /&gt;
			required_research_code = &#039;research_queue_tier_2&#039;,&lt;br /&gt;
			research_duration = 846367,&lt;br /&gt;
			tree_x = 240,&lt;br /&gt;
			tree_y = 160,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		research_queue_tier_4 = {&lt;br /&gt;
			name = &#039;Research Queue IV&#039;,&lt;br /&gt;
			required_research_code = &#039;research_queue_tier_3&#039;,&lt;br /&gt;
			research_duration = 1481143,&lt;br /&gt;
			tree_x = 480,&lt;br /&gt;
			tree_y = 160,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		research_queue_tier_5 = {&lt;br /&gt;
			name = &#039;Research Queue V&#039;,&lt;br /&gt;
			required_research_code = &#039;research_queue_tier_4&#039;,&lt;br /&gt;
			research_duration = 2592000,&lt;br /&gt;
			tree_x = 720,&lt;br /&gt;
			tree_y = 160,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		submarine_tier_2 = {&lt;br /&gt;
			name = &#039;Submarine Tier 2&#039;,&lt;br /&gt;
			research_duration = 4413201,&lt;br /&gt;
			unit_code = &#039;submarine&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		submarine_tier_3 = {&lt;br /&gt;
			name = &#039;Submarine Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;submarine_tier_2&#039;,&lt;br /&gt;
			research_duration = 7723102,&lt;br /&gt;
			unit_code = &#039;submarine&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		submarine_tier_4 = {&lt;br /&gt;
			name = &#039;Submarine Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;submarine_tier_3&#039;,&lt;br /&gt;
			research_duration = 13515429,&lt;br /&gt;
			unit_code = &#039;submarine&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		submarine_tier_5 = {&lt;br /&gt;
			name = &#039;Submarine Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;submarine_tier_4&#039;,&lt;br /&gt;
			research_duration = 23652000,&lt;br /&gt;
			unit_code = &#039;submarine&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		training_queue_tier_2 = {&lt;br /&gt;
			name = &#039;Training Queue II&#039;,&lt;br /&gt;
			research_duration = 483638,&lt;br /&gt;
			tree_x = 0,&lt;br /&gt;
			tree_y = 320,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		training_queue_tier_3 = {&lt;br /&gt;
			name = &#039;Training Queue III&#039;,&lt;br /&gt;
			required_research_code = &#039;training_queue_tier_2&#039;,&lt;br /&gt;
			research_duration = 846367,&lt;br /&gt;
			tree_x = 240,&lt;br /&gt;
			tree_y = 320,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		training_queue_tier_4 = {&lt;br /&gt;
			name = &#039;Training Queue IV&#039;,&lt;br /&gt;
			required_research_code = &#039;training_queue_tier_3&#039;,&lt;br /&gt;
			research_duration = 1481143,&lt;br /&gt;
			tree_x = 480,&lt;br /&gt;
			tree_y = 320,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		training_queue_tier_5 = {&lt;br /&gt;
			name = &#039;Training Queue V&#039;,&lt;br /&gt;
			required_research_code = &#039;training_queue_tier_4&#039;,&lt;br /&gt;
			research_duration = 2592000,&lt;br /&gt;
			tree_x = 720,&lt;br /&gt;
			tree_y = 320,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
		warship_tier_2 = {&lt;br /&gt;
			name = &#039;Warship Tier 2&#039;,&lt;br /&gt;
			research_duration = 3432490,&lt;br /&gt;
			unit_code = &#039;warship&#039;,&lt;br /&gt;
			unlock_tier = 2,&lt;br /&gt;
		},&lt;br /&gt;
		warship_tier_3 = {&lt;br /&gt;
			name = &#039;Warship Tier 3&#039;,&lt;br /&gt;
			required_research_code = &#039;warship_tier_2&#039;,&lt;br /&gt;
			research_duration = 6006857,&lt;br /&gt;
			unit_code = &#039;warship&#039;,&lt;br /&gt;
			unlock_tier = 3,&lt;br /&gt;
		},&lt;br /&gt;
		warship_tier_4 = {&lt;br /&gt;
			name = &#039;Warship Tier 4&#039;,&lt;br /&gt;
			required_research_code = &#039;warship_tier_3&#039;,&lt;br /&gt;
			research_duration = 10512000,&lt;br /&gt;
			unit_code = &#039;warship&#039;,&lt;br /&gt;
			unlock_tier = 4,&lt;br /&gt;
		},&lt;br /&gt;
		warship_tier_5 = {&lt;br /&gt;
			name = &#039;Warship Tier 5&#039;,&lt;br /&gt;
			required_research_code = &#039;warship_tier_4&#039;,&lt;br /&gt;
			research_duration = 18396000,&lt;br /&gt;
			unit_code = &#039;warship&#039;,&lt;br /&gt;
			unlock_tier = 5,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Fortifications&amp;diff=243</id>
		<title>Module:Data/Fortifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Fortifications&amp;diff=243"/>
		<updated>2026-08-28T16:55:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	anti_air_system = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Anti-Air System&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 14,&lt;br /&gt;
				build_cost = 170,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 85,&lt;br /&gt;
					money = 170,&lt;br /&gt;
					petrol = 51,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 14,&lt;br /&gt;
				durability = 270,&lt;br /&gt;
				range = 25000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 9,&lt;br /&gt;
					petrol = 5,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 17,&lt;br /&gt;
				build_cost = 199,&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 100,&lt;br /&gt;
					money = 199,&lt;br /&gt;
					petrol = 60,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 17,&lt;br /&gt;
				durability = 329,&lt;br /&gt;
				range = 28750,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 6,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 19,&lt;br /&gt;
				build_cost = 233,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 117,&lt;br /&gt;
					money = 233,&lt;br /&gt;
					petrol = 70,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 20,&lt;br /&gt;
				durability = 402,&lt;br /&gt;
				range = 33062,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 23,&lt;br /&gt;
				build_cost = 272,&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 136,&lt;br /&gt;
					money = 272,&lt;br /&gt;
					petrol = 82,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 24,&lt;br /&gt;
				durability = 490,&lt;br /&gt;
				range = 38022,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 27,&lt;br /&gt;
				build_cost = 319,&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 160,&lt;br /&gt;
					money = 319,&lt;br /&gt;
					petrol = 96,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 29,&lt;br /&gt;
				durability = 598,&lt;br /&gt;
				range = 43725,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 16,&lt;br /&gt;
					petrol = 10,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				attack = 32,&lt;br /&gt;
				build_cost = 373,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 187,&lt;br /&gt;
					money = 373,&lt;br /&gt;
					petrol = 112,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 35,&lt;br /&gt;
				durability = 730,&lt;br /&gt;
				range = 50284,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 19,&lt;br /&gt;
					petrol = 11,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				attack = 38,&lt;br /&gt;
				build_cost = 436,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 218,&lt;br /&gt;
					money = 436,&lt;br /&gt;
					petrol = 131,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 42,&lt;br /&gt;
				durability = 890,&lt;br /&gt;
				range = 57827,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 22,&lt;br /&gt;
					petrol = 13,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				attack = 45,&lt;br /&gt;
				build_cost = 510,&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 255,&lt;br /&gt;
					money = 510,&lt;br /&gt;
					petrol = 153,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 50,&lt;br /&gt;
				durability = 1086,&lt;br /&gt;
				range = 66500,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 26,&lt;br /&gt;
					petrol = 15,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				attack = 53,&lt;br /&gt;
				build_cost = 597,&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 299,&lt;br /&gt;
					money = 597,&lt;br /&gt;
					petrol = 179,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 60,&lt;br /&gt;
				durability = 1325,&lt;br /&gt;
				range = 76476,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 30,&lt;br /&gt;
					petrol = 18,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				attack = 62,&lt;br /&gt;
				build_cost = 698,&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 349,&lt;br /&gt;
					money = 698,&lt;br /&gt;
					petrol = 209,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 72,&lt;br /&gt;
				durability = 1617,&lt;br /&gt;
				range = 87947,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 35,&lt;br /&gt;
					petrol = 21,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				attack = 73,&lt;br /&gt;
				build_cost = 817,&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 409,&lt;br /&gt;
					money = 817,&lt;br /&gt;
					petrol = 245,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 87,&lt;br /&gt;
				durability = 1972,&lt;br /&gt;
				range = 101139,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 41,&lt;br /&gt;
					petrol = 25,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				attack = 86,&lt;br /&gt;
				build_cost = 956,&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 478,&lt;br /&gt;
					money = 956,&lt;br /&gt;
					petrol = 287,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 104,&lt;br /&gt;
				durability = 2406,&lt;br /&gt;
				range = 116310,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 48,&lt;br /&gt;
					petrol = 29,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				attack = 102,&lt;br /&gt;
				build_cost = 1119,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 560,&lt;br /&gt;
					money = 1119,&lt;br /&gt;
					petrol = 336,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 125,&lt;br /&gt;
				durability = 2935,&lt;br /&gt;
				range = 133756,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 56,&lt;br /&gt;
					petrol = 34,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				attack = 120,&lt;br /&gt;
				build_cost = 1309,&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 655,&lt;br /&gt;
					money = 1309,&lt;br /&gt;
					petrol = 393,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 150,&lt;br /&gt;
				durability = 3581,&lt;br /&gt;
				range = 153820,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 65,&lt;br /&gt;
					petrol = 39,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				attack = 142,&lt;br /&gt;
				build_cost = 1531,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 766,&lt;br /&gt;
					money = 1531,&lt;br /&gt;
					petrol = 459,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 180,&lt;br /&gt;
				durability = 4369,&lt;br /&gt;
				range = 176893,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 77,&lt;br /&gt;
					petrol = 46,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				attack = 168,&lt;br /&gt;
				build_cost = 1792,&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 896,&lt;br /&gt;
					money = 1792,&lt;br /&gt;
					petrol = 538,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 216,&lt;br /&gt;
				durability = 5330,&lt;br /&gt;
				range = 203427,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 90,&lt;br /&gt;
					petrol = 54,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				attack = 198,&lt;br /&gt;
				build_cost = 2096,&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1048,&lt;br /&gt;
					money = 2096,&lt;br /&gt;
					petrol = 629,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 259,&lt;br /&gt;
				durability = 6503,&lt;br /&gt;
				range = 233941,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 105,&lt;br /&gt;
					petrol = 63,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				attack = 233,&lt;br /&gt;
				build_cost = 2452,&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1226,&lt;br /&gt;
					money = 2452,&lt;br /&gt;
					petrol = 736,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 311,&lt;br /&gt;
				durability = 7934,&lt;br /&gt;
				range = 269032,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 123,&lt;br /&gt;
					petrol = 74,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				attack = 275,&lt;br /&gt;
				build_cost = 2869,&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1435,&lt;br /&gt;
					money = 2869,&lt;br /&gt;
					petrol = 861,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 373,&lt;br /&gt;
				durability = 9679,&lt;br /&gt;
				range = 309386,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 143,&lt;br /&gt;
					petrol = 86,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				attack = 325,&lt;br /&gt;
				build_cost = 3357,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1679,&lt;br /&gt;
					money = 3357,&lt;br /&gt;
					petrol = 1007,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 447,&lt;br /&gt;
				durability = 11809,&lt;br /&gt;
				range = 355794,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 168,&lt;br /&gt;
					petrol = 101,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	anti_missile_system = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Anti-Missile System&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 15,&lt;br /&gt;
				build_cost = 180,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 180,&lt;br /&gt;
					petrol = 54,&lt;br /&gt;
					uranium = 36,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 12,&lt;br /&gt;
				durability = 260,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 9,&lt;br /&gt;
					petrol = 5,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 18,&lt;br /&gt;
				build_cost = 211,&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 106,&lt;br /&gt;
					money = 211,&lt;br /&gt;
					petrol = 63,&lt;br /&gt;
					uranium = 42,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 14,&lt;br /&gt;
				durability = 317,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 11,&lt;br /&gt;
					petrol = 6,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 21,&lt;br /&gt;
				build_cost = 246,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 123,&lt;br /&gt;
					money = 246,&lt;br /&gt;
					petrol = 74,&lt;br /&gt;
					uranium = 49,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 17,&lt;br /&gt;
				durability = 387,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 25,&lt;br /&gt;
				build_cost = 288,&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 144,&lt;br /&gt;
					money = 288,&lt;br /&gt;
					petrol = 86,&lt;br /&gt;
					uranium = 58,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 21,&lt;br /&gt;
				durability = 472,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 29,&lt;br /&gt;
				build_cost = 337,&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 169,&lt;br /&gt;
					money = 337,&lt;br /&gt;
					petrol = 101,&lt;br /&gt;
					uranium = 67,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 25,&lt;br /&gt;
				durability = 576,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 17,&lt;br /&gt;
					petrol = 10,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				attack = 34,&lt;br /&gt;
				build_cost = 395,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 198,&lt;br /&gt;
					money = 395,&lt;br /&gt;
					petrol = 119,&lt;br /&gt;
					uranium = 79,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 30,&lt;br /&gt;
				durability = 703,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 20,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				attack = 40,&lt;br /&gt;
				build_cost = 462,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 231,&lt;br /&gt;
					money = 462,&lt;br /&gt;
					petrol = 139,&lt;br /&gt;
					uranium = 92,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 36,&lt;br /&gt;
				durability = 857,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 23,&lt;br /&gt;
					petrol = 14,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				attack = 48,&lt;br /&gt;
				build_cost = 540,&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 270,&lt;br /&gt;
					money = 540,&lt;br /&gt;
					petrol = 162,&lt;br /&gt;
					uranium = 108,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 43,&lt;br /&gt;
				durability = 1046,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 27,&lt;br /&gt;
					petrol = 16,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				attack = 56,&lt;br /&gt;
				build_cost = 632,&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 316,&lt;br /&gt;
					money = 632,&lt;br /&gt;
					petrol = 190,&lt;br /&gt;
					uranium = 126,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 52,&lt;br /&gt;
				durability = 1276,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 32,&lt;br /&gt;
					petrol = 19,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				attack = 67,&lt;br /&gt;
				build_cost = 740,&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 370,&lt;br /&gt;
					money = 740,&lt;br /&gt;
					petrol = 222,&lt;br /&gt;
					uranium = 148,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 62,&lt;br /&gt;
				durability = 1557,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 37,&lt;br /&gt;
					petrol = 22,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				attack = 79,&lt;br /&gt;
				build_cost = 865,&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 433,&lt;br /&gt;
					money = 865,&lt;br /&gt;
					petrol = 260,&lt;br /&gt;
					uranium = 173,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 74,&lt;br /&gt;
				durability = 1899,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 43,&lt;br /&gt;
					petrol = 26,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				attack = 93,&lt;br /&gt;
				build_cost = 1012,&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 506,&lt;br /&gt;
					money = 1012,&lt;br /&gt;
					petrol = 304,&lt;br /&gt;
					uranium = 202,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 89,&lt;br /&gt;
				durability = 2317,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 51,&lt;br /&gt;
					petrol = 30,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				attack = 109,&lt;br /&gt;
				build_cost = 1184,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 592,&lt;br /&gt;
					money = 1184,&lt;br /&gt;
					petrol = 355,&lt;br /&gt;
					uranium = 237,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 107,&lt;br /&gt;
				durability = 2827,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 59,&lt;br /&gt;
					petrol = 36,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				attack = 129,&lt;br /&gt;
				build_cost = 1386,&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 693,&lt;br /&gt;
					money = 1386,&lt;br /&gt;
					petrol = 416,&lt;br /&gt;
					uranium = 277,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 128,&lt;br /&gt;
				durability = 3449,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 69,&lt;br /&gt;
					petrol = 42,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				attack = 152,&lt;br /&gt;
				build_cost = 1621,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 811,&lt;br /&gt;
					money = 1621,&lt;br /&gt;
					petrol = 486,&lt;br /&gt;
					uranium = 324,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 154,&lt;br /&gt;
				durability = 4207,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 81,&lt;br /&gt;
					petrol = 49,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				attack = 180,&lt;br /&gt;
				build_cost = 1897,&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 949,&lt;br /&gt;
					money = 1897,&lt;br /&gt;
					petrol = 569,&lt;br /&gt;
					uranium = 379,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 185,&lt;br /&gt;
				durability = 5133,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 95,&lt;br /&gt;
					petrol = 57,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				attack = 212,&lt;br /&gt;
				build_cost = 2219,&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1110,&lt;br /&gt;
					money = 2219,&lt;br /&gt;
					petrol = 666,&lt;br /&gt;
					uranium = 444,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 222,&lt;br /&gt;
				durability = 6262,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 111,&lt;br /&gt;
					petrol = 67,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				attack = 250,&lt;br /&gt;
				build_cost = 2597,&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1299,&lt;br /&gt;
					money = 2597,&lt;br /&gt;
					petrol = 779,&lt;br /&gt;
					uranium = 519,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 266,&lt;br /&gt;
				durability = 7640,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 130,&lt;br /&gt;
					petrol = 78,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				attack = 295,&lt;br /&gt;
				build_cost = 3038,&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1519,&lt;br /&gt;
					money = 3038,&lt;br /&gt;
					petrol = 911,&lt;br /&gt;
					uranium = 608,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 319,&lt;br /&gt;
				durability = 9321,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 152,&lt;br /&gt;
					petrol = 91,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				attack = 348,&lt;br /&gt;
				build_cost = 3555,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1778,&lt;br /&gt;
					money = 3555,&lt;br /&gt;
					petrol = 1067,&lt;br /&gt;
					uranium = 711,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 383,&lt;br /&gt;
				durability = 11371,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 178,&lt;br /&gt;
					petrol = 107,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	artillery_battery = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Artillery Battery&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 16,&lt;br /&gt;
				build_cost = 130,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 78,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 39,&lt;br /&gt;
					money = 130,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 8,&lt;br /&gt;
				durability = 220,&lt;br /&gt;
				range = 35000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 19,&lt;br /&gt;
				build_cost = 152,&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 91,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 46,&lt;br /&gt;
					money = 152,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 10,&lt;br /&gt;
				durability = 268,&lt;br /&gt;
				range = 40250,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 22,&lt;br /&gt;
				build_cost = 178,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 107,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 53,&lt;br /&gt;
					money = 178,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 12,&lt;br /&gt;
				durability = 327,&lt;br /&gt;
				range = 46287,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 9,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 26,&lt;br /&gt;
				build_cost = 208,&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 125,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 62,&lt;br /&gt;
					money = 208,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 14,&lt;br /&gt;
				durability = 399,&lt;br /&gt;
				range = 53231,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 31,&lt;br /&gt;
				build_cost = 244,&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 146,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 73,&lt;br /&gt;
					money = 244,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 17,&lt;br /&gt;
				durability = 487,&lt;br /&gt;
				range = 61215,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				attack = 37,&lt;br /&gt;
				build_cost = 285,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 171,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 86,&lt;br /&gt;
					money = 285,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 20,&lt;br /&gt;
				durability = 595,&lt;br /&gt;
				range = 70398,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				attack = 43,&lt;br /&gt;
				build_cost = 333,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 200,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 100,&lt;br /&gt;
					money = 333,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 24,&lt;br /&gt;
				durability = 725,&lt;br /&gt;
				range = 80957,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 17,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				attack = 51,&lt;br /&gt;
				build_cost = 390,&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 234,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 117,&lt;br /&gt;
					money = 390,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 29,&lt;br /&gt;
				durability = 885,&lt;br /&gt;
				range = 93101,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 20,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				attack = 60,&lt;br /&gt;
				build_cost = 456,&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 274,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 137,&lt;br /&gt;
					money = 456,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 34,&lt;br /&gt;
				durability = 1080,&lt;br /&gt;
				range = 107066,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 23,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				attack = 71,&lt;br /&gt;
				build_cost = 534,&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 320,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 160,&lt;br /&gt;
					money = 534,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 41,&lt;br /&gt;
				durability = 1317,&lt;br /&gt;
				range = 123126,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 27,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				attack = 84,&lt;br /&gt;
				build_cost = 625,&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 375,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 188,&lt;br /&gt;
					money = 625,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 50,&lt;br /&gt;
				durability = 1607,&lt;br /&gt;
				range = 141595,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 31,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				attack = 99,&lt;br /&gt;
				build_cost = 731,&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 439,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 219,&lt;br /&gt;
					money = 731,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 59,&lt;br /&gt;
				durability = 1961,&lt;br /&gt;
				range = 162834,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 37,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				attack = 117,&lt;br /&gt;
				build_cost = 855,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 513,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 257,&lt;br /&gt;
					money = 855,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 71,&lt;br /&gt;
				durability = 2392,&lt;br /&gt;
				range = 187259,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 43,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				attack = 138,&lt;br /&gt;
				build_cost = 1001,&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 601,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 300,&lt;br /&gt;
					money = 1001,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 86,&lt;br /&gt;
				durability = 2918,&lt;br /&gt;
				range = 215348,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 50,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				attack = 162,&lt;br /&gt;
				build_cost = 1171,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 703,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 351,&lt;br /&gt;
					money = 1171,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 103,&lt;br /&gt;
				durability = 3560,&lt;br /&gt;
				range = 247650,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 59,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				attack = 192,&lt;br /&gt;
				build_cost = 1370,&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 822,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 411,&lt;br /&gt;
					money = 1370,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 123,&lt;br /&gt;
				durability = 4343,&lt;br /&gt;
				range = 284797,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 69,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				attack = 226,&lt;br /&gt;
				build_cost = 1603,&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 962,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 481,&lt;br /&gt;
					money = 1603,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 148,&lt;br /&gt;
				durability = 5299,&lt;br /&gt;
				range = 327517,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 80,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				attack = 267,&lt;br /&gt;
				build_cost = 1875,&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1125,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 563,&lt;br /&gt;
					money = 1875,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 177,&lt;br /&gt;
				durability = 6465,&lt;br /&gt;
				range = 376644,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 94,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				attack = 315,&lt;br /&gt;
				build_cost = 2194,&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1316,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 658,&lt;br /&gt;
					money = 2194,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 213,&lt;br /&gt;
				durability = 7887,&lt;br /&gt;
				range = 433141,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 110,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				attack = 371,&lt;br /&gt;
				build_cost = 2567,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1540,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 770,&lt;br /&gt;
					money = 2567,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 256,&lt;br /&gt;
				durability = 9622,&lt;br /&gt;
				range = 498112,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 128,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	auto_turret = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Automatic Turret&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 14,&lt;br /&gt;
				build_cost = 120,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 60,&lt;br /&gt;
					money = 120,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 9,&lt;br /&gt;
				durability = 190,&lt;br /&gt;
				range = 8000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 17,&lt;br /&gt;
				build_cost = 140,&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 70,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 11,&lt;br /&gt;
				durability = 232,&lt;br /&gt;
				range = 9200,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 19,&lt;br /&gt;
				build_cost = 164,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 82,&lt;br /&gt;
					money = 164,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 13,&lt;br /&gt;
				durability = 283,&lt;br /&gt;
				range = 10580,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 23,&lt;br /&gt;
				build_cost = 192,&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 96,&lt;br /&gt;
					money = 192,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 16,&lt;br /&gt;
				durability = 345,&lt;br /&gt;
				range = 12167,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 27,&lt;br /&gt;
				build_cost = 225,&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 113,&lt;br /&gt;
					money = 225,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 19,&lt;br /&gt;
				durability = 421,&lt;br /&gt;
				range = 13992,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 11,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				attack = 32,&lt;br /&gt;
				build_cost = 263,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 132,&lt;br /&gt;
					money = 263,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 22,&lt;br /&gt;
				durability = 514,&lt;br /&gt;
				range = 16091,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 13,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				attack = 38,&lt;br /&gt;
				build_cost = 308,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 154,&lt;br /&gt;
					money = 308,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 27,&lt;br /&gt;
				durability = 626,&lt;br /&gt;
				range = 18504,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 15,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				attack = 45,&lt;br /&gt;
				build_cost = 360,&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 180,&lt;br /&gt;
					money = 360,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 32,&lt;br /&gt;
				durability = 764,&lt;br /&gt;
				range = 21280,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 18,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				attack = 53,&lt;br /&gt;
				build_cost = 421,&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 211,&lt;br /&gt;
					money = 421,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 39,&lt;br /&gt;
				durability = 932,&lt;br /&gt;
				range = 24472,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 21,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				attack = 62,&lt;br /&gt;
				build_cost = 493,&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 247,&lt;br /&gt;
					money = 493,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 46,&lt;br /&gt;
				durability = 1138,&lt;br /&gt;
				range = 28143,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 25,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				attack = 73,&lt;br /&gt;
				build_cost = 577,&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 289,&lt;br /&gt;
					money = 577,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 56,&lt;br /&gt;
				durability = 1388,&lt;br /&gt;
				range = 32364,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 29,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				attack = 86,&lt;br /&gt;
				build_cost = 675,&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 338,&lt;br /&gt;
					money = 675,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 67,&lt;br /&gt;
				durability = 1693,&lt;br /&gt;
				range = 37219,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 34,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				attack = 102,&lt;br /&gt;
				build_cost = 790,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 395,&lt;br /&gt;
					money = 790,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 80,&lt;br /&gt;
				durability = 2066,&lt;br /&gt;
				range = 42802,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 40,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				attack = 120,&lt;br /&gt;
				build_cost = 924,&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 462,&lt;br /&gt;
					money = 924,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 96,&lt;br /&gt;
				durability = 2520,&lt;br /&gt;
				range = 49222,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 46,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				attack = 142,&lt;br /&gt;
				build_cost = 1081,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 541,&lt;br /&gt;
					money = 1081,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 116,&lt;br /&gt;
				durability = 3075,&lt;br /&gt;
				range = 56606,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 54,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				attack = 168,&lt;br /&gt;
				build_cost = 1265,&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 633,&lt;br /&gt;
					money = 1265,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 139,&lt;br /&gt;
				durability = 3751,&lt;br /&gt;
				range = 65096,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 63,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				attack = 198,&lt;br /&gt;
				build_cost = 1480,&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 740,&lt;br /&gt;
					money = 1480,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 166,&lt;br /&gt;
				durability = 4576,&lt;br /&gt;
				range = 74861,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 74,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				attack = 233,&lt;br /&gt;
				build_cost = 1731,&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 866,&lt;br /&gt;
					money = 1731,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 200,&lt;br /&gt;
				durability = 5583,&lt;br /&gt;
				range = 86090,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 87,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				attack = 275,&lt;br /&gt;
				build_cost = 2025,&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1013,&lt;br /&gt;
					money = 2025,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 240,&lt;br /&gt;
				durability = 6811,&lt;br /&gt;
				range = 99004,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 101,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				attack = 325,&lt;br /&gt;
				build_cost = 2370,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1185,&lt;br /&gt;
					money = 2370,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 288,&lt;br /&gt;
				durability = 8310,&lt;br /&gt;
				range = 113854,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 119,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	barbed_wire = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Barbed Wire&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 3,&lt;br /&gt;
				build_cost = 40,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 20,&lt;br /&gt;
					money = 40,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 8,&lt;br /&gt;
				durability = 120,&lt;br /&gt;
				range = 2000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 4,&lt;br /&gt;
				build_cost = 47,&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 24,&lt;br /&gt;
					money = 47,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 10,&lt;br /&gt;
				durability = 146,&lt;br /&gt;
				range = 2300,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 4,&lt;br /&gt;
				build_cost = 55,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 28,&lt;br /&gt;
					money = 55,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 12,&lt;br /&gt;
				durability = 179,&lt;br /&gt;
				range = 2645,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 5,&lt;br /&gt;
				build_cost = 64,&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 32,&lt;br /&gt;
					money = 64,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 14,&lt;br /&gt;
				durability = 218,&lt;br /&gt;
				range = 3042,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 6,&lt;br /&gt;
				build_cost = 75,&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 38,&lt;br /&gt;
					money = 75,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 17,&lt;br /&gt;
				durability = 266,&lt;br /&gt;
				range = 3498,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				attack = 7,&lt;br /&gt;
				build_cost = 88,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 44,&lt;br /&gt;
					money = 88,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 20,&lt;br /&gt;
				durability = 324,&lt;br /&gt;
				range = 4023,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				attack = 8,&lt;br /&gt;
				build_cost = 103,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 52,&lt;br /&gt;
					money = 103,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 24,&lt;br /&gt;
				durability = 396,&lt;br /&gt;
				range = 4626,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				attack = 10,&lt;br /&gt;
				build_cost = 120,&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 60,&lt;br /&gt;
					money = 120,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 29,&lt;br /&gt;
				durability = 483,&lt;br /&gt;
				range = 5320,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				attack = 11,&lt;br /&gt;
				build_cost = 140,&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 70,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 34,&lt;br /&gt;
				durability = 589,&lt;br /&gt;
				range = 6118,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				attack = 13,&lt;br /&gt;
				build_cost = 164,&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 82,&lt;br /&gt;
					money = 164,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 41,&lt;br /&gt;
				durability = 718,&lt;br /&gt;
				range = 7036,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				attack = 16,&lt;br /&gt;
				build_cost = 192,&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 96,&lt;br /&gt;
					money = 192,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 50,&lt;br /&gt;
				durability = 877,&lt;br /&gt;
				range = 8091,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				attack = 19,&lt;br /&gt;
				build_cost = 225,&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 113,&lt;br /&gt;
					money = 225,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 59,&lt;br /&gt;
				durability = 1069,&lt;br /&gt;
				range = 9305,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 11,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				attack = 22,&lt;br /&gt;
				build_cost = 263,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 132,&lt;br /&gt;
					money = 263,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 71,&lt;br /&gt;
				durability = 1305,&lt;br /&gt;
				range = 10701,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 13,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				attack = 26,&lt;br /&gt;
				build_cost = 308,&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 154,&lt;br /&gt;
					money = 308,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 86,&lt;br /&gt;
				durability = 1592,&lt;br /&gt;
				range = 12306,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 15,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				attack = 30,&lt;br /&gt;
				build_cost = 360,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 180,&lt;br /&gt;
					money = 360,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 103,&lt;br /&gt;
				durability = 1942,&lt;br /&gt;
				range = 14151,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 18,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				attack = 36,&lt;br /&gt;
				build_cost = 422,&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 211,&lt;br /&gt;
					money = 422,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 123,&lt;br /&gt;
				durability = 2369,&lt;br /&gt;
				range = 16274,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 21,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				attack = 42,&lt;br /&gt;
				build_cost = 493,&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 247,&lt;br /&gt;
					money = 493,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 148,&lt;br /&gt;
				durability = 2890,&lt;br /&gt;
				range = 18715,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 25,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				attack = 50,&lt;br /&gt;
				build_cost = 577,&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 289,&lt;br /&gt;
					money = 577,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 177,&lt;br /&gt;
				durability = 3526,&lt;br /&gt;
				range = 21523,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 29,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				attack = 59,&lt;br /&gt;
				build_cost = 675,&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 338,&lt;br /&gt;
					money = 675,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 213,&lt;br /&gt;
				durability = 4302,&lt;br /&gt;
				range = 24751,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 34,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				attack = 70,&lt;br /&gt;
				build_cost = 790,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 395,&lt;br /&gt;
					money = 790,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 256,&lt;br /&gt;
				durability = 5248,&lt;br /&gt;
				range = 28464,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 40,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	defensive_drones = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Defensive Drones&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 12,&lt;br /&gt;
				build_cost = 110,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 33,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 44,&lt;br /&gt;
					money = 110,&lt;br /&gt;
					petrol = 22,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 10,&lt;br /&gt;
				durability = 200,&lt;br /&gt;
				range = 15000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 6,&lt;br /&gt;
					petrol = 2,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 14,&lt;br /&gt;
				build_cost = 129,&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 39,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 52,&lt;br /&gt;
					money = 129,&lt;br /&gt;
					petrol = 26,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 12,&lt;br /&gt;
				durability = 244,&lt;br /&gt;
				range = 17250,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 6,&lt;br /&gt;
					petrol = 3,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 17,&lt;br /&gt;
				build_cost = 151,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 45,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 60,&lt;br /&gt;
					money = 151,&lt;br /&gt;
					petrol = 30,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 14,&lt;br /&gt;
				durability = 298,&lt;br /&gt;
				range = 19837,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 8,&lt;br /&gt;
					petrol = 3,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 20,&lt;br /&gt;
				build_cost = 176,&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 53,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 70,&lt;br /&gt;
					money = 176,&lt;br /&gt;
					petrol = 35,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 17,&lt;br /&gt;
				durability = 363,&lt;br /&gt;
				range = 22813,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 9,&lt;br /&gt;
					petrol = 4,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 23,&lt;br /&gt;
				build_cost = 206,&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 62,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 82,&lt;br /&gt;
					money = 206,&lt;br /&gt;
					petrol = 41,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 21,&lt;br /&gt;
				durability = 443,&lt;br /&gt;
				range = 26235,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 4,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				attack = 27,&lt;br /&gt;
				build_cost = 241,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 72,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 96,&lt;br /&gt;
					money = 241,&lt;br /&gt;
					petrol = 48,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 25,&lt;br /&gt;
				durability = 541,&lt;br /&gt;
				range = 30170,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 5,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				attack = 32,&lt;br /&gt;
				build_cost = 282,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 85,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 113,&lt;br /&gt;
					money = 282,&lt;br /&gt;
					petrol = 56,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 30,&lt;br /&gt;
				durability = 659,&lt;br /&gt;
				range = 34696,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 6,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				attack = 38,&lt;br /&gt;
				build_cost = 330,&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 99,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 132,&lt;br /&gt;
					money = 330,&lt;br /&gt;
					petrol = 66,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 36,&lt;br /&gt;
				durability = 805,&lt;br /&gt;
				range = 39900,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 17,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				attack = 45,&lt;br /&gt;
				build_cost = 386,&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 116,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 154,&lt;br /&gt;
					money = 386,&lt;br /&gt;
					petrol = 77,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 43,&lt;br /&gt;
				durability = 982,&lt;br /&gt;
				range = 45885,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 19,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				attack = 53,&lt;br /&gt;
				build_cost = 452,&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 136,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 181,&lt;br /&gt;
					money = 452,&lt;br /&gt;
					petrol = 90,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 52,&lt;br /&gt;
				durability = 1197,&lt;br /&gt;
				range = 52768,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 23,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				attack = 63,&lt;br /&gt;
				build_cost = 529,&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 159,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 212,&lt;br /&gt;
					money = 529,&lt;br /&gt;
					petrol = 106,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 62,&lt;br /&gt;
				durability = 1461,&lt;br /&gt;
				range = 60683,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 26,&lt;br /&gt;
					petrol = 11,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				attack = 74,&lt;br /&gt;
				build_cost = 619,&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 186,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 248,&lt;br /&gt;
					money = 619,&lt;br /&gt;
					petrol = 124,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 74,&lt;br /&gt;
				durability = 1782,&lt;br /&gt;
				range = 69786,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 31,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				attack = 87,&lt;br /&gt;
				build_cost = 724,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 217,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 290,&lt;br /&gt;
					money = 724,&lt;br /&gt;
					petrol = 145,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 89,&lt;br /&gt;
				durability = 2174,&lt;br /&gt;
				range = 80254,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 36,&lt;br /&gt;
					petrol = 14,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				attack = 103,&lt;br /&gt;
				build_cost = 847,&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 254,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 339,&lt;br /&gt;
					money = 847,&lt;br /&gt;
					petrol = 169,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 107,&lt;br /&gt;
				durability = 2653,&lt;br /&gt;
				range = 92292,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 42,&lt;br /&gt;
					petrol = 17,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				attack = 122,&lt;br /&gt;
				build_cost = 991,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 297,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 396,&lt;br /&gt;
					money = 991,&lt;br /&gt;
					petrol = 198,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 128,&lt;br /&gt;
				durability = 3236,&lt;br /&gt;
				range = 106136,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 50,&lt;br /&gt;
					petrol = 20,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				attack = 144,&lt;br /&gt;
				build_cost = 1159,&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 348,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 464,&lt;br /&gt;
					money = 1159,&lt;br /&gt;
					petrol = 232,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 154,&lt;br /&gt;
				durability = 3948,&lt;br /&gt;
				range = 122056,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 58,&lt;br /&gt;
					petrol = 23,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				attack = 170,&lt;br /&gt;
				build_cost = 1356,&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 407,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 542,&lt;br /&gt;
					money = 1356,&lt;br /&gt;
					petrol = 271,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 185,&lt;br /&gt;
				durability = 4817,&lt;br /&gt;
				range = 140364,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 68,&lt;br /&gt;
					petrol = 27,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				attack = 200,&lt;br /&gt;
				build_cost = 1587,&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 476,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 635,&lt;br /&gt;
					money = 1587,&lt;br /&gt;
					petrol = 317,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 222,&lt;br /&gt;
				durability = 5877,&lt;br /&gt;
				range = 161419,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 79,&lt;br /&gt;
					petrol = 32,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				attack = 236,&lt;br /&gt;
				build_cost = 1857,&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 557,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 743,&lt;br /&gt;
					money = 1857,&lt;br /&gt;
					petrol = 371,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 266,&lt;br /&gt;
				durability = 7170,&lt;br /&gt;
				range = 185632,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 93,&lt;br /&gt;
					petrol = 37,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				attack = 279,&lt;br /&gt;
				build_cost = 2172,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 652,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 869,&lt;br /&gt;
					money = 2172,&lt;br /&gt;
					petrol = 434,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 319,&lt;br /&gt;
				durability = 8747,&lt;br /&gt;
				range = 213477,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 109,&lt;br /&gt;
					petrol = 43,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	minefield = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Minefield&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 11,&lt;br /&gt;
				build_cost = 90,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 45,&lt;br /&gt;
					money = 90,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 6,&lt;br /&gt;
				durability = 140,&lt;br /&gt;
				range = 3000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 13,&lt;br /&gt;
				build_cost = 105,&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 53,&lt;br /&gt;
					money = 105,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 7,&lt;br /&gt;
				durability = 171,&lt;br /&gt;
				range = 3450,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 15,&lt;br /&gt;
				build_cost = 123,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 62,&lt;br /&gt;
					money = 123,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 9,&lt;br /&gt;
				durability = 208,&lt;br /&gt;
				range = 3967,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 18,&lt;br /&gt;
				build_cost = 144,&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 72,&lt;br /&gt;
					money = 144,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 10,&lt;br /&gt;
				durability = 254,&lt;br /&gt;
				range = 4563,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 21,&lt;br /&gt;
				build_cost = 169,&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 85,&lt;br /&gt;
					money = 169,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 12,&lt;br /&gt;
				durability = 310,&lt;br /&gt;
				range = 5247,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				attack = 25,&lt;br /&gt;
				build_cost = 197,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 99,&lt;br /&gt;
					money = 197,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 15,&lt;br /&gt;
				durability = 378,&lt;br /&gt;
				range = 6034,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				attack = 30,&lt;br /&gt;
				build_cost = 231,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 116,&lt;br /&gt;
					money = 231,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 18,&lt;br /&gt;
				durability = 462,&lt;br /&gt;
				range = 6939,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				attack = 35,&lt;br /&gt;
				build_cost = 270,&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 135,&lt;br /&gt;
					money = 270,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 21,&lt;br /&gt;
				durability = 563,&lt;br /&gt;
				range = 7980,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				attack = 41,&lt;br /&gt;
				build_cost = 316,&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 158,&lt;br /&gt;
					money = 316,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 26,&lt;br /&gt;
				durability = 687,&lt;br /&gt;
				range = 9177,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 16,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				attack = 49,&lt;br /&gt;
				build_cost = 370,&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 185,&lt;br /&gt;
					money = 370,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 31,&lt;br /&gt;
				durability = 838,&lt;br /&gt;
				range = 10554,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 19,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				attack = 58,&lt;br /&gt;
				build_cost = 433,&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 217,&lt;br /&gt;
					money = 433,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 37,&lt;br /&gt;
				durability = 1023,&lt;br /&gt;
				range = 12137,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 22,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				attack = 68,&lt;br /&gt;
				build_cost = 506,&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 253,&lt;br /&gt;
					money = 506,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 45,&lt;br /&gt;
				durability = 1248,&lt;br /&gt;
				range = 13957,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 25,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				attack = 80,&lt;br /&gt;
				build_cost = 592,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 296,&lt;br /&gt;
					money = 592,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 53,&lt;br /&gt;
				durability = 1522,&lt;br /&gt;
				range = 16051,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 30,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				attack = 95,&lt;br /&gt;
				build_cost = 693,&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 347,&lt;br /&gt;
					money = 693,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 64,&lt;br /&gt;
				durability = 1857,&lt;br /&gt;
				range = 18458,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 35,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				attack = 112,&lt;br /&gt;
				build_cost = 811,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 406,&lt;br /&gt;
					money = 811,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 77,&lt;br /&gt;
				durability = 2266,&lt;br /&gt;
				range = 21227,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 41,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				attack = 132,&lt;br /&gt;
				build_cost = 948,&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 474,&lt;br /&gt;
					money = 948,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 92,&lt;br /&gt;
				durability = 2764,&lt;br /&gt;
				range = 24411,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 47,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				attack = 155,&lt;br /&gt;
				build_cost = 1110,&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 555,&lt;br /&gt;
					money = 1110,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 111,&lt;br /&gt;
				durability = 3372,&lt;br /&gt;
				range = 28073,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 56,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				attack = 183,&lt;br /&gt;
				build_cost = 1298,&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 649,&lt;br /&gt;
					money = 1298,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 133,&lt;br /&gt;
				durability = 4114,&lt;br /&gt;
				range = 32284,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 65,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				attack = 216,&lt;br /&gt;
				build_cost = 1519,&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 760,&lt;br /&gt;
					money = 1519,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 160,&lt;br /&gt;
				durability = 5019,&lt;br /&gt;
				range = 37126,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 76,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				attack = 255,&lt;br /&gt;
				build_cost = 1777,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 889,&lt;br /&gt;
					money = 1777,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 192,&lt;br /&gt;
				durability = 6123,&lt;br /&gt;
				range = 42695,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 89,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	national_ordnance_plant = {&lt;br /&gt;
		description = &#039;National ammunition works. Provides no garrison defense; once built the President or Minister of Industry can produce fortification ammunition from the country wallet and deliver it straight to any national fortification.&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;National Ordnance Plant&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 800,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1200,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1600,&lt;br /&gt;
					money = 1600,&lt;br /&gt;
					petrol = 400,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 1200,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 24,&lt;br /&gt;
					money = 64,&lt;br /&gt;
					petrol = 24,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 920,&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1380,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1840,&lt;br /&gt;
					money = 1840,&lt;br /&gt;
					petrol = 460,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 1380,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 28,&lt;br /&gt;
					money = 74,&lt;br /&gt;
					petrol = 28,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 1058,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1587,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 2116,&lt;br /&gt;
					money = 2116,&lt;br /&gt;
					petrol = 529,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 1587,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 32,&lt;br /&gt;
					money = 85,&lt;br /&gt;
					petrol = 32,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 1217,&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1826,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 2434,&lt;br /&gt;
					money = 2434,&lt;br /&gt;
					petrol = 609,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 1825,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 37,&lt;br /&gt;
					money = 97,&lt;br /&gt;
					petrol = 37,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 1399,&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2099,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 2798,&lt;br /&gt;
					money = 2798,&lt;br /&gt;
					petrol = 700,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 2099,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 42,&lt;br /&gt;
					money = 112,&lt;br /&gt;
					petrol = 42,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 1609,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2414,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 3218,&lt;br /&gt;
					money = 3218,&lt;br /&gt;
					petrol = 805,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 2414,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 48,&lt;br /&gt;
					money = 129,&lt;br /&gt;
					petrol = 48,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 1850,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2775,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 3700,&lt;br /&gt;
					money = 3700,&lt;br /&gt;
					petrol = 925,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 2776,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 56,&lt;br /&gt;
					money = 148,&lt;br /&gt;
					petrol = 56,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 2128,&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 3192,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 4256,&lt;br /&gt;
					money = 4256,&lt;br /&gt;
					petrol = 1064,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 3192,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 64,&lt;br /&gt;
					money = 170,&lt;br /&gt;
					petrol = 64,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 2447,&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 3671,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 4894,&lt;br /&gt;
					money = 4894,&lt;br /&gt;
					petrol = 1224,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 3671,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 73,&lt;br /&gt;
					money = 196,&lt;br /&gt;
					petrol = 73,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 2814,&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 4221,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 5628,&lt;br /&gt;
					money = 5628,&lt;br /&gt;
					petrol = 1407,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 4221,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 84,&lt;br /&gt;
					money = 225,&lt;br /&gt;
					petrol = 84,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 3236,&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 4854,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 6472,&lt;br /&gt;
					money = 6472,&lt;br /&gt;
					petrol = 1618,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 4855,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 97,&lt;br /&gt;
					money = 259,&lt;br /&gt;
					petrol = 97,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 3722,&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 5583,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 7444,&lt;br /&gt;
					money = 7444,&lt;br /&gt;
					petrol = 1861,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 5583,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 112,&lt;br /&gt;
					money = 298,&lt;br /&gt;
					petrol = 112,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 4280,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 6420,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 8560,&lt;br /&gt;
					money = 8560,&lt;br /&gt;
					petrol = 2140,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 6420,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 128,&lt;br /&gt;
					money = 342,&lt;br /&gt;
					petrol = 128,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 4922,&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 7383,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 9844,&lt;br /&gt;
					money = 9844,&lt;br /&gt;
					petrol = 2461,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 7383,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 148,&lt;br /&gt;
					money = 394,&lt;br /&gt;
					petrol = 148,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 5661,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 8492,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 11322,&lt;br /&gt;
					money = 11322,&lt;br /&gt;
					petrol = 2831,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 8491,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 170,&lt;br /&gt;
					money = 453,&lt;br /&gt;
					petrol = 170,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 6510,&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 9765,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 13020,&lt;br /&gt;
					money = 13020,&lt;br /&gt;
					petrol = 3255,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 9764,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 195,&lt;br /&gt;
					money = 521,&lt;br /&gt;
					petrol = 195,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 7486,&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 11229,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 14972,&lt;br /&gt;
					money = 14972,&lt;br /&gt;
					petrol = 3743,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 11229,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 225,&lt;br /&gt;
					money = 599,&lt;br /&gt;
					petrol = 225,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 8609,&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 12914,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 17218,&lt;br /&gt;
					money = 17218,&lt;br /&gt;
					petrol = 4305,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 12914,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 258,&lt;br /&gt;
					money = 689,&lt;br /&gt;
					petrol = 258,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 9900,&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 14850,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 19800,&lt;br /&gt;
					money = 19800,&lt;br /&gt;
					petrol = 4950,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 14851,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 297,&lt;br /&gt;
					money = 792,&lt;br /&gt;
					petrol = 297,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 11385,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 17078,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 22770,&lt;br /&gt;
					money = 22770,&lt;br /&gt;
					petrol = 5693,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 17078,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 342,&lt;br /&gt;
					money = 911,&lt;br /&gt;
					petrol = 342,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	silo_launcher = {&lt;br /&gt;
		description = &#039;End-game national silo. Provides no garrison defense; once built the government can authorise the country to produce strategic ammunition (Ballistic Missile, Nuclear Bomb).&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Silo Launcher&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 2500,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 37500,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 37500,&lt;br /&gt;
					money = 50000,&lt;br /&gt;
					petrol = 25000,&lt;br /&gt;
					uranium = 50000,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 2000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 250,&lt;br /&gt;
					petrol = 125,&lt;br /&gt;
					uranium = 125,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 2950,&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 44250,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 44250,&lt;br /&gt;
					money = 59000,&lt;br /&gt;
					petrol = 29500,&lt;br /&gt;
					uranium = 59000,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 2360,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 295,&lt;br /&gt;
					petrol = 148,&lt;br /&gt;
					uranium = 148,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 3481,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 52215,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 52215,&lt;br /&gt;
					money = 69620,&lt;br /&gt;
					petrol = 34810,&lt;br /&gt;
					uranium = 69620,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 2785,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 348,&lt;br /&gt;
					petrol = 174,&lt;br /&gt;
					uranium = 174,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 4108,&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 61620,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 61620,&lt;br /&gt;
					money = 82160,&lt;br /&gt;
					petrol = 41080,&lt;br /&gt;
					uranium = 82160,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 3286,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 411,&lt;br /&gt;
					petrol = 205,&lt;br /&gt;
					uranium = 205,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 4847,&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 72705,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 72705,&lt;br /&gt;
					money = 96940,&lt;br /&gt;
					petrol = 48470,&lt;br /&gt;
					uranium = 96940,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 3878,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 485,&lt;br /&gt;
					petrol = 242,&lt;br /&gt;
					uranium = 242,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 5719,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 85785,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 85785,&lt;br /&gt;
					money = 114380,&lt;br /&gt;
					petrol = 57190,&lt;br /&gt;
					uranium = 114380,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 4576,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 572,&lt;br /&gt;
					petrol = 286,&lt;br /&gt;
					uranium = 286,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 6749,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 101235,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 101235,&lt;br /&gt;
					money = 134980,&lt;br /&gt;
					petrol = 67490,&lt;br /&gt;
					uranium = 134980,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 5399,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 675,&lt;br /&gt;
					petrol = 337,&lt;br /&gt;
					uranium = 337,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 7964,&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 119460,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 119460,&lt;br /&gt;
					money = 159280,&lt;br /&gt;
					petrol = 79640,&lt;br /&gt;
					uranium = 159280,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 6371,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 796,&lt;br /&gt;
					petrol = 398,&lt;br /&gt;
					uranium = 398,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 9397,&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 140955,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 140955,&lt;br /&gt;
					money = 187940,&lt;br /&gt;
					petrol = 93970,&lt;br /&gt;
					uranium = 187940,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 7518,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 940,&lt;br /&gt;
					petrol = 470,&lt;br /&gt;
					uranium = 470,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 11089,&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 166335,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 166335,&lt;br /&gt;
					money = 221780,&lt;br /&gt;
					petrol = 110890,&lt;br /&gt;
					uranium = 221780,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 8871,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1109,&lt;br /&gt;
					petrol = 554,&lt;br /&gt;
					uranium = 554,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 13085,&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 196275,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 196275,&lt;br /&gt;
					money = 261700,&lt;br /&gt;
					petrol = 130850,&lt;br /&gt;
					uranium = 261700,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 10468,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1309,&lt;br /&gt;
					petrol = 654,&lt;br /&gt;
					uranium = 654,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 15440,&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 231600,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 231600,&lt;br /&gt;
					money = 308800,&lt;br /&gt;
					petrol = 154400,&lt;br /&gt;
					uranium = 308800,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 12352,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1544,&lt;br /&gt;
					petrol = 772,&lt;br /&gt;
					uranium = 772,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 18219,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 273285,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 273285,&lt;br /&gt;
					money = 364380,&lt;br /&gt;
					petrol = 182190,&lt;br /&gt;
					uranium = 364380,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 14575,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1822,&lt;br /&gt;
					petrol = 911,&lt;br /&gt;
					uranium = 911,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 21498,&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 322470,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 322470,&lt;br /&gt;
					money = 429960,&lt;br /&gt;
					petrol = 214980,&lt;br /&gt;
					uranium = 429960,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 17199,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2150,&lt;br /&gt;
					petrol = 1075,&lt;br /&gt;
					uranium = 1075,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 25368,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 380520,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 380520,&lt;br /&gt;
					money = 507360,&lt;br /&gt;
					petrol = 253680,&lt;br /&gt;
					uranium = 507360,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 20294,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2537,&lt;br /&gt;
					petrol = 1268,&lt;br /&gt;
					uranium = 1268,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 29934,&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 449010,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 449010,&lt;br /&gt;
					money = 598680,&lt;br /&gt;
					petrol = 299340,&lt;br /&gt;
					uranium = 598680,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 23947,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2993,&lt;br /&gt;
					petrol = 1497,&lt;br /&gt;
					uranium = 1497,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 35323,&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 529845,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 529845,&lt;br /&gt;
					money = 706460,&lt;br /&gt;
					petrol = 353230,&lt;br /&gt;
					uranium = 706460,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 28258,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 3532,&lt;br /&gt;
					petrol = 1766,&lt;br /&gt;
					uranium = 1766,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 41681,&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 625215,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 625215,&lt;br /&gt;
					money = 833620,&lt;br /&gt;
					petrol = 416810,&lt;br /&gt;
					uranium = 833620,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 33344,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 4168,&lt;br /&gt;
					petrol = 2084,&lt;br /&gt;
					uranium = 2084,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 49183,&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 737745,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 737745,&lt;br /&gt;
					money = 983660,&lt;br /&gt;
					petrol = 491830,&lt;br /&gt;
					uranium = 983660,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 39347,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 4918,&lt;br /&gt;
					petrol = 2459,&lt;br /&gt;
					uranium = 2459,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 58036,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 870540,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 870540,&lt;br /&gt;
					money = 1160720,&lt;br /&gt;
					petrol = 580360,&lt;br /&gt;
					uranium = 1160720,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 46429,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 5804,&lt;br /&gt;
					petrol = 2902,&lt;br /&gt;
					uranium = 2902,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	strategic_radar = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Strategic Radar&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 4,&lt;br /&gt;
				build_cost = 140,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 56,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 28,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 10,&lt;br /&gt;
				durability = 220,&lt;br /&gt;
				range = 75000,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 7,&lt;br /&gt;
					petrol = 3,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 5,&lt;br /&gt;
				build_cost = 164,&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 66,&lt;br /&gt;
					money = 164,&lt;br /&gt;
					petrol = 33,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 12,&lt;br /&gt;
				durability = 268,&lt;br /&gt;
				range = 86250,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 8,&lt;br /&gt;
					petrol = 3,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 6,&lt;br /&gt;
				build_cost = 192,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 77,&lt;br /&gt;
					money = 192,&lt;br /&gt;
					petrol = 38,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 14,&lt;br /&gt;
				durability = 327,&lt;br /&gt;
				range = 99187,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 4,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 7,&lt;br /&gt;
				build_cost = 224,&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 224,&lt;br /&gt;
					petrol = 45,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 17,&lt;br /&gt;
				durability = 399,&lt;br /&gt;
				range = 114066,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 11,&lt;br /&gt;
					petrol = 4,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 8,&lt;br /&gt;
				build_cost = 262,&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 105,&lt;br /&gt;
					money = 262,&lt;br /&gt;
					petrol = 52,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 21,&lt;br /&gt;
				durability = 487,&lt;br /&gt;
				range = 131175,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 13,&lt;br /&gt;
					petrol = 5,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				attack = 9,&lt;br /&gt;
				build_cost = 307,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 123,&lt;br /&gt;
					money = 307,&lt;br /&gt;
					petrol = 61,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 25,&lt;br /&gt;
				durability = 595,&lt;br /&gt;
				range = 150852,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 15,&lt;br /&gt;
					petrol = 6,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				attack = 11,&lt;br /&gt;
				build_cost = 359,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 144,&lt;br /&gt;
					money = 359,&lt;br /&gt;
					petrol = 72,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 30,&lt;br /&gt;
				durability = 725,&lt;br /&gt;
				range = 173480,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 18,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				attack = 13,&lt;br /&gt;
				build_cost = 420,&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 168,&lt;br /&gt;
					money = 420,&lt;br /&gt;
					petrol = 84,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 36,&lt;br /&gt;
				durability = 885,&lt;br /&gt;
				range = 199501,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 21,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				attack = 15,&lt;br /&gt;
				build_cost = 492,&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 197,&lt;br /&gt;
					money = 492,&lt;br /&gt;
					petrol = 98,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 43,&lt;br /&gt;
				durability = 1080,&lt;br /&gt;
				range = 229427,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 25,&lt;br /&gt;
					petrol = 10,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				attack = 18,&lt;br /&gt;
				build_cost = 575,&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 230,&lt;br /&gt;
					money = 575,&lt;br /&gt;
					petrol = 115,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 52,&lt;br /&gt;
				durability = 1317,&lt;br /&gt;
				range = 263841,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 29,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				attack = 21,&lt;br /&gt;
				build_cost = 673,&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 269,&lt;br /&gt;
					money = 673,&lt;br /&gt;
					petrol = 135,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 62,&lt;br /&gt;
				durability = 1607,&lt;br /&gt;
				range = 303417,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 34,&lt;br /&gt;
					petrol = 13,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				attack = 25,&lt;br /&gt;
				build_cost = 787,&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 315,&lt;br /&gt;
					money = 787,&lt;br /&gt;
					petrol = 157,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 74,&lt;br /&gt;
				durability = 1961,&lt;br /&gt;
				range = 348929,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 39,&lt;br /&gt;
					petrol = 16,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				attack = 29,&lt;br /&gt;
				build_cost = 921,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 368,&lt;br /&gt;
					money = 921,&lt;br /&gt;
					petrol = 184,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 89,&lt;br /&gt;
				durability = 2392,&lt;br /&gt;
				range = 401269,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 46,&lt;br /&gt;
					petrol = 18,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				attack = 34,&lt;br /&gt;
				build_cost = 1078,&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 431,&lt;br /&gt;
					money = 1078,&lt;br /&gt;
					petrol = 216,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 107,&lt;br /&gt;
				durability = 2918,&lt;br /&gt;
				range = 461459,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 54,&lt;br /&gt;
					petrol = 22,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				attack = 41,&lt;br /&gt;
				build_cost = 1261,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 504,&lt;br /&gt;
					money = 1261,&lt;br /&gt;
					petrol = 252,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 128,&lt;br /&gt;
				durability = 3560,&lt;br /&gt;
				range = 530678,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 63,&lt;br /&gt;
					petrol = 25,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				attack = 48,&lt;br /&gt;
				build_cost = 1475,&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 590,&lt;br /&gt;
					money = 1475,&lt;br /&gt;
					petrol = 295,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 154,&lt;br /&gt;
				durability = 4343,&lt;br /&gt;
				range = 610280,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 74,&lt;br /&gt;
					petrol = 30,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				attack = 57,&lt;br /&gt;
				build_cost = 1726,&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 690,&lt;br /&gt;
					money = 1726,&lt;br /&gt;
					petrol = 345,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 185,&lt;br /&gt;
				durability = 5299,&lt;br /&gt;
				range = 701822,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 86,&lt;br /&gt;
					petrol = 35,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				attack = 67,&lt;br /&gt;
				build_cost = 2020,&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 808,&lt;br /&gt;
					money = 2020,&lt;br /&gt;
					petrol = 404,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 222,&lt;br /&gt;
				durability = 6465,&lt;br /&gt;
				range = 807095,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 101,&lt;br /&gt;
					petrol = 40,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				attack = 79,&lt;br /&gt;
				build_cost = 2363,&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 945,&lt;br /&gt;
					money = 2363,&lt;br /&gt;
					petrol = 473,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 266,&lt;br /&gt;
				durability = 7887,&lt;br /&gt;
				range = 928159,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 118,&lt;br /&gt;
					petrol = 47,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				attack = 93,&lt;br /&gt;
				build_cost = 2765,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1106,&lt;br /&gt;
					money = 2765,&lt;br /&gt;
					petrol = 553,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 319,&lt;br /&gt;
				durability = 9622,&lt;br /&gt;
				range = 1067383,&lt;br /&gt;
				trade_tax_max_pct = 0,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 138,&lt;br /&gt;
					petrol = 55,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	trade_hub = {&lt;br /&gt;
		description = &#039;Trading post. Provides no garrison defense; once built the district can host market listings, the Minister of Economy sets the tax taken on every trade routed through it, and foreign cargo-only armies travel the country under safe conduct.&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Trade Hub&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 500,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 600,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 400,&lt;br /&gt;
					money = 750,&lt;br /&gt;
					petrol = 150,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 900,&lt;br /&gt;
				trade_tax_max_pct = 11,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 10,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 30,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 575,&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 690,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 460,&lt;br /&gt;
					money = 863,&lt;br /&gt;
					petrol = 173,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 1035,&lt;br /&gt;
				trade_tax_max_pct = 12,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 12,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 35,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 661,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 793,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 529,&lt;br /&gt;
					money = 992,&lt;br /&gt;
					petrol = 198,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 1190,&lt;br /&gt;
				trade_tax_max_pct = 13,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 13,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 40,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 760,&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 912,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 608,&lt;br /&gt;
					money = 1140,&lt;br /&gt;
					petrol = 228,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 1369,&lt;br /&gt;
				trade_tax_max_pct = 14,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 15,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 46,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 875,&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1050,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 700,&lt;br /&gt;
					money = 1313,&lt;br /&gt;
					petrol = 263,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 1574,&lt;br /&gt;
				trade_tax_max_pct = 15,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 18,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 53,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 1006,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1207,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 805,&lt;br /&gt;
					money = 1509,&lt;br /&gt;
					petrol = 302,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 1810,&lt;br /&gt;
				trade_tax_max_pct = 16,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 20,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 60,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 1157,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1388,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 926,&lt;br /&gt;
					money = 1736,&lt;br /&gt;
					petrol = 347,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 2082,&lt;br /&gt;
				trade_tax_max_pct = 17,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 23,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 69,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 1330,&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1596,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1064,&lt;br /&gt;
					money = 1995,&lt;br /&gt;
					petrol = 399,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 2394,&lt;br /&gt;
				trade_tax_max_pct = 18,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 27,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 80,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 1530,&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1836,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1224,&lt;br /&gt;
					money = 2295,&lt;br /&gt;
					petrol = 459,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 2753,&lt;br /&gt;
				trade_tax_max_pct = 19,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 31,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 92,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 1759,&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2111,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1407,&lt;br /&gt;
					money = 2639,&lt;br /&gt;
					petrol = 528,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 3166,&lt;br /&gt;
				trade_tax_max_pct = 20,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 35,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 106,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 2023,&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2428,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1618,&lt;br /&gt;
					money = 3035,&lt;br /&gt;
					petrol = 607,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 3641,&lt;br /&gt;
				trade_tax_max_pct = 21,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 40,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 121,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 2326,&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2791,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 1861,&lt;br /&gt;
					money = 3489,&lt;br /&gt;
					petrol = 698,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 4187,&lt;br /&gt;
				trade_tax_max_pct = 22,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 47,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 2675,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 3210,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 2140,&lt;br /&gt;
					money = 4013,&lt;br /&gt;
					petrol = 803,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 4815,&lt;br /&gt;
				trade_tax_max_pct = 23,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 54,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 161,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 3076,&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 3691,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 2461,&lt;br /&gt;
					money = 4614,&lt;br /&gt;
					petrol = 923,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 5538,&lt;br /&gt;
				trade_tax_max_pct = 24,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 62,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 185,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 3538,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 4246,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 2830,&lt;br /&gt;
					money = 5307,&lt;br /&gt;
					petrol = 1061,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 6368,&lt;br /&gt;
				trade_tax_max_pct = 25,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 71,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 212,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 4069,&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 4883,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 3255,&lt;br /&gt;
					money = 6104,&lt;br /&gt;
					petrol = 1221,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 7323,&lt;br /&gt;
				trade_tax_max_pct = 26,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 81,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 244,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 4679,&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 5615,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 3743,&lt;br /&gt;
					money = 7019,&lt;br /&gt;
					petrol = 1404,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 8422,&lt;br /&gt;
				trade_tax_max_pct = 27,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 94,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 281,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 5381,&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 6457,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 4305,&lt;br /&gt;
					money = 8072,&lt;br /&gt;
					petrol = 1614,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 9685,&lt;br /&gt;
				trade_tax_max_pct = 28,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 108,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 323,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 6188,&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 7426,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 4950,&lt;br /&gt;
					money = 9282,&lt;br /&gt;
					petrol = 1856,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 11138,&lt;br /&gt;
				trade_tax_max_pct = 29,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 124,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 371,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_cost = 7116,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 8539,&lt;br /&gt;
					diamond = 0,&lt;br /&gt;
					food = 0,&lt;br /&gt;
					metal = 5693,&lt;br /&gt;
					money = 10674,&lt;br /&gt;
					petrol = 2135,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 0,&lt;br /&gt;
				durability = 12809,&lt;br /&gt;
				trade_tax_max_pct = 30,&lt;br /&gt;
				trade_tax_min_pct = 0,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 142,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 427,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Buildings&amp;diff=242</id>
		<title>Module:Data/Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Buildings&amp;diff=242"/>
		<updated>2026-08-28T16:55:53Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	aircraft_factory = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		kind = &#039;unit_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Aircraft Factory&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 250,&lt;br /&gt;
					metal = 300,&lt;br /&gt;
					money = 500,&lt;br /&gt;
					petrol = 150,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7,&lt;br /&gt;
				unit_efficiency = 100,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 3,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 303,&lt;br /&gt;
					metal = 363,&lt;br /&gt;
					money = 605,&lt;br /&gt;
					petrol = 182,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7.7,&lt;br /&gt;
				unit_efficiency = 121.05,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 4,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 355,&lt;br /&gt;
					metal = 426,&lt;br /&gt;
					money = 711,&lt;br /&gt;
					petrol = 213,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 8.47,&lt;br /&gt;
				unit_efficiency = 142.11,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 4,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 408,&lt;br /&gt;
					metal = 489,&lt;br /&gt;
					money = 816,&lt;br /&gt;
					petrol = 245,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 9.32,&lt;br /&gt;
				unit_efficiency = 163.16,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 5,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 461,&lt;br /&gt;
					metal = 553,&lt;br /&gt;
					money = 921,&lt;br /&gt;
					petrol = 276,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 10.25,&lt;br /&gt;
				unit_efficiency = 184.21,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 6,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 513,&lt;br /&gt;
					metal = 616,&lt;br /&gt;
					money = 1026,&lt;br /&gt;
					petrol = 308,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.27,&lt;br /&gt;
				unit_efficiency = 205.26,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 6,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 566,&lt;br /&gt;
					metal = 679,&lt;br /&gt;
					money = 1132,&lt;br /&gt;
					petrol = 339,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 12.4,&lt;br /&gt;
				unit_efficiency = 226.32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 618,&lt;br /&gt;
					metal = 742,&lt;br /&gt;
					money = 1237,&lt;br /&gt;
					petrol = 371,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 13.64,&lt;br /&gt;
				unit_efficiency = 247.37,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 671,&lt;br /&gt;
					metal = 805,&lt;br /&gt;
					money = 1342,&lt;br /&gt;
					petrol = 403,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 15.01,&lt;br /&gt;
				unit_efficiency = 268.42,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 724,&lt;br /&gt;
					metal = 868,&lt;br /&gt;
					money = 1447,&lt;br /&gt;
					petrol = 434,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 16.51,&lt;br /&gt;
				unit_efficiency = 289.47,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 776,&lt;br /&gt;
					metal = 932,&lt;br /&gt;
					money = 1553,&lt;br /&gt;
					petrol = 466,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 18.16,&lt;br /&gt;
				unit_efficiency = 310.53,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 829,&lt;br /&gt;
					metal = 995,&lt;br /&gt;
					money = 1658,&lt;br /&gt;
					petrol = 497,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 19.97,&lt;br /&gt;
				unit_efficiency = 331.58,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 10,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 882,&lt;br /&gt;
					metal = 1058,&lt;br /&gt;
					money = 1763,&lt;br /&gt;
					petrol = 529,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 21.97,&lt;br /&gt;
				unit_efficiency = 352.63,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 11,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 934,&lt;br /&gt;
					metal = 1121,&lt;br /&gt;
					money = 1868,&lt;br /&gt;
					petrol = 561,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 24.17,&lt;br /&gt;
				unit_efficiency = 373.68,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 11,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 987,&lt;br /&gt;
					metal = 1184,&lt;br /&gt;
					money = 1974,&lt;br /&gt;
					petrol = 592,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 26.58,&lt;br /&gt;
				unit_efficiency = 394.74,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1039,&lt;br /&gt;
					metal = 1247,&lt;br /&gt;
					money = 2079,&lt;br /&gt;
					petrol = 624,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 29.24,&lt;br /&gt;
				unit_efficiency = 415.79,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1092,&lt;br /&gt;
					metal = 1311,&lt;br /&gt;
					money = 2184,&lt;br /&gt;
					petrol = 655,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 32.16,&lt;br /&gt;
				unit_efficiency = 436.84,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 13,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1145,&lt;br /&gt;
					metal = 1374,&lt;br /&gt;
					money = 2289,&lt;br /&gt;
					petrol = 687,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 35.38,&lt;br /&gt;
				unit_efficiency = 457.89,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 14,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1197,&lt;br /&gt;
					metal = 1437,&lt;br /&gt;
					money = 2395,&lt;br /&gt;
					petrol = 718,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 38.92,&lt;br /&gt;
				unit_efficiency = 478.95,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 14,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1250,&lt;br /&gt;
					metal = 1500,&lt;br /&gt;
					money = 2500,&lt;br /&gt;
					petrol = 750,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 42.81,&lt;br /&gt;
				unit_efficiency = 500,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 15,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		trained_domain = &#039;air&#039;,&lt;br /&gt;
		trains = {&lt;br /&gt;
			&#039;jet_fighter&#039;,&lt;br /&gt;
			&#039;plane_cargo&#039;,&lt;br /&gt;
			&#039;stealth_helicopter&#039;,&lt;br /&gt;
			&#039;b2_bomber&#039;,&lt;br /&gt;
			&#039;recon_drone&#039;,&lt;br /&gt;
			&#039;awacs&#039;,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	ammunition_factory = {&lt;br /&gt;
		description = &#039;Crafts the ammunition your units fire in combat.&#039;,&lt;br /&gt;
		kind = &#039;ammo_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Ammunition Factory&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 200,&lt;br /&gt;
					metal = 350,&lt;br /&gt;
					money = 400,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 3.2,&lt;br /&gt;
				unit_efficiency = 100,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 242,&lt;br /&gt;
					metal = 424,&lt;br /&gt;
					money = 484,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 3.87,&lt;br /&gt;
				unit_efficiency = 121,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 284,&lt;br /&gt;
					metal = 497,&lt;br /&gt;
					money = 568,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 4.55,&lt;br /&gt;
				unit_efficiency = 142,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 326,&lt;br /&gt;
					metal = 571,&lt;br /&gt;
					money = 652,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 5.22,&lt;br /&gt;
				unit_efficiency = 163,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 368,&lt;br /&gt;
					metal = 644,&lt;br /&gt;
					money = 736,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 5.89,&lt;br /&gt;
				unit_efficiency = 184,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 410,&lt;br /&gt;
					metal = 717,&lt;br /&gt;
					money = 820,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 6.57,&lt;br /&gt;
				unit_efficiency = 205,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 452,&lt;br /&gt;
					metal = 791,&lt;br /&gt;
					money = 904,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7.24,&lt;br /&gt;
				unit_efficiency = 226,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 494,&lt;br /&gt;
					metal = 865,&lt;br /&gt;
					money = 988,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7.92,&lt;br /&gt;
				unit_efficiency = 247,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 536,&lt;br /&gt;
					metal = 938,&lt;br /&gt;
					money = 1072,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 8.59,&lt;br /&gt;
				unit_efficiency = 268,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 578,&lt;br /&gt;
					metal = 1012,&lt;br /&gt;
					money = 1156,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 9.26,&lt;br /&gt;
				unit_efficiency = 289,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 622,&lt;br /&gt;
					metal = 1089,&lt;br /&gt;
					money = 1244,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 9.94,&lt;br /&gt;
				unit_efficiency = 311,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 664,&lt;br /&gt;
					metal = 1162,&lt;br /&gt;
					money = 1328,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 10.61,&lt;br /&gt;
				unit_efficiency = 332,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 706,&lt;br /&gt;
					metal = 1236,&lt;br /&gt;
					money = 1412,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.28,&lt;br /&gt;
				unit_efficiency = 353,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 11,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 748,&lt;br /&gt;
					metal = 1309,&lt;br /&gt;
					money = 1496,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.96,&lt;br /&gt;
				unit_efficiency = 374,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 11,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 790,&lt;br /&gt;
					metal = 1383,&lt;br /&gt;
					money = 1580,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 12.63,&lt;br /&gt;
				unit_efficiency = 395,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 832,&lt;br /&gt;
					metal = 1456,&lt;br /&gt;
					money = 1664,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 13.31,&lt;br /&gt;
				unit_efficiency = 416,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 874,&lt;br /&gt;
					metal = 1530,&lt;br /&gt;
					money = 1748,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 13.98,&lt;br /&gt;
				unit_efficiency = 437,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 13,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 916,&lt;br /&gt;
					metal = 1603,&lt;br /&gt;
					money = 1832,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 14.65,&lt;br /&gt;
				unit_efficiency = 458,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 14,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 958,&lt;br /&gt;
					metal = 1677,&lt;br /&gt;
					money = 1916,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 15.33,&lt;br /&gt;
				unit_efficiency = 479,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 14,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1000,&lt;br /&gt;
					metal = 1750,&lt;br /&gt;
					money = 2000,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 16,&lt;br /&gt;
				unit_efficiency = 500,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 15,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	barraks = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		kind = &#039;unit_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Barraks&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 150,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 200,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 6,&lt;br /&gt;
				unit_efficiency = 100,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 182,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 242,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 6.6,&lt;br /&gt;
				unit_efficiency = 121.05,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 213,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 284,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7.26,&lt;br /&gt;
				unit_efficiency = 142.11,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 245,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 326,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7.99,&lt;br /&gt;
				unit_efficiency = 163.16,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 276,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 368,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 8.78,&lt;br /&gt;
				unit_efficiency = 184.21,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 308,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 411,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 9.66,&lt;br /&gt;
				unit_efficiency = 205.26,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 339,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 453,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 10.63,&lt;br /&gt;
				unit_efficiency = 226.32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 371,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 495,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.69,&lt;br /&gt;
				unit_efficiency = 247.37,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 403,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 537,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 12.86,&lt;br /&gt;
				unit_efficiency = 268.42,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 434,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 579,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 14.15,&lt;br /&gt;
				unit_efficiency = 289.47,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 466,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 621,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 15.56,&lt;br /&gt;
				unit_efficiency = 310.53,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 497,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 663,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 17.12,&lt;br /&gt;
				unit_efficiency = 331.58,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 529,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 705,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 18.83,&lt;br /&gt;
				unit_efficiency = 352.63,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 561,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 747,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 20.71,&lt;br /&gt;
				unit_efficiency = 373.68,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 592,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 789,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 22.78,&lt;br /&gt;
				unit_efficiency = 394.74,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 624,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 832,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 25.06,&lt;br /&gt;
				unit_efficiency = 415.79,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 655,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 874,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 27.57,&lt;br /&gt;
				unit_efficiency = 436.84,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 687,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 916,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 30.33,&lt;br /&gt;
				unit_efficiency = 457.89,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 718,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 958,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 33.36,&lt;br /&gt;
				unit_efficiency = 478.95,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 750,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1000,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 36.7,&lt;br /&gt;
				unit_efficiency = 500,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		trained_domain = &#039;land&#039;,&lt;br /&gt;
		trains = {&lt;br /&gt;
			&#039;light_infantry&#039;,&lt;br /&gt;
			&#039;heavy_infantry&#039;,&lt;br /&gt;
			&#039;elite_infantry&#039;,&lt;br /&gt;
			&#039;ghost_infantry&#039;,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	concrete_plant = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		kind = &#039;ressource_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Concrete Plant&#039;,&lt;br /&gt;
		produced_ressource = &#039;concrete&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 150,&lt;br /&gt;
					money = 250,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 4,&lt;br /&gt;
				ressource_output = 65,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 171,&lt;br /&gt;
					money = 285,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 4.48,&lt;br /&gt;
				ressource_output = 74.1,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
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					concrete = 0,&lt;br /&gt;
					metal = 195,&lt;br /&gt;
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					metal = 723,&lt;br /&gt;
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	financial_center = {&lt;br /&gt;
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		kind = &#039;ressource_production&#039;,&lt;br /&gt;
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			[1] = {&lt;br /&gt;
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				},&lt;br /&gt;
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					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 556,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1112,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 15.53,&lt;br /&gt;
				ressource_output = 1393.57,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 634,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1268,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 17.39,&lt;br /&gt;
				ressource_output = 1588.66,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 723,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1445,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 19.48,&lt;br /&gt;
				ressource_output = 1811.03,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 824,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1648,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 21.82,&lt;br /&gt;
				ressource_output = 2064.6,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 939,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1878,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 24.44,&lt;br /&gt;
				ressource_output = 2353.62,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1071,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2141,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 27.37,&lt;br /&gt;
				ressource_output = 2683.17,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1221,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2441,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 30.65,&lt;br /&gt;
				ressource_output = 3058.81,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1391,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2783,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 34.33,&lt;br /&gt;
				ressource_output = 3487.01,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1586,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 3173,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 38.45,&lt;br /&gt;
				ressource_output = 3975.2,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1808,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 3617,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 43.06,&lt;br /&gt;
				ressource_output = 4531.74,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	food_processing_plant = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		kind = &#039;ressource_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Food Processing Plant&#039;,&lt;br /&gt;
		produced_ressource = &#039;food&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 120,&lt;br /&gt;
					metal = 100,&lt;br /&gt;
					money = 220,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 6,&lt;br /&gt;
				ressource_output = 198.8,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 137,&lt;br /&gt;
					metal = 114,&lt;br /&gt;
					money = 251,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 6.72,&lt;br /&gt;
				ressource_output = 226.63,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 156,&lt;br /&gt;
					metal = 130,&lt;br /&gt;
					money = 286,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7.53,&lt;br /&gt;
				ressource_output = 258.34,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 178,&lt;br /&gt;
					metal = 148,&lt;br /&gt;
					money = 326,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 8.43,&lt;br /&gt;
				ressource_output = 294.52,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 203,&lt;br /&gt;
					metal = 169,&lt;br /&gt;
					money = 372,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 9.44,&lt;br /&gt;
				ressource_output = 335.77,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 231,&lt;br /&gt;
					metal = 193,&lt;br /&gt;
					money = 424,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 10.57,&lt;br /&gt;
				ressource_output = 382.79,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 263,&lt;br /&gt;
					metal = 220,&lt;br /&gt;
					money = 483,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.84,&lt;br /&gt;
				ressource_output = 436.37,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 300,&lt;br /&gt;
					metal = 250,&lt;br /&gt;
					money = 550,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 13.26,&lt;br /&gt;
				ressource_output = 497.45,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 342,&lt;br /&gt;
					metal = 285,&lt;br /&gt;
					money = 628,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 14.86,&lt;br /&gt;
				ressource_output = 567.08,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 390,&lt;br /&gt;
					metal = 325,&lt;br /&gt;
					money = 715,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 16.64,&lt;br /&gt;
				ressource_output = 646.5,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 445,&lt;br /&gt;
					metal = 371,&lt;br /&gt;
					money = 816,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 18.64,&lt;br /&gt;
				ressource_output = 737,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 507,&lt;br /&gt;
					metal = 423,&lt;br /&gt;
					money = 930,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 20.87,&lt;br /&gt;
				ressource_output = 840.18,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 578,&lt;br /&gt;
					metal = 482,&lt;br /&gt;
					money = 1060,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 23.38,&lt;br /&gt;
				ressource_output = 957.82,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 659,&lt;br /&gt;
					metal = 549,&lt;br /&gt;
					money = 1208,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 26.18,&lt;br /&gt;
				ressource_output = 1091.91,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 751,&lt;br /&gt;
					metal = 626,&lt;br /&gt;
					money = 1377,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 29.32,&lt;br /&gt;
				ressource_output = 1244.74,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 857,&lt;br /&gt;
					metal = 714,&lt;br /&gt;
					money = 1570,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 32.84,&lt;br /&gt;
				ressource_output = 1419.03,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 976,&lt;br /&gt;
					metal = 814,&lt;br /&gt;
					money = 1790,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 36.78,&lt;br /&gt;
				ressource_output = 1617.69,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1113,&lt;br /&gt;
					metal = 928,&lt;br /&gt;
					money = 2041,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 41.2,&lt;br /&gt;
				ressource_output = 1844.17,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1269,&lt;br /&gt;
					metal = 1058,&lt;br /&gt;
					money = 2327,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 46.14,&lt;br /&gt;
				ressource_output = 2102.36,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1447,&lt;br /&gt;
					metal = 1206,&lt;br /&gt;
					money = 2652,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 51.68,&lt;br /&gt;
				ressource_output = 2396.68,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	foundry = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		kind = &#039;unit_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Foundry&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 200,&lt;br /&gt;
					metal = 350,&lt;br /&gt;
					money = 350,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 9,&lt;br /&gt;
				unit_efficiency = 100,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 2,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 242,&lt;br /&gt;
					metal = 424,&lt;br /&gt;
					money = 424,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 9.9,&lt;br /&gt;
				unit_efficiency = 121.05,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 2,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 284,&lt;br /&gt;
					metal = 497,&lt;br /&gt;
					money = 497,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 10.89,&lt;br /&gt;
				unit_efficiency = 142.11,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 326,&lt;br /&gt;
					metal = 571,&lt;br /&gt;
					money = 571,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.98,&lt;br /&gt;
				unit_efficiency = 163.16,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 368,&lt;br /&gt;
					metal = 645,&lt;br /&gt;
					money = 645,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 13.18,&lt;br /&gt;
				unit_efficiency = 184.21,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 411,&lt;br /&gt;
					metal = 718,&lt;br /&gt;
					money = 718,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 14.49,&lt;br /&gt;
				unit_efficiency = 205.26,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 453,&lt;br /&gt;
					metal = 792,&lt;br /&gt;
					money = 792,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 15.94,&lt;br /&gt;
				unit_efficiency = 226.32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 495,&lt;br /&gt;
					metal = 866,&lt;br /&gt;
					money = 866,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 17.54,&lt;br /&gt;
				unit_efficiency = 247.37,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 537,&lt;br /&gt;
					metal = 939,&lt;br /&gt;
					money = 939,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 19.29,&lt;br /&gt;
				unit_efficiency = 268.42,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 579,&lt;br /&gt;
					metal = 1013,&lt;br /&gt;
					money = 1013,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 21.22,&lt;br /&gt;
				unit_efficiency = 289.47,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 621,&lt;br /&gt;
					metal = 1087,&lt;br /&gt;
					money = 1087,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 23.34,&lt;br /&gt;
				unit_efficiency = 310.53,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 663,&lt;br /&gt;
					metal = 1161,&lt;br /&gt;
					money = 1161,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 25.68,&lt;br /&gt;
				unit_efficiency = 331.58,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 705,&lt;br /&gt;
					metal = 1234,&lt;br /&gt;
					money = 1234,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 28.25,&lt;br /&gt;
				unit_efficiency = 352.63,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 747,&lt;br /&gt;
					metal = 1308,&lt;br /&gt;
					money = 1308,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 31.07,&lt;br /&gt;
				unit_efficiency = 373.68,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 789,&lt;br /&gt;
					metal = 1382,&lt;br /&gt;
					money = 1382,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 34.18,&lt;br /&gt;
				unit_efficiency = 394.74,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 832,&lt;br /&gt;
					metal = 1455,&lt;br /&gt;
					money = 1455,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 37.6,&lt;br /&gt;
				unit_efficiency = 415.79,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 874,&lt;br /&gt;
					metal = 1529,&lt;br /&gt;
					money = 1529,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 41.35,&lt;br /&gt;
				unit_efficiency = 436.84,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 916,&lt;br /&gt;
					metal = 1603,&lt;br /&gt;
					money = 1603,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 45.49,&lt;br /&gt;
				unit_efficiency = 457.89,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 958,&lt;br /&gt;
					metal = 1676,&lt;br /&gt;
					money = 1676,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 50.04,&lt;br /&gt;
				unit_efficiency = 478.95,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1000,&lt;br /&gt;
					metal = 1750,&lt;br /&gt;
					money = 1750,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 55.04,&lt;br /&gt;
				unit_efficiency = 500,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		trained_domain = &#039;land&#039;,&lt;br /&gt;
		trains = {&lt;br /&gt;
			&#039;artillery&#039;,&lt;br /&gt;
			&#039;anti_air&#039;,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	metal_mine = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		kind = &#039;ressource_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Metal Mine&#039;,&lt;br /&gt;
		produced_ressource = &#039;metal&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 180,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 250,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 5,&lt;br /&gt;
				ressource_output = 285.6,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 205,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 285,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 5.6,&lt;br /&gt;
				ressource_output = 325.58,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 234,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 325,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 6.27,&lt;br /&gt;
				ressource_output = 371.16,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 267,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 370,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7.02,&lt;br /&gt;
				ressource_output = 423.14,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 304,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 422,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7.87,&lt;br /&gt;
				ressource_output = 482.38,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 347,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 481,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 8.81,&lt;br /&gt;
				ressource_output = 549.9,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 395,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 549,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 9.87,&lt;br /&gt;
				ressource_output = 626.89,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 450,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 626,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.05,&lt;br /&gt;
				ressource_output = 714.65,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 513,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 713,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 12.38,&lt;br /&gt;
				ressource_output = 814.69,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 585,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 813,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 13.87,&lt;br /&gt;
				ressource_output = 928.77,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 667,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 927,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 15.53,&lt;br /&gt;
				ressource_output = 1058.8,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 761,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1057,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 17.39,&lt;br /&gt;
				ressource_output = 1207.03,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 867,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1204,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 19.48,&lt;br /&gt;
				ressource_output = 1375.98,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 989,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1373,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 21.82,&lt;br /&gt;
				ressource_output = 1568.64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1127,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1565,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 24.44,&lt;br /&gt;
				ressource_output = 1788.22,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1285,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1784,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 27.37,&lt;br /&gt;
				ressource_output = 2038.61,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1465,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2034,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 30.65,&lt;br /&gt;
				ressource_output = 2324.01,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1670,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2319,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 34.33,&lt;br /&gt;
				ressource_output = 2649.35,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1904,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2644,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 38.45,&lt;br /&gt;
				ressource_output = 3020.26,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2170,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 3014,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 43.06,&lt;br /&gt;
				ressource_output = 3443.11,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	naval_base = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		kind = &#039;unit_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Naval Base&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 300,&lt;br /&gt;
					metal = 300,&lt;br /&gt;
					money = 450,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 10,&lt;br /&gt;
				unit_efficiency = 100,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 2,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 363,&lt;br /&gt;
					metal = 363,&lt;br /&gt;
					money = 545,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11,&lt;br /&gt;
				unit_efficiency = 121.05,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 2,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 426,&lt;br /&gt;
					metal = 426,&lt;br /&gt;
					money = 639,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 12.1,&lt;br /&gt;
				unit_efficiency = 142.11,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 489,&lt;br /&gt;
					metal = 489,&lt;br /&gt;
					money = 734,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 13.31,&lt;br /&gt;
				unit_efficiency = 163.16,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 553,&lt;br /&gt;
					metal = 553,&lt;br /&gt;
					money = 829,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 14.64,&lt;br /&gt;
				unit_efficiency = 184.21,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 616,&lt;br /&gt;
					metal = 616,&lt;br /&gt;
					money = 924,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 16.11,&lt;br /&gt;
				unit_efficiency = 205.26,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 679,&lt;br /&gt;
					metal = 679,&lt;br /&gt;
					money = 1018,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 17.72,&lt;br /&gt;
				unit_efficiency = 226.32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 742,&lt;br /&gt;
					metal = 742,&lt;br /&gt;
					money = 1113,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 19.49,&lt;br /&gt;
				unit_efficiency = 247.37,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 805,&lt;br /&gt;
					metal = 805,&lt;br /&gt;
					money = 1208,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 21.44,&lt;br /&gt;
				unit_efficiency = 268.42,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 868,&lt;br /&gt;
					metal = 868,&lt;br /&gt;
					money = 1303,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 23.58,&lt;br /&gt;
				unit_efficiency = 289.47,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 932,&lt;br /&gt;
					metal = 932,&lt;br /&gt;
					money = 1397,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 25.94,&lt;br /&gt;
				unit_efficiency = 310.53,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 995,&lt;br /&gt;
					metal = 995,&lt;br /&gt;
					money = 1492,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 28.53,&lt;br /&gt;
				unit_efficiency = 331.58,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1058,&lt;br /&gt;
					metal = 1058,&lt;br /&gt;
					money = 1587,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 31.38,&lt;br /&gt;
				unit_efficiency = 352.63,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1121,&lt;br /&gt;
					metal = 1121,&lt;br /&gt;
					money = 1682,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 34.52,&lt;br /&gt;
				unit_efficiency = 373.68,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1184,&lt;br /&gt;
					metal = 1184,&lt;br /&gt;
					money = 1776,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 37.97,&lt;br /&gt;
				unit_efficiency = 394.74,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1247,&lt;br /&gt;
					metal = 1247,&lt;br /&gt;
					money = 1871,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 41.77,&lt;br /&gt;
				unit_efficiency = 415.79,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1311,&lt;br /&gt;
					metal = 1311,&lt;br /&gt;
					money = 1966,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 45.95,&lt;br /&gt;
				unit_efficiency = 436.84,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1374,&lt;br /&gt;
					metal = 1374,&lt;br /&gt;
					money = 2061,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 50.54,&lt;br /&gt;
				unit_efficiency = 457.89,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1437,&lt;br /&gt;
					metal = 1437,&lt;br /&gt;
					money = 2155,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 55.6,&lt;br /&gt;
				unit_efficiency = 478.95,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1500,&lt;br /&gt;
					metal = 1500,&lt;br /&gt;
					money = 2250,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 61.16,&lt;br /&gt;
				unit_efficiency = 500,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		trained_domain = &#039;sea&#039;,&lt;br /&gt;
		trains = {&lt;br /&gt;
			&#039;warship&#039;,&lt;br /&gt;
			&#039;submarine&#039;,&lt;br /&gt;
			&#039;destroyer&#039;,&lt;br /&gt;
			&#039;frigate&#039;,&lt;br /&gt;
			&#039;naval_cargo&#039;,&lt;br /&gt;
			&#039;aircraft_carrier&#039;,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	ordnance_plant = {&lt;br /&gt;
		description = &#039;Crafts the ammunition national fortifications fire. Donate it to your country to keep them supplied.&#039;,&lt;br /&gt;
		kind = &#039;ammo_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Ordnance Plant&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 350,&lt;br /&gt;
					metal = 400,&lt;br /&gt;
					money = 550,&lt;br /&gt;
					petrol = 100,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 4.1,&lt;br /&gt;
				unit_efficiency = 100,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 2,&lt;br /&gt;
					metal = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 424,&lt;br /&gt;
					metal = 484,&lt;br /&gt;
					money = 666,&lt;br /&gt;
					petrol = 121,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 4.96,&lt;br /&gt;
				unit_efficiency = 121,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 2,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 497,&lt;br /&gt;
					metal = 568,&lt;br /&gt;
					money = 781,&lt;br /&gt;
					petrol = 142,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 5.83,&lt;br /&gt;
				unit_efficiency = 142,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 3,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 571,&lt;br /&gt;
					metal = 652,&lt;br /&gt;
					money = 896,&lt;br /&gt;
					petrol = 163,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 6.69,&lt;br /&gt;
				unit_efficiency = 163,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 3,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 644,&lt;br /&gt;
					metal = 736,&lt;br /&gt;
					money = 1012,&lt;br /&gt;
					petrol = 184,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7.55,&lt;br /&gt;
				unit_efficiency = 184,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 4,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 717,&lt;br /&gt;
					metal = 820,&lt;br /&gt;
					money = 1128,&lt;br /&gt;
					petrol = 205,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 8.42,&lt;br /&gt;
				unit_efficiency = 205,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 4,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 791,&lt;br /&gt;
					metal = 904,&lt;br /&gt;
					money = 1243,&lt;br /&gt;
					petrol = 226,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 9.28,&lt;br /&gt;
				unit_efficiency = 226,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 5,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 865,&lt;br /&gt;
					metal = 988,&lt;br /&gt;
					money = 1359,&lt;br /&gt;
					petrol = 247,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 10.14,&lt;br /&gt;
				unit_efficiency = 247,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 5,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 938,&lt;br /&gt;
					metal = 1072,&lt;br /&gt;
					money = 1474,&lt;br /&gt;
					petrol = 268,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.01,&lt;br /&gt;
				unit_efficiency = 268,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 5,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1012,&lt;br /&gt;
					metal = 1156,&lt;br /&gt;
					money = 1590,&lt;br /&gt;
					petrol = 289,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.87,&lt;br /&gt;
				unit_efficiency = 289,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 6,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1089,&lt;br /&gt;
					metal = 1244,&lt;br /&gt;
					money = 1711,&lt;br /&gt;
					petrol = 311,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 12.73,&lt;br /&gt;
				unit_efficiency = 311,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 6,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1162,&lt;br /&gt;
					metal = 1328,&lt;br /&gt;
					money = 1826,&lt;br /&gt;
					petrol = 332,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 13.59,&lt;br /&gt;
				unit_efficiency = 332,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 7,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1236,&lt;br /&gt;
					metal = 1412,&lt;br /&gt;
					money = 1942,&lt;br /&gt;
					petrol = 353,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 14.46,&lt;br /&gt;
				unit_efficiency = 353,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 7,&lt;br /&gt;
					metal = 11,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1309,&lt;br /&gt;
					metal = 1496,&lt;br /&gt;
					money = 2057,&lt;br /&gt;
					petrol = 374,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 15.32,&lt;br /&gt;
				unit_efficiency = 374,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 7,&lt;br /&gt;
					metal = 11,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1383,&lt;br /&gt;
					metal = 1580,&lt;br /&gt;
					money = 2173,&lt;br /&gt;
					petrol = 395,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 16.18,&lt;br /&gt;
				unit_efficiency = 395,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 8,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1456,&lt;br /&gt;
					metal = 1664,&lt;br /&gt;
					money = 2288,&lt;br /&gt;
					petrol = 416,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 17.05,&lt;br /&gt;
				unit_efficiency = 416,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 8,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1530,&lt;br /&gt;
					metal = 1748,&lt;br /&gt;
					money = 2404,&lt;br /&gt;
					petrol = 437,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 17.91,&lt;br /&gt;
				unit_efficiency = 437,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 9,&lt;br /&gt;
					metal = 13,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1603,&lt;br /&gt;
					metal = 1832,&lt;br /&gt;
					money = 2519,&lt;br /&gt;
					petrol = 458,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 18.77,&lt;br /&gt;
				unit_efficiency = 458,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 9,&lt;br /&gt;
					metal = 14,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1677,&lt;br /&gt;
					metal = 1916,&lt;br /&gt;
					money = 2635,&lt;br /&gt;
					petrol = 479,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 19.64,&lt;br /&gt;
				unit_efficiency = 479,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 10,&lt;br /&gt;
					metal = 14,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1750,&lt;br /&gt;
					metal = 2000,&lt;br /&gt;
					money = 2750,&lt;br /&gt;
					petrol = 500,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 20.5,&lt;br /&gt;
				unit_efficiency = 500,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 10,&lt;br /&gt;
					metal = 15,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	refinery = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		kind = &#039;ressource_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Refinery&#039;,&lt;br /&gt;
		produced_ressource = &#039;petrol&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 200,&lt;br /&gt;
					metal = 200,&lt;br /&gt;
					money = 350,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 8,&lt;br /&gt;
				ressource_output = 150.12,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 228,&lt;br /&gt;
					metal = 228,&lt;br /&gt;
					money = 399,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 8.96,&lt;br /&gt;
				ressource_output = 171.14,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 260,&lt;br /&gt;
					metal = 260,&lt;br /&gt;
					money = 455,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 10.04,&lt;br /&gt;
				ressource_output = 195.07,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 296,&lt;br /&gt;
					metal = 296,&lt;br /&gt;
					money = 519,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.24,&lt;br /&gt;
				ressource_output = 222.43,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 338,&lt;br /&gt;
					metal = 338,&lt;br /&gt;
					money = 591,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 12.59,&lt;br /&gt;
				ressource_output = 253.54,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 385,&lt;br /&gt;
					metal = 385,&lt;br /&gt;
					money = 674,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 14.1,&lt;br /&gt;
				ressource_output = 289.06,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 439,&lt;br /&gt;
					metal = 439,&lt;br /&gt;
					money = 768,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 15.79,&lt;br /&gt;
				ressource_output = 329.51,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 500,&lt;br /&gt;
					metal = 500,&lt;br /&gt;
					money = 876,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 17.69,&lt;br /&gt;
				ressource_output = 375.63,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 571,&lt;br /&gt;
					metal = 571,&lt;br /&gt;
					money = 998,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 19.81,&lt;br /&gt;
				ressource_output = 428.26,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 650,&lt;br /&gt;
					metal = 650,&lt;br /&gt;
					money = 1138,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 22.18,&lt;br /&gt;
				ressource_output = 488.22,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 741,&lt;br /&gt;
					metal = 741,&lt;br /&gt;
					money = 1298,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 24.85,&lt;br /&gt;
				ressource_output = 556.53,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 845,&lt;br /&gt;
					metal = 845,&lt;br /&gt;
					money = 1479,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 27.83,&lt;br /&gt;
				ressource_output = 634.42,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 964,&lt;br /&gt;
					metal = 964,&lt;br /&gt;
					money = 1686,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 31.17,&lt;br /&gt;
				ressource_output = 723.24,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1098,&lt;br /&gt;
					metal = 1098,&lt;br /&gt;
					money = 1922,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 34.91,&lt;br /&gt;
				ressource_output = 824.49,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1252,&lt;br /&gt;
					metal = 1252,&lt;br /&gt;
					money = 2191,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 39.1,&lt;br /&gt;
				ressource_output = 939.92,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1428,&lt;br /&gt;
					metal = 1428,&lt;br /&gt;
					money = 2498,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 43.79,&lt;br /&gt;
				ressource_output = 1071.52,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1627,&lt;br /&gt;
					metal = 1627,&lt;br /&gt;
					money = 2848,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 49.04,&lt;br /&gt;
				ressource_output = 1221.56,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1855,&lt;br /&gt;
					metal = 1855,&lt;br /&gt;
					money = 3247,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 54.93,&lt;br /&gt;
				ressource_output = 1392.61,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2115,&lt;br /&gt;
					metal = 2115,&lt;br /&gt;
					money = 3701,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 61.52,&lt;br /&gt;
				ressource_output = 1587.52,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2411,&lt;br /&gt;
					metal = 2411,&lt;br /&gt;
					money = 4219,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 68.9,&lt;br /&gt;
				ressource_output = 1809.78,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	tank_factory = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		kind = &#039;unit_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Tank Factory&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 200,&lt;br /&gt;
					metal = 300,&lt;br /&gt;
					money = 400,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 8,&lt;br /&gt;
				unit_efficiency = 100,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 2,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 242,&lt;br /&gt;
					metal = 363,&lt;br /&gt;
					money = 484,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 8.8,&lt;br /&gt;
				unit_efficiency = 121.05,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 2,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 284,&lt;br /&gt;
					metal = 426,&lt;br /&gt;
					money = 568,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 9.68,&lt;br /&gt;
				unit_efficiency = 142.11,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 326,&lt;br /&gt;
					metal = 489,&lt;br /&gt;
					money = 653,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 10.65,&lt;br /&gt;
				unit_efficiency = 163.16,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 368,&lt;br /&gt;
					metal = 553,&lt;br /&gt;
					money = 737,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.71,&lt;br /&gt;
				unit_efficiency = 184.21,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 411,&lt;br /&gt;
					metal = 616,&lt;br /&gt;
					money = 821,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 12.88,&lt;br /&gt;
				unit_efficiency = 205.26,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 453,&lt;br /&gt;
					metal = 679,&lt;br /&gt;
					money = 905,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 14.17,&lt;br /&gt;
				unit_efficiency = 226.32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 495,&lt;br /&gt;
					metal = 742,&lt;br /&gt;
					money = 989,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 15.59,&lt;br /&gt;
				unit_efficiency = 247.37,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 537,&lt;br /&gt;
					metal = 805,&lt;br /&gt;
					money = 1074,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 17.15,&lt;br /&gt;
				unit_efficiency = 268.42,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 579,&lt;br /&gt;
					metal = 868,&lt;br /&gt;
					money = 1158,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 18.86,&lt;br /&gt;
				unit_efficiency = 289.47,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 621,&lt;br /&gt;
					metal = 932,&lt;br /&gt;
					money = 1242,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 20.75,&lt;br /&gt;
				unit_efficiency = 310.53,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 663,&lt;br /&gt;
					metal = 995,&lt;br /&gt;
					money = 1326,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 22.82,&lt;br /&gt;
				unit_efficiency = 331.58,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 705,&lt;br /&gt;
					metal = 1058,&lt;br /&gt;
					money = 1411,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 25.11,&lt;br /&gt;
				unit_efficiency = 352.63,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 747,&lt;br /&gt;
					metal = 1121,&lt;br /&gt;
					money = 1495,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 27.62,&lt;br /&gt;
				unit_efficiency = 373.68,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 789,&lt;br /&gt;
					metal = 1184,&lt;br /&gt;
					money = 1579,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 30.38,&lt;br /&gt;
				unit_efficiency = 394.74,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 832,&lt;br /&gt;
					metal = 1247,&lt;br /&gt;
					money = 1663,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 33.42,&lt;br /&gt;
				unit_efficiency = 415.79,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 874,&lt;br /&gt;
					metal = 1311,&lt;br /&gt;
					money = 1747,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 36.76,&lt;br /&gt;
				unit_efficiency = 436.84,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 916,&lt;br /&gt;
					metal = 1374,&lt;br /&gt;
					money = 1832,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 40.44,&lt;br /&gt;
				unit_efficiency = 457.89,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 958,&lt;br /&gt;
					metal = 1437,&lt;br /&gt;
					money = 1916,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 44.48,&lt;br /&gt;
				unit_efficiency = 478.95,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1000,&lt;br /&gt;
					metal = 1500,&lt;br /&gt;
					money = 2000,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 48.93,&lt;br /&gt;
				unit_efficiency = 500,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		trained_domain = &#039;land&#039;,&lt;br /&gt;
		trains = {&lt;br /&gt;
			&#039;light_tank&#039;,&lt;br /&gt;
			&#039;heavy_tank&#039;,&lt;br /&gt;
			&#039;griffon&#039;,&lt;br /&gt;
			&#039;scout_vehicle&#039;,&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	uranium_mine = {&lt;br /&gt;
		description = &#039;&#039;,&lt;br /&gt;
		kind = &#039;ressource_production&#039;,&lt;br /&gt;
		max_level = 20,&lt;br /&gt;
		name = &#039;Uranium Mine&#039;,&lt;br /&gt;
		produced_ressource = &#039;uranium&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 250,&lt;br /&gt;
					metal = 250,&lt;br /&gt;
					money = 500,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 4,&lt;br /&gt;
				ressource_output = 8,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				build_time = 120,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 285,&lt;br /&gt;
					metal = 285,&lt;br /&gt;
					money = 570,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 4.48,&lt;br /&gt;
				ressource_output = 9.12,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 325,&lt;br /&gt;
					metal = 325,&lt;br /&gt;
					money = 650,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 5.02,&lt;br /&gt;
				ressource_output = 10.4,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				build_time = 240,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 370,&lt;br /&gt;
					metal = 370,&lt;br /&gt;
					money = 741,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 5.62,&lt;br /&gt;
				ressource_output = 11.85,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				build_time = 300,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 422,&lt;br /&gt;
					metal = 422,&lt;br /&gt;
					money = 844,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 6.29,&lt;br /&gt;
				ressource_output = 13.51,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[6] = {&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 481,&lt;br /&gt;
					metal = 481,&lt;br /&gt;
					money = 963,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7.05,&lt;br /&gt;
				ressource_output = 15.4,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[7] = {&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 549,&lt;br /&gt;
					metal = 549,&lt;br /&gt;
					money = 1098,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 7.9,&lt;br /&gt;
				ressource_output = 17.56,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[8] = {&lt;br /&gt;
				build_time = 480,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 626,&lt;br /&gt;
					metal = 626,&lt;br /&gt;
					money = 1251,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 8.84,&lt;br /&gt;
				ressource_output = 20.02,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[9] = {&lt;br /&gt;
				build_time = 540,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 713,&lt;br /&gt;
					metal = 713,&lt;br /&gt;
					money = 1426,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 9.9,&lt;br /&gt;
				ressource_output = 22.82,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[10] = {&lt;br /&gt;
				build_time = 600,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 813,&lt;br /&gt;
					metal = 813,&lt;br /&gt;
					money = 1626,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 11.09,&lt;br /&gt;
				ressource_output = 26.02,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[11] = {&lt;br /&gt;
				build_time = 660,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 927,&lt;br /&gt;
					metal = 927,&lt;br /&gt;
					money = 1854,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 12.42,&lt;br /&gt;
				ressource_output = 29.66,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[12] = {&lt;br /&gt;
				build_time = 720,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1057,&lt;br /&gt;
					metal = 1057,&lt;br /&gt;
					money = 2113,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 13.91,&lt;br /&gt;
				ressource_output = 33.81,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[13] = {&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1204,&lt;br /&gt;
					metal = 1204,&lt;br /&gt;
					money = 2409,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 15.58,&lt;br /&gt;
				ressource_output = 38.54,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[14] = {&lt;br /&gt;
				build_time = 840,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1373,&lt;br /&gt;
					metal = 1373,&lt;br /&gt;
					money = 2746,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 17.45,&lt;br /&gt;
				ressource_output = 43.94,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[15] = {&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1565,&lt;br /&gt;
					metal = 1565,&lt;br /&gt;
					money = 3131,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 19.55,&lt;br /&gt;
				ressource_output = 50.09,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[16] = {&lt;br /&gt;
				build_time = 960,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 1784,&lt;br /&gt;
					metal = 1784,&lt;br /&gt;
					money = 3569,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 21.89,&lt;br /&gt;
				ressource_output = 57.1,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[17] = {&lt;br /&gt;
				build_time = 1020,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2034,&lt;br /&gt;
					metal = 2034,&lt;br /&gt;
					money = 4069,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 24.52,&lt;br /&gt;
				ressource_output = 65.1,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[18] = {&lt;br /&gt;
				build_time = 1080,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2319,&lt;br /&gt;
					metal = 2319,&lt;br /&gt;
					money = 4638,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 27.46,&lt;br /&gt;
				ressource_output = 74.21,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[19] = {&lt;br /&gt;
				build_time = 1140,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 2644,&lt;br /&gt;
					metal = 2644,&lt;br /&gt;
					money = 5288,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 30.76,&lt;br /&gt;
				ressource_output = 84.6,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
			[20] = {&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cost = {&lt;br /&gt;
					concrete = 3014,&lt;br /&gt;
					metal = 3014,&lt;br /&gt;
					money = 6028,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				maintenance_cost = 34.45,&lt;br /&gt;
				ressource_output = 96.45,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					concrete = 0,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:Data/Units&amp;diff=241</id>
		<title>Module:Data/Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:Data/Units&amp;diff=241"/>
		<updated>2026-08-28T16:55:52Z</updated>

		<summary type="html">&lt;p&gt;Admin: Automated export from the game database (scripts/export-wiki-data.cjs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- DO NOT EDIT BY HAND&lt;br /&gt;
-- Generated by scripts/export-wiki-data.cjs from the WarExpand game database.&lt;br /&gt;
-- Any change made here is overwritten on the next export. Fix the game data&lt;br /&gt;
-- instead, then re-run the script.&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	aircraft_carrier = {&lt;br /&gt;
		domain = &#039;sea&#039;,&lt;br /&gt;
		name = &#039;Aircraft Carrier&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1100,&lt;br /&gt;
				cargo_volume = 4500,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 100,&lt;br /&gt;
					metal = 140,&lt;br /&gt;
					money = 240,&lt;br /&gt;
					petrol = 140,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 55,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 10,&lt;br /&gt;
					metal = 14,&lt;br /&gt;
					money = 24,&lt;br /&gt;
					petrol = 14,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 250000,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1300,&lt;br /&gt;
				cargo_volume = 4500,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 110,&lt;br /&gt;
					metal = 160,&lt;br /&gt;
					money = 280,&lt;br /&gt;
					petrol = 160,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 72,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 11,&lt;br /&gt;
					metal = 16,&lt;br /&gt;
					money = 28,&lt;br /&gt;
					petrol = 16,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 250000,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1530,&lt;br /&gt;
				cargo_volume = 4500,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 120,&lt;br /&gt;
					metal = 180,&lt;br /&gt;
					money = 320,&lt;br /&gt;
					petrol = 180,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 92,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 12,&lt;br /&gt;
					metal = 18,&lt;br /&gt;
					money = 32,&lt;br /&gt;
					petrol = 18,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 250000,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1810,&lt;br /&gt;
				cargo_volume = 4500,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 140,&lt;br /&gt;
					metal = 200,&lt;br /&gt;
					money = 360,&lt;br /&gt;
					petrol = 200,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 118,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 14,&lt;br /&gt;
					metal = 20,&lt;br /&gt;
					money = 36,&lt;br /&gt;
					petrol = 20,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 250000,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 2150,&lt;br /&gt;
				cargo_volume = 4500,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 160,&lt;br /&gt;
					metal = 230,&lt;br /&gt;
					money = 420,&lt;br /&gt;
					petrol = 230,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 156,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 16,&lt;br /&gt;
					metal = 23,&lt;br /&gt;
					money = 42,&lt;br /&gt;
					petrol = 23,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 250000,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	anti_air = {&lt;br /&gt;
		domain = &#039;land&#039;,&lt;br /&gt;
		name = &#039;Anti-Air&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 18,&lt;br /&gt;
				build_time = 700,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 70,&lt;br /&gt;
					money = 110,&lt;br /&gt;
					petrol = 70,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 40,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					money = 11,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 40,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 24,&lt;br /&gt;
				build_time = 826,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 80,&lt;br /&gt;
					money = 120,&lt;br /&gt;
					petrol = 80,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 53,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 40,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 32,&lt;br /&gt;
				build_time = 975,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 90,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 70,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 40,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 42,&lt;br /&gt;
				build_time = 1150,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 110,&lt;br /&gt;
					money = 170,&lt;br /&gt;
					petrol = 110,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 92,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 11,&lt;br /&gt;
					money = 17,&lt;br /&gt;
					petrol = 11,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 40,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 55,&lt;br /&gt;
				build_time = 1357,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 180,&lt;br /&gt;
					petrol = 120,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 121,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 18,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 40,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	artillery = {&lt;br /&gt;
		domain = &#039;land&#039;,&lt;br /&gt;
		name = &#039;Artillery&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 46,&lt;br /&gt;
				build_time = 700,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 70,&lt;br /&gt;
					money = 110,&lt;br /&gt;
					petrol = 70,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 24,&lt;br /&gt;
				range = 30000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					money = 11,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 35,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 61,&lt;br /&gt;
				build_time = 826,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 80,&lt;br /&gt;
					money = 120,&lt;br /&gt;
					petrol = 80,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 31,&lt;br /&gt;
				range = 33000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 35,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 80,&lt;br /&gt;
				build_time = 975,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 90,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 40,&lt;br /&gt;
				range = 36000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 35,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 106,&lt;br /&gt;
				build_time = 1150,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 110,&lt;br /&gt;
					money = 170,&lt;br /&gt;
					petrol = 110,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 52,&lt;br /&gt;
				range = 39000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 11,&lt;br /&gt;
					money = 17,&lt;br /&gt;
					petrol = 11,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 35,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 140,&lt;br /&gt;
				build_time = 1357,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 180,&lt;br /&gt;
					petrol = 120,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 66,&lt;br /&gt;
				range = 42000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 18,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 35,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	awacs = {&lt;br /&gt;
		domain = &#039;air&#039;,&lt;br /&gt;
		name = &#039;AWACS&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1000,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 100,&lt;br /&gt;
					money = 180,&lt;br /&gt;
					petrol = 120,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 15,&lt;br /&gt;
				range = 60000,&lt;br /&gt;
				speed = 96,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					money = 18,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 700,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1180,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 210,&lt;br /&gt;
					petrol = 140,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 20,&lt;br /&gt;
				range = 66000,&lt;br /&gt;
				speed = 96,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 21,&lt;br /&gt;
					petrol = 14,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 700,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1392,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 70,&lt;br /&gt;
					metal = 130,&lt;br /&gt;
					money = 240,&lt;br /&gt;
					petrol = 160,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 26,&lt;br /&gt;
				range = 72000,&lt;br /&gt;
				speed = 96,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 7,&lt;br /&gt;
					metal = 13,&lt;br /&gt;
					money = 24,&lt;br /&gt;
					petrol = 16,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 700,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1643,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 150,&lt;br /&gt;
					money = 270,&lt;br /&gt;
					petrol = 180,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 35,&lt;br /&gt;
				range = 78000,&lt;br /&gt;
				speed = 96,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 15,&lt;br /&gt;
					money = 27,&lt;br /&gt;
					petrol = 18,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 700,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1939,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 90,&lt;br /&gt;
					metal = 170,&lt;br /&gt;
					money = 310,&lt;br /&gt;
					petrol = 200,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 46,&lt;br /&gt;
				range = 84000,&lt;br /&gt;
				speed = 96,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 9,&lt;br /&gt;
					metal = 17,&lt;br /&gt;
					money = 31,&lt;br /&gt;
					petrol = 20,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 700,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	b2_bomber = {&lt;br /&gt;
		domain = &#039;air&#039;,&lt;br /&gt;
		name = &#039;B2 Bomber&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 70,&lt;br /&gt;
				build_time = 1200,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 200,&lt;br /&gt;
					petrol = 140,&lt;br /&gt;
					uranium = 20,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 20,&lt;br /&gt;
				range = 25000,&lt;br /&gt;
				speed = 128,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 20,&lt;br /&gt;
					petrol = 14,&lt;br /&gt;
					uranium = 2,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 350,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 92,&lt;br /&gt;
				build_time = 1416,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 70,&lt;br /&gt;
					metal = 140,&lt;br /&gt;
					money = 230,&lt;br /&gt;
					petrol = 160,&lt;br /&gt;
					uranium = 30,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 26,&lt;br /&gt;
				range = 27500,&lt;br /&gt;
				speed = 128,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 7,&lt;br /&gt;
					metal = 14,&lt;br /&gt;
					money = 23,&lt;br /&gt;
					petrol = 16,&lt;br /&gt;
					uranium = 3,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 350,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 122,&lt;br /&gt;
				build_time = 1671,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 160,&lt;br /&gt;
					money = 260,&lt;br /&gt;
					petrol = 190,&lt;br /&gt;
					uranium = 40,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 35,&lt;br /&gt;
				range = 30000,&lt;br /&gt;
				speed = 128,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 16,&lt;br /&gt;
					money = 26,&lt;br /&gt;
					petrol = 19,&lt;br /&gt;
					uranium = 4,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 350,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 161,&lt;br /&gt;
				build_time = 1972,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 90,&lt;br /&gt;
					metal = 180,&lt;br /&gt;
					money = 300,&lt;br /&gt;
					petrol = 220,&lt;br /&gt;
					uranium = 50,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 46,&lt;br /&gt;
				range = 32500,&lt;br /&gt;
				speed = 128,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 9,&lt;br /&gt;
					metal = 18,&lt;br /&gt;
					money = 30,&lt;br /&gt;
					petrol = 22,&lt;br /&gt;
					uranium = 5,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 350,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 212,&lt;br /&gt;
				build_time = 2327,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 100,&lt;br /&gt;
					metal = 210,&lt;br /&gt;
					money = 350,&lt;br /&gt;
					petrol = 250,&lt;br /&gt;
					uranium = 60,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 60,&lt;br /&gt;
				range = 35000,&lt;br /&gt;
				speed = 128,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 10,&lt;br /&gt;
					metal = 21,&lt;br /&gt;
					money = 35,&lt;br /&gt;
					petrol = 25,&lt;br /&gt;
					uranium = 6,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 350,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	destroyer = {&lt;br /&gt;
		domain = &#039;sea&#039;,&lt;br /&gt;
		name = &#039;Destroyer&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 50,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 100,&lt;br /&gt;
					money = 180,&lt;br /&gt;
					petrol = 100,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 45,&lt;br /&gt;
				range = 40000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					money = 18,&lt;br /&gt;
					petrol = 10,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 8000,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 66,&lt;br /&gt;
				build_time = 1062,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 90,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 210,&lt;br /&gt;
					petrol = 120,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 59,&lt;br /&gt;
				range = 44000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 9,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 21,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 8000,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 87,&lt;br /&gt;
				build_time = 1253,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 100,&lt;br /&gt;
					metal = 130,&lt;br /&gt;
					money = 230,&lt;br /&gt;
					petrol = 130,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 78,&lt;br /&gt;
				range = 48000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 10,&lt;br /&gt;
					metal = 13,&lt;br /&gt;
					money = 23,&lt;br /&gt;
					petrol = 13,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 8000,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 115,&lt;br /&gt;
				build_time = 1479,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 110,&lt;br /&gt;
					metal = 150,&lt;br /&gt;
					money = 260,&lt;br /&gt;
					petrol = 150,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 103,&lt;br /&gt;
				range = 52000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 11,&lt;br /&gt;
					metal = 15,&lt;br /&gt;
					money = 26,&lt;br /&gt;
					petrol = 15,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 8000,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 152,&lt;br /&gt;
				build_time = 1745,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 130,&lt;br /&gt;
					metal = 170,&lt;br /&gt;
					money = 300,&lt;br /&gt;
					petrol = 170,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 136,&lt;br /&gt;
				range = 56000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 13,&lt;br /&gt;
					metal = 17,&lt;br /&gt;
					money = 30,&lt;br /&gt;
					petrol = 17,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 8000,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	elite_infantry = {&lt;br /&gt;
		domain = &#039;land&#039;,&lt;br /&gt;
		name = &#039;Elite Infantry&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 25,&lt;br /&gt;
				build_time = 360,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 40,&lt;br /&gt;
					money = 40,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 10,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 22,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					money = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 1,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 33,&lt;br /&gt;
				build_time = 425,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 80,&lt;br /&gt;
					money = 80,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 20,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 28,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					money = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 2,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 44,&lt;br /&gt;
				build_time = 501,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 160,&lt;br /&gt;
					metal = 160,&lt;br /&gt;
					money = 160,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 40,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 37,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 16,&lt;br /&gt;
					metal = 16,&lt;br /&gt;
					money = 16,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 4,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 57,&lt;br /&gt;
				build_time = 591,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 320,&lt;br /&gt;
					metal = 320,&lt;br /&gt;
					money = 320,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 80,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 47,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 32,&lt;br /&gt;
					metal = 32,&lt;br /&gt;
					money = 32,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 8,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 76,&lt;br /&gt;
				build_time = 698,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 640,&lt;br /&gt;
					metal = 640,&lt;br /&gt;
					money = 640,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 160,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 61,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 64,&lt;br /&gt;
					metal = 64,&lt;br /&gt;
					money = 64,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 16,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	frigate = {&lt;br /&gt;
		domain = &#039;sea&#039;,&lt;br /&gt;
		name = &#039;Frigate&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 40,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 100,&lt;br /&gt;
					money = 170,&lt;br /&gt;
					petrol = 100,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 42,&lt;br /&gt;
				range = 50000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					money = 17,&lt;br /&gt;
					petrol = 10,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 4500,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 53,&lt;br /&gt;
				build_time = 1062,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 90,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 200,&lt;br /&gt;
					petrol = 120,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 55,&lt;br /&gt;
				range = 55000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 9,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 20,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 4500,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 70,&lt;br /&gt;
				build_time = 1253,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 100,&lt;br /&gt;
					metal = 130,&lt;br /&gt;
					money = 220,&lt;br /&gt;
					petrol = 130,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 73,&lt;br /&gt;
				range = 60000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 10,&lt;br /&gt;
					metal = 13,&lt;br /&gt;
					money = 22,&lt;br /&gt;
					petrol = 13,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 4500,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 92,&lt;br /&gt;
				build_time = 1479,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 110,&lt;br /&gt;
					metal = 150,&lt;br /&gt;
					money = 250,&lt;br /&gt;
					petrol = 150,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 96,&lt;br /&gt;
				range = 65000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 11,&lt;br /&gt;
					metal = 15,&lt;br /&gt;
					money = 25,&lt;br /&gt;
					petrol = 15,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 4500,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 121,&lt;br /&gt;
				build_time = 1745,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 130,&lt;br /&gt;
					metal = 170,&lt;br /&gt;
					money = 290,&lt;br /&gt;
					petrol = 170,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 127,&lt;br /&gt;
				range = 70000,&lt;br /&gt;
				speed = 32,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 13,&lt;br /&gt;
					metal = 17,&lt;br /&gt;
					money = 29,&lt;br /&gt;
					petrol = 17,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 4500,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	ghost_infantry = {&lt;br /&gt;
		domain = &#039;land&#039;,&lt;br /&gt;
		name = &#039;Ghost Infantry&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 22,&lt;br /&gt;
				build_time = 400,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 30,&lt;br /&gt;
					money = 50,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 10,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 18,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 3,&lt;br /&gt;
					money = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 1,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 29,&lt;br /&gt;
				build_time = 472,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 40,&lt;br /&gt;
					money = 60,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 20,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 24,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					money = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 2,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 38,&lt;br /&gt;
				build_time = 557,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 40,&lt;br /&gt;
					money = 70,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 30,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 31,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					money = 7,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 3,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 50,&lt;br /&gt;
				build_time = 657,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 70,&lt;br /&gt;
					metal = 50,&lt;br /&gt;
					money = 80,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 40,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 41,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 7,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					money = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 4,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 66,&lt;br /&gt;
				build_time = 776,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 60,&lt;br /&gt;
					money = 100,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 50,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 54,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 5,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	griffon = {&lt;br /&gt;
		domain = &#039;land&#039;,&lt;br /&gt;
		name = &#039;Griffon&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 30,&lt;br /&gt;
				build_time = 550,&lt;br /&gt;
				cargo_volume = 24,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 70,&lt;br /&gt;
					money = 90,&lt;br /&gt;
					petrol = 70,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 26,&lt;br /&gt;
				speed = 56,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					money = 9,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 30,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 40,&lt;br /&gt;
				build_time = 649,&lt;br /&gt;
				cargo_volume = 24,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 80,&lt;br /&gt;
					money = 100,&lt;br /&gt;
					petrol = 80,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 34,&lt;br /&gt;
				speed = 56,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 30,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 53,&lt;br /&gt;
				build_time = 766,&lt;br /&gt;
				cargo_volume = 24,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 120,&lt;br /&gt;
					petrol = 90,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 45,&lt;br /&gt;
				speed = 56,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 30,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 70,&lt;br /&gt;
				build_time = 904,&lt;br /&gt;
				cargo_volume = 24,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 110,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 110,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 59,&lt;br /&gt;
				speed = 56,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 11,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 11,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 30,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 92,&lt;br /&gt;
				build_time = 1067,&lt;br /&gt;
				cargo_volume = 24,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 70,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 160,&lt;br /&gt;
					petrol = 120,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 78,&lt;br /&gt;
				speed = 56,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 7,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 16,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 30,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	heavy_infantry = {&lt;br /&gt;
		domain = &#039;land&#039;,&lt;br /&gt;
		name = &#039;Heavy Infantry&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 18,&lt;br /&gt;
				build_time = 260,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 20,&lt;br /&gt;
					metal = 20,&lt;br /&gt;
					money = 20,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 16,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 2,&lt;br /&gt;
					metal = 2,&lt;br /&gt;
					money = 2,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 24,&lt;br /&gt;
				build_time = 307,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 40,&lt;br /&gt;
					money = 40,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 21,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					money = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 31,&lt;br /&gt;
				build_time = 362,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 60,&lt;br /&gt;
					money = 60,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 27,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					money = 6,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 41,&lt;br /&gt;
				build_time = 427,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 80,&lt;br /&gt;
					money = 80,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 34,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					money = 8,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 55,&lt;br /&gt;
				build_time = 504,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 100,&lt;br /&gt;
					metal = 100,&lt;br /&gt;
					money = 100,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 44,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 10,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 3,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	heavy_tank = {&lt;br /&gt;
		domain = &#039;land&#039;,&lt;br /&gt;
		name = &#039;Heavy Tank&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 44,&lt;br /&gt;
				build_time = 560,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 80,&lt;br /&gt;
					money = 130,&lt;br /&gt;
					petrol = 80,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 40,&lt;br /&gt;
				speed = 48,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					money = 13,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 75,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 58,&lt;br /&gt;
				build_time = 661,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 150,&lt;br /&gt;
					petrol = 90,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 52,&lt;br /&gt;
				speed = 48,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					money = 15,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 75,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 77,&lt;br /&gt;
				build_time = 780,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 110,&lt;br /&gt;
					money = 170,&lt;br /&gt;
					petrol = 110,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 67,&lt;br /&gt;
				speed = 48,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 11,&lt;br /&gt;
					money = 17,&lt;br /&gt;
					petrol = 11,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 75,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 101,&lt;br /&gt;
				build_time = 920,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 70,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 190,&lt;br /&gt;
					petrol = 120,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 86,&lt;br /&gt;
				speed = 48,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 7,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 19,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 75,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 134,&lt;br /&gt;
				build_time = 1086,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 140,&lt;br /&gt;
					money = 220,&lt;br /&gt;
					petrol = 140,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 111,&lt;br /&gt;
				speed = 48,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 14,&lt;br /&gt;
					money = 22,&lt;br /&gt;
					petrol = 14,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 75,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	jet_fighter = {&lt;br /&gt;
		domain = &#039;air&#039;,&lt;br /&gt;
		name = &#039;Jet Fighter&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 60,&lt;br /&gt;
				build_time = 820,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 90,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 30,&lt;br /&gt;
				range = 12500,&lt;br /&gt;
				speed = 160,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 150,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 79,&lt;br /&gt;
				build_time = 968,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 100,&lt;br /&gt;
					money = 160,&lt;br /&gt;
					petrol = 100,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 39,&lt;br /&gt;
				range = 13750,&lt;br /&gt;
				speed = 160,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					money = 16,&lt;br /&gt;
					petrol = 10,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 150,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 105,&lt;br /&gt;
				build_time = 1142,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 180,&lt;br /&gt;
					petrol = 120,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 50,&lt;br /&gt;
				range = 15000,&lt;br /&gt;
				speed = 160,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 18,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 150,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 138,&lt;br /&gt;
				build_time = 1347,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 70,&lt;br /&gt;
					metal = 140,&lt;br /&gt;
					money = 210,&lt;br /&gt;
					petrol = 140,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 64,&lt;br /&gt;
				range = 16250,&lt;br /&gt;
				speed = 160,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 7,&lt;br /&gt;
					metal = 14,&lt;br /&gt;
					money = 21,&lt;br /&gt;
					petrol = 14,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 150,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 182,&lt;br /&gt;
				build_time = 1590,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 160,&lt;br /&gt;
					money = 240,&lt;br /&gt;
					petrol = 160,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 83,&lt;br /&gt;
				range = 17500,&lt;br /&gt;
				speed = 160,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 16,&lt;br /&gt;
					money = 24,&lt;br /&gt;
					petrol = 16,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 150,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	light_infantry = {&lt;br /&gt;
		domain = &#039;land&#039;,&lt;br /&gt;
		name = &#039;Light Infantry&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 12,&lt;br /&gt;
				build_time = 180,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 10,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 10,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 1,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 2,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 16,&lt;br /&gt;
				build_time = 212,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 20,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 20,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 13,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 2,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 2,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 21,&lt;br /&gt;
				build_time = 251,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 30,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 30,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 17,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 3,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 2,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 28,&lt;br /&gt;
				build_time = 296,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 40,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 21,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 2,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 36,&lt;br /&gt;
				build_time = 349,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 50,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 28,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	light_tank = {&lt;br /&gt;
		domain = &#039;land&#039;,&lt;br /&gt;
		name = &#039;Light Tank&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 34,&lt;br /&gt;
				build_time = 420,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 100,&lt;br /&gt;
					money = 100,&lt;br /&gt;
					petrol = 50,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 28,&lt;br /&gt;
				speed = 48,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 5,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 45,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 45,&lt;br /&gt;
				build_time = 496,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 60,&lt;br /&gt;
					money = 100,&lt;br /&gt;
					petrol = 60,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 36,&lt;br /&gt;
				speed = 48,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 6,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 45,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 59,&lt;br /&gt;
				build_time = 585,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 70,&lt;br /&gt;
					metal = 70,&lt;br /&gt;
					money = 120,&lt;br /&gt;
					petrol = 70,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 47,&lt;br /&gt;
				speed = 48,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 7,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 45,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 78,&lt;br /&gt;
				build_time = 690,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 80,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 80,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 60,&lt;br /&gt;
				speed = 48,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 45,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 103,&lt;br /&gt;
				build_time = 814,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 90,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 150,&lt;br /&gt;
					petrol = 90,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 78,&lt;br /&gt;
				speed = 48,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 9,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					money = 15,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 45,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	naval_cargo = {&lt;br /&gt;
		domain = &#039;sea&#039;,&lt;br /&gt;
		name = &#039;Naval Cargo&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 800,&lt;br /&gt;
				cargo_volume = 4500,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 80,&lt;br /&gt;
					money = 100,&lt;br /&gt;
					petrol = 80,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 30,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 15000,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 944,&lt;br /&gt;
				cargo_volume = 4500,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 120,&lt;br /&gt;
					petrol = 90,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 40,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 15000,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1114,&lt;br /&gt;
				cargo_volume = 4500,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 70,&lt;br /&gt;
					metal = 110,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 110,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 53,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 7,&lt;br /&gt;
					metal = 11,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 11,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 15000,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1314,&lt;br /&gt;
				cargo_volume = 4500,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 160,&lt;br /&gt;
					petrol = 120,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 70,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 16,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 15000,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1550,&lt;br /&gt;
				cargo_volume = 4500,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 90,&lt;br /&gt;
					metal = 140,&lt;br /&gt;
					money = 180,&lt;br /&gt;
					petrol = 140,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 92,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 9,&lt;br /&gt;
					metal = 14,&lt;br /&gt;
					money = 18,&lt;br /&gt;
					petrol = 14,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 15000,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	plane_cargo = {&lt;br /&gt;
		domain = &#039;air&#039;,&lt;br /&gt;
		name = &#039;Plane Cargo&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 820,&lt;br /&gt;
				cargo_volume = 1800,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 120,&lt;br /&gt;
					petrol = 90,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 25,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 600,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 968,&lt;br /&gt;
				cargo_volume = 1800,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 100,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 100,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 33,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 10,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 600,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1142,&lt;br /&gt;
				cargo_volume = 1800,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 160,&lt;br /&gt;
					petrol = 120,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 44,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 16,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 600,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1347,&lt;br /&gt;
				cargo_volume = 1800,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 70,&lt;br /&gt;
					metal = 140,&lt;br /&gt;
					money = 190,&lt;br /&gt;
					petrol = 140,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 58,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 7,&lt;br /&gt;
					metal = 14,&lt;br /&gt;
					money = 19,&lt;br /&gt;
					petrol = 14,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 600,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 0,&lt;br /&gt;
				build_time = 1590,&lt;br /&gt;
				cargo_volume = 1800,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 160,&lt;br /&gt;
					money = 220,&lt;br /&gt;
					petrol = 160,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 76,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 16,&lt;br /&gt;
					money = 22,&lt;br /&gt;
					petrol = 16,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 600,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	recon_drone = {&lt;br /&gt;
		domain = &#039;air&#039;,&lt;br /&gt;
		name = &#039;Recon Drone&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 5,&lt;br /&gt;
				build_time = 450,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 10,&lt;br /&gt;
					metal = 50,&lt;br /&gt;
					money = 70,&lt;br /&gt;
					petrol = 50,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 8,&lt;br /&gt;
				range = 40000,&lt;br /&gt;
				speed = 144,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 1,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					money = 7,&lt;br /&gt;
					petrol = 5,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 20,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 7,&lt;br /&gt;
				build_time = 531,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 10,&lt;br /&gt;
					metal = 60,&lt;br /&gt;
					money = 80,&lt;br /&gt;
					petrol = 60,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 11,&lt;br /&gt;
				range = 44000,&lt;br /&gt;
				speed = 144,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 1,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					money = 8,&lt;br /&gt;
					petrol = 6,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 20,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 9,&lt;br /&gt;
				build_time = 627,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 20,&lt;br /&gt;
					metal = 70,&lt;br /&gt;
					money = 90,&lt;br /&gt;
					petrol = 70,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 14,&lt;br /&gt;
				range = 48000,&lt;br /&gt;
				speed = 144,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 2,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					money = 9,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 20,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 12,&lt;br /&gt;
				build_time = 740,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 20,&lt;br /&gt;
					metal = 80,&lt;br /&gt;
					money = 110,&lt;br /&gt;
					petrol = 80,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 19,&lt;br /&gt;
				range = 52000,&lt;br /&gt;
				speed = 144,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 2,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					money = 11,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 20,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 16,&lt;br /&gt;
				build_time = 873,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 30,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 130,&lt;br /&gt;
					petrol = 90,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 25,&lt;br /&gt;
				range = 56000,&lt;br /&gt;
				speed = 144,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 3,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					money = 13,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 20,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	resistance_infantry = {&lt;br /&gt;
		domain = &#039;land&#039;,&lt;br /&gt;
		name = &#039;Resistance Infantry&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 10,&lt;br /&gt;
				build_time = 60,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 10,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 10,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 8,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 1,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 1,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 2,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 13,&lt;br /&gt;
				build_time = 71,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 20,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 20,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 11,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 2,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 2,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 2,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 18,&lt;br /&gt;
				build_time = 84,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 30,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 30,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 14,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 3,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 3,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 2,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 24,&lt;br /&gt;
				build_time = 99,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 40,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 18,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 4,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 2,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 31,&lt;br /&gt;
				build_time = 116,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 50,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 24,&lt;br /&gt;
				speed = 64,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 0,&lt;br /&gt;
					money = 5,&lt;br /&gt;
					petrol = 0,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	scout_vehicle = {&lt;br /&gt;
		domain = &#039;land&#039;,&lt;br /&gt;
		name = &#039;Scout Vehicle&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 10,&lt;br /&gt;
				build_time = 350,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 20,&lt;br /&gt;
					metal = 40,&lt;br /&gt;
					money = 50,&lt;br /&gt;
					petrol = 40,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 15,&lt;br /&gt;
				range = 30000,&lt;br /&gt;
				speed = 80,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 2,&lt;br /&gt;
					metal = 4,&lt;br /&gt;
					money = 5,&lt;br /&gt;
					petrol = 4,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 15,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 13,&lt;br /&gt;
				build_time = 413,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 20,&lt;br /&gt;
					metal = 50,&lt;br /&gt;
					money = 60,&lt;br /&gt;
					petrol = 50,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 20,&lt;br /&gt;
				range = 33000,&lt;br /&gt;
				speed = 80,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 2,&lt;br /&gt;
					metal = 5,&lt;br /&gt;
					money = 6,&lt;br /&gt;
					petrol = 5,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 15,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 17,&lt;br /&gt;
				build_time = 487,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 30,&lt;br /&gt;
					metal = 60,&lt;br /&gt;
					money = 70,&lt;br /&gt;
					petrol = 60,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 26,&lt;br /&gt;
				range = 36000,&lt;br /&gt;
				speed = 80,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 3,&lt;br /&gt;
					metal = 6,&lt;br /&gt;
					money = 7,&lt;br /&gt;
					petrol = 6,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 15,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 23,&lt;br /&gt;
				build_time = 575,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 30,&lt;br /&gt;
					metal = 70,&lt;br /&gt;
					money = 80,&lt;br /&gt;
					petrol = 70,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 35,&lt;br /&gt;
				range = 39000,&lt;br /&gt;
				speed = 80,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 3,&lt;br /&gt;
					metal = 7,&lt;br /&gt;
					money = 8,&lt;br /&gt;
					petrol = 7,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 15,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 30,&lt;br /&gt;
				build_time = 679,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 80,&lt;br /&gt;
					money = 90,&lt;br /&gt;
					petrol = 80,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 46,&lt;br /&gt;
				range = 42000,&lt;br /&gt;
				speed = 80,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					money = 9,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 15,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	stealth_helicopter = {&lt;br /&gt;
		domain = &#039;air&#039;,&lt;br /&gt;
		name = &#039;Stealth Helicopter&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 15,&lt;br /&gt;
				build_time = 700,&lt;br /&gt;
				cargo_volume = 24,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 40,&lt;br /&gt;
					metal = 80,&lt;br /&gt;
					money = 120,&lt;br /&gt;
					petrol = 80,&lt;br /&gt;
					uranium = 10,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 25,&lt;br /&gt;
				speed = 112,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 4,&lt;br /&gt;
					metal = 8,&lt;br /&gt;
					money = 12,&lt;br /&gt;
					petrol = 8,&lt;br /&gt;
					uranium = 1,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 120,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 20,&lt;br /&gt;
				build_time = 826,&lt;br /&gt;
				cargo_volume = 24,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 50,&lt;br /&gt;
					metal = 90,&lt;br /&gt;
					money = 140,&lt;br /&gt;
					petrol = 90,&lt;br /&gt;
					uranium = 20,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 33,&lt;br /&gt;
				speed = 112,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 5,&lt;br /&gt;
					metal = 9,&lt;br /&gt;
					money = 14,&lt;br /&gt;
					petrol = 9,&lt;br /&gt;
					uranium = 2,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 120,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 26,&lt;br /&gt;
				build_time = 975,&lt;br /&gt;
				cargo_volume = 24,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 60,&lt;br /&gt;
					metal = 110,&lt;br /&gt;
					money = 160,&lt;br /&gt;
					petrol = 110,&lt;br /&gt;
					uranium = 30,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 44,&lt;br /&gt;
				speed = 112,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 6,&lt;br /&gt;
					metal = 11,&lt;br /&gt;
					money = 16,&lt;br /&gt;
					petrol = 11,&lt;br /&gt;
					uranium = 3,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 120,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 35,&lt;br /&gt;
				build_time = 1150,&lt;br /&gt;
				cargo_volume = 24,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 70,&lt;br /&gt;
					metal = 130,&lt;br /&gt;
					money = 190,&lt;br /&gt;
					petrol = 130,&lt;br /&gt;
					uranium = 40,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 58,&lt;br /&gt;
				speed = 112,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 7,&lt;br /&gt;
					metal = 13,&lt;br /&gt;
					money = 19,&lt;br /&gt;
					petrol = 13,&lt;br /&gt;
					uranium = 4,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 120,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 46,&lt;br /&gt;
				build_time = 1357,&lt;br /&gt;
				cargo_volume = 24,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 150,&lt;br /&gt;
					money = 220,&lt;br /&gt;
					petrol = 150,&lt;br /&gt;
					uranium = 50,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 76,&lt;br /&gt;
				speed = 112,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 15,&lt;br /&gt;
					money = 22,&lt;br /&gt;
					petrol = 15,&lt;br /&gt;
					uranium = 5,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 120,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	submarine = {&lt;br /&gt;
		domain = &#039;sea&#039;,&lt;br /&gt;
		name = &#039;Submarine&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 58,&lt;br /&gt;
				build_time = 980,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 110,&lt;br /&gt;
					money = 190,&lt;br /&gt;
					petrol = 110,&lt;br /&gt;
					uranium = 110,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 39,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 11,&lt;br /&gt;
					money = 19,&lt;br /&gt;
					petrol = 11,&lt;br /&gt;
					uranium = 11,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 4000,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 77,&lt;br /&gt;
				build_time = 1156,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 90,&lt;br /&gt;
					metal = 130,&lt;br /&gt;
					money = 220,&lt;br /&gt;
					petrol = 130,&lt;br /&gt;
					uranium = 130,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 51,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 9,&lt;br /&gt;
					metal = 13,&lt;br /&gt;
					money = 22,&lt;br /&gt;
					petrol = 13,&lt;br /&gt;
					uranium = 13,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 4000,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 101,&lt;br /&gt;
				build_time = 1365,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 100,&lt;br /&gt;
					metal = 150,&lt;br /&gt;
					money = 250,&lt;br /&gt;
					petrol = 150,&lt;br /&gt;
					uranium = 150,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 67,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 10,&lt;br /&gt;
					metal = 15,&lt;br /&gt;
					money = 25,&lt;br /&gt;
					petrol = 15,&lt;br /&gt;
					uranium = 15,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 4000,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 133,&lt;br /&gt;
				build_time = 1610,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 110,&lt;br /&gt;
					metal = 170,&lt;br /&gt;
					money = 280,&lt;br /&gt;
					petrol = 170,&lt;br /&gt;
					uranium = 170,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 89,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 11,&lt;br /&gt;
					metal = 17,&lt;br /&gt;
					money = 28,&lt;br /&gt;
					petrol = 17,&lt;br /&gt;
					uranium = 17,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 4000,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 176,&lt;br /&gt;
				build_time = 1900,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 130,&lt;br /&gt;
					metal = 190,&lt;br /&gt;
					money = 320,&lt;br /&gt;
					petrol = 190,&lt;br /&gt;
					uranium = 190,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 117,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 13,&lt;br /&gt;
					metal = 19,&lt;br /&gt;
					money = 32,&lt;br /&gt;
					petrol = 19,&lt;br /&gt;
					uranium = 19,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 4000,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	warship = {&lt;br /&gt;
		domain = &#039;sea&#039;,&lt;br /&gt;
		name = &#039;Warship&#039;,&lt;br /&gt;
		tiers = {&lt;br /&gt;
			[1] = {&lt;br /&gt;
				attack = 52,&lt;br /&gt;
				build_time = 900,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 80,&lt;br /&gt;
					metal = 100,&lt;br /&gt;
					money = 180,&lt;br /&gt;
					petrol = 100,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 48,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 8,&lt;br /&gt;
					metal = 10,&lt;br /&gt;
					money = 18,&lt;br /&gt;
					petrol = 10,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 5000,&lt;br /&gt;
			},&lt;br /&gt;
			[2] = {&lt;br /&gt;
				attack = 69,&lt;br /&gt;
				build_time = 1062,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 90,&lt;br /&gt;
					metal = 120,&lt;br /&gt;
					money = 210,&lt;br /&gt;
					petrol = 120,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 62,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 9,&lt;br /&gt;
					metal = 12,&lt;br /&gt;
					money = 21,&lt;br /&gt;
					petrol = 12,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 5000,&lt;br /&gt;
			},&lt;br /&gt;
			[3] = {&lt;br /&gt;
				attack = 91,&lt;br /&gt;
				build_time = 1253,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 100,&lt;br /&gt;
					metal = 130,&lt;br /&gt;
					money = 230,&lt;br /&gt;
					petrol = 130,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 80,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 10,&lt;br /&gt;
					metal = 13,&lt;br /&gt;
					money = 23,&lt;br /&gt;
					petrol = 13,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 5000,&lt;br /&gt;
			},&lt;br /&gt;
			[4] = {&lt;br /&gt;
				attack = 120,&lt;br /&gt;
				build_time = 1479,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 110,&lt;br /&gt;
					metal = 150,&lt;br /&gt;
					money = 260,&lt;br /&gt;
					petrol = 150,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 103,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 11,&lt;br /&gt;
					metal = 15,&lt;br /&gt;
					money = 26,&lt;br /&gt;
					petrol = 15,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 5000,&lt;br /&gt;
			},&lt;br /&gt;
			[5] = {&lt;br /&gt;
				attack = 158,&lt;br /&gt;
				build_time = 1745,&lt;br /&gt;
				cargo_volume = 0,&lt;br /&gt;
				cost = {&lt;br /&gt;
					food = 130,&lt;br /&gt;
					metal = 170,&lt;br /&gt;
					money = 300,&lt;br /&gt;
					petrol = 170,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				defense = 133,&lt;br /&gt;
				speed = 72,&lt;br /&gt;
				upkeep = {&lt;br /&gt;
					food = 13,&lt;br /&gt;
					metal = 17,&lt;br /&gt;
					money = 30,&lt;br /&gt;
					petrol = 17,&lt;br /&gt;
					uranium = 0,&lt;br /&gt;
				},&lt;br /&gt;
				volume = 5000,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Light_Infantry&amp;diff=5</id>
		<title>Light Infantry</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Light_Infantry&amp;diff=5"/>
		<updated>2026-08-19T17:42:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: Register with Translate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
{{UnitInfobox|code=light_infantry|tier=1}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Light Infantry ==&lt;br /&gt;
&lt;br /&gt;
Light infantry is the cheapest land unit in WarExpand. On its own it is slow and&lt;br /&gt;
fragile, but it is the fastest unit to raise and the lowest to maintain, which&lt;br /&gt;
makes it the backbone of any early expansion.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Light infantry is a land unit, so it can only move across land nodes. A route&lt;br /&gt;
that crosses water is clipped at the last land node before the crossing.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
Garrison a district you have just captured with light infantry: it holds ground&lt;br /&gt;
much better than it takes it, and its upkeep is the lowest of any land unit.&lt;br /&gt;
Let artillery deal the damage.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Template:UnitInfobox&amp;diff=4</id>
		<title>Template:UnitInfobox</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Template:UnitInfobox&amp;diff=4"/>
		<updated>2026-08-19T17:41:28Z</updated>

		<summary type="html">&lt;p&gt;Admin: Seed from wiki/seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#invoke:UnitStats|infobox|code={{{code|}}}|tier={{{tier|1}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Renders the stat box for one unit tier, reading [[Module:Data/Units]] through [[Module:UnitStats]].&lt;br /&gt;
&lt;br /&gt;
Usage: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{UnitInfobox|code=light_infantry|tier=1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;code&#039;&#039;&#039; — the unit code used by the game database, for example &amp;lt;code&amp;gt;light_infantry&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;heavy_tank&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;jet_fighter&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;tier&#039;&#039;&#039; — tier number, defaults to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The numbers come straight from the game&#039;s &amp;lt;code&amp;gt;units_tier&amp;lt;/code&amp;gt; table and are refreshed by &amp;lt;code&amp;gt;scripts/export-wiki-data.cjs&amp;lt;/code&amp;gt;. Do not correct them here — fix the game data and re-run the export.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.warexpand.com/index.php?title=Module:UnitStats&amp;diff=3</id>
		<title>Module:UnitStats</title>
		<link rel="alternate" type="text/html" href="https://wiki.warexpand.com/index.php?title=Module:UnitStats&amp;diff=3"/>
		<updated>2026-08-19T17:41:28Z</updated>

		<summary type="html">&lt;p&gt;Admin: Seed from wiki/seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Renders unit statistics from [[Module:Data/Units]].&lt;br /&gt;
--&lt;br /&gt;
-- This module is hand-written. Module:Data/Units is generated by&lt;br /&gt;
-- scripts/export-wiki-data.cjs, which refuses to write anything outside the&lt;br /&gt;
-- Module:Data/ prefix, so this file is never overwritten by the export.&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
local data = mw.loadData( &#039;Module:Data/Units&#039; )&lt;br /&gt;
&lt;br /&gt;
local RESOURCES = { &#039;money&#039;, &#039;food&#039;, &#039;metal&#039;, &#039;petrol&#039;, &#039;uranium&#039; }&lt;br /&gt;
&lt;br /&gt;
-- &amp;quot;100 money, 20 metal&amp;quot;, or &amp;quot;free&amp;quot; when a unit costs nothing.&lt;br /&gt;
local function formatResources( bundle )&lt;br /&gt;
	if not bundle then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	local parts = {}&lt;br /&gt;
	for _, name in ipairs( RESOURCES ) do&lt;br /&gt;
		local amount = bundle[name]&lt;br /&gt;
		if amount and amount &amp;gt; 0 then&lt;br /&gt;
			parts[#parts + 1] = string.format( &#039;%s %s&#039;, amount, name )&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	if #parts == 0 then&lt;br /&gt;
		return &#039;free&#039;&lt;br /&gt;
	end&lt;br /&gt;
	return table.concat( parts, &#039;, &#039; )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Emits nothing at all for a missing value, so empty rows never show up.&lt;br /&gt;
local function row( label, value )&lt;br /&gt;
	if value == nil or value == &#039;&#039; then&lt;br /&gt;
		return &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	return string.format( &#039;|-\n! %s\n| %s\n&#039;, label, value )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--- Stat box for one tier of one unit.&lt;br /&gt;
-- Usage: {{#invoke:UnitStats|infobox|code=light_infantry|tier=1}}&lt;br /&gt;
function p.infobox( frame )&lt;br /&gt;
	local code = frame.args.code&lt;br /&gt;
	local tier = tonumber( frame.args.tier ) or 1&lt;br /&gt;
&lt;br /&gt;
	local unit = data[code]&lt;br /&gt;
	if not unit then&lt;br /&gt;
		return string.format(&lt;br /&gt;
			&#039;&amp;lt;strong class=&amp;quot;error&amp;quot;&amp;gt;Unknown unit code: %s&amp;lt;/strong&amp;gt;&#039;,&lt;br /&gt;
			tostring( code )&lt;br /&gt;
		)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local stats = unit.tiers[tier]&lt;br /&gt;
	if not stats then&lt;br /&gt;
		return string.format(&lt;br /&gt;
			&#039;&amp;lt;strong class=&amp;quot;error&amp;quot;&amp;gt;%s has no tier %s&amp;lt;/strong&amp;gt;&#039;,&lt;br /&gt;
			unit.name, tostring( tier )&lt;br /&gt;
		)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local cargo = ( stats.cargo_volume or 0 ) &amp;gt; 0 and stats.cargo_volume or nil&lt;br /&gt;
&lt;br /&gt;
	return table.concat( {&lt;br /&gt;
		&#039;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin:0 0 1em 1em; min-width:18em&amp;quot;\n&#039;,&lt;br /&gt;
		string.format( &#039;|+ %s &amp;amp;mdash; tier %d\n&#039;, unit.name, tier ),&lt;br /&gt;
		row( &#039;Domain&#039;, unit.domain ),&lt;br /&gt;
		row( &#039;Attack&#039;, stats.attack ),&lt;br /&gt;
		row( &#039;Defense&#039;, stats.defense ),&lt;br /&gt;
		row( &#039;Speed&#039;, stats.speed ),&lt;br /&gt;
		row( &#039;Range&#039;, stats.range ),&lt;br /&gt;
		row( &#039;Volume&#039;, stats.volume ),&lt;br /&gt;
		row( &#039;Cargo capacity&#039;, cargo ),&lt;br /&gt;
		row( &#039;Build time&#039;, stats.build_time ),&lt;br /&gt;
		row( &#039;Cost&#039;, formatResources( stats.cost ) ),&lt;br /&gt;
		row( &#039;Upkeep&#039;, formatResources( stats.upkeep ) ),&lt;br /&gt;
		&#039;|}&#039;,&lt;br /&gt;
	} )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>